Register
gdext.internal.register.Register
object Register
Automatic, annotation-driven class registration — the gdext #[derive(GodotClass)] analogue.
Register.auto[Player]() scans Player at compile time and emits all the registration calls: the class itself (Godot base derived from the superclass, with auto-detected virtual overrides), every @func method, every @gdexport property, and every @signal. Game code therefore writes zero registration boilerplate — it only extends an engine class and annotates members.
Attributes
- Graph
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- Supertypes
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class Objecttrait Matchableclass Any
- Self type
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Register.type
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