Godot's Transform3D: a Basis plus an origin, stored flat (12 floats) so one value is one object. Basis fields are named by column as in Basis; ox, oy, oz is the origin. basis and origin build views on demand.
Attributes
- Companion
- object
- Graph
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- Supertypes
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trait Serializabletrait Producttrait Equalsclass Objecttrait Matchableclass AnyShow all
Members list
Value members
Concrete methods
Composition: t first, then this. Written on the flat fields so no intermediate Basis/Vector3 is built.
Composition: t first, then this. Written on the flat fields so no intermediate Basis/Vector3 is built.
Attributes
Rotate around a normalized axis in parent space (left-multiplies).
Rotate around a normalized axis in parent space (left-multiplies).
Attributes
Rotate around a normalized axis in local space (right-multiplies).
Rotate around a normalized axis in local space (right-multiplies).
Attributes
Inherited methods
An iterator over the names of all the elements of this product.
An iterator over the names of all the elements of this product.
Attributes
- Inherited from:
- Product
An iterator over all the elements of this product.
An iterator over all the elements of this product.
Attributes
- Returns
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in the default implementation, an
Iterator[Any] - Inherited from:
- Product