TileSet

gdext.classes.TileSet
See theTileSet companion object
abstract class TileSet extends Resource

Generated wrapper for Godot's TileSet, extends Resource.

Attributes

Companion
object
Graph
Supertypes
class Resource
class RefCounted
class Object
class Object
trait Matchable
class Any
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Members list

Value members

Concrete methods

final def addCustomDataLayer(to_position: Long): Unit

TileSet.add_custom_data_layer

TileSet.add_custom_data_layer

Attributes

final def addNavigationLayer(to_position: Long): Unit

TileSet.add_navigation_layer

TileSet.add_navigation_layer

Attributes

final def addOcclusionLayer(to_position: Long): Unit

TileSet.add_occlusion_layer

TileSet.add_occlusion_layer

Attributes

final def addPattern(pattern: TileMapPattern, index: Long): Long

TileSet.add_pattern

TileSet.add_pattern

Attributes

final def addPhysicsLayer(to_position: Long): Unit

TileSet.add_physics_layer

TileSet.add_physics_layer

Attributes

final def addSource(source: TileSetSource, atlas_source_id_override: Long): Long

TileSet.add_source

TileSet.add_source

Attributes

final def addTerrain(terrain_set: Long, to_position: Long): Unit

TileSet.add_terrain

TileSet.add_terrain

Attributes

final def addTerrainSet(to_position: Long): Unit

TileSet.add_terrain_set

TileSet.add_terrain_set

Attributes

final def cleanupInvalidTileProxies(): Unit

TileSet.cleanup_invalid_tile_proxies

TileSet.cleanup_invalid_tile_proxies

Attributes

final def clearTileProxies(): Unit

TileSet.clear_tile_proxies

TileSet.clear_tile_proxies

Attributes

final def getCustomDataLayerByName(layer_name: String): Long

TileSet.get_custom_data_layer_by_name

TileSet.get_custom_data_layer_by_name

Attributes

final def getCustomDataLayerName(layer_index: Long): String

TileSet.get_custom_data_layer_name

TileSet.get_custom_data_layer_name

Attributes

final def getCustomDataLayerType(layer_index: Long): Long

TileSet.get_custom_data_layer_type

TileSet.get_custom_data_layer_type

Attributes

final def getCustomDataLayersCount(): Long

TileSet.get_custom_data_layers_count

TileSet.get_custom_data_layers_count

Attributes

final def getNavigationLayerLayerValue(layer_index: Long, layer_number: Long): Boolean

TileSet.get_navigation_layer_layer_value

TileSet.get_navigation_layer_layer_value

Attributes

final def getNavigationLayerLayers(layer_index: Long): Long

TileSet.get_navigation_layer_layers

TileSet.get_navigation_layer_layers

Attributes

final def getNavigationLayersCount(): Long

TileSet.get_navigation_layers_count

TileSet.get_navigation_layers_count

Attributes

final def getNextSourceId(): Long

TileSet.get_next_source_id

TileSet.get_next_source_id

Attributes

final def getOcclusionLayerLightMask(layer_index: Long): Long

TileSet.get_occlusion_layer_light_mask

TileSet.get_occlusion_layer_light_mask

Attributes

final def getOcclusionLayerSdfCollision(layer_index: Long): Boolean

TileSet.get_occlusion_layer_sdf_collision

TileSet.get_occlusion_layer_sdf_collision

Attributes

final def getOcclusionLayersCount(): Long

TileSet.get_occlusion_layers_count

TileSet.get_occlusion_layers_count

Attributes

final def getPattern(index: Long): TileMapPattern

TileSet.get_pattern. Returns an owned reference: release it with unref() or inside Gd.scoped.

TileSet.get_pattern. Returns an owned reference: release it with unref() or inside Gd.scoped.

Attributes

final def getPatternsCount(): Long

TileSet.get_patterns_count

TileSet.get_patterns_count

Attributes

final def getPhysicsLayerCollisionLayer(layer_index: Long): Long

TileSet.get_physics_layer_collision_layer

TileSet.get_physics_layer_collision_layer

Attributes

final def getPhysicsLayerCollisionMask(layer_index: Long): Long

TileSet.get_physics_layer_collision_mask

TileSet.get_physics_layer_collision_mask

Attributes

final def getPhysicsLayerCollisionPriority(layer_index: Long): Double

TileSet.get_physics_layer_collision_priority

TileSet.get_physics_layer_collision_priority

Attributes

final def getPhysicsLayerPhysicsMaterial(layer_index: Long): PhysicsMaterial

TileSet.get_physics_layer_physics_material. Returns an owned reference: release it with unref() or inside Gd.scoped.

TileSet.get_physics_layer_physics_material. Returns an owned reference: release it with unref() or inside Gd.scoped.

Attributes

final def getPhysicsLayersCount(): Long

TileSet.get_physics_layers_count

TileSet.get_physics_layers_count

Attributes

final def getSource(source_id: Long): TileSetSource

TileSet.get_source. Returns an owned reference: release it with unref() or inside Gd.scoped.

TileSet.get_source. Returns an owned reference: release it with unref() or inside Gd.scoped.

Attributes

final def getSourceCount(): Long

TileSet.get_source_count

TileSet.get_source_count

Attributes

final def getSourceId(index: Long): Long

TileSet.get_source_id

TileSet.get_source_id

Attributes

final def getSourceLevelTileProxy(source_from: Long): Long

TileSet.get_source_level_tile_proxy

TileSet.get_source_level_tile_proxy

Attributes

final def getTerrainColor(terrain_set: Long, terrain_index: Long): Color

TileSet.get_terrain_color

TileSet.get_terrain_color

Attributes

final def getTerrainName(terrain_set: Long, terrain_index: Long): String

TileSet.get_terrain_name

TileSet.get_terrain_name

Attributes

final def getTerrainSetMode(terrain_set: Long): Long

TileSet.get_terrain_set_mode

TileSet.get_terrain_set_mode

Attributes

final def getTerrainSetsCount(): Long

TileSet.get_terrain_sets_count

TileSet.get_terrain_sets_count

Attributes

final def getTerrainsCount(terrain_set: Long): Long

TileSet.get_terrains_count

TileSet.get_terrains_count

Attributes

final def getTileLayout(): Long

TileSet.get_tile_layout

TileSet.get_tile_layout

Attributes

final def getTileOffsetAxis(): Long

TileSet.get_tile_offset_axis

TileSet.get_tile_offset_axis

Attributes

final def getTileShape(): Long

TileSet.get_tile_shape

TileSet.get_tile_shape

Attributes

final def getTileSize(): Vector2i

TileSet.get_tile_size

TileSet.get_tile_size

Attributes

override def godotClassName: String

The Godot class name for this instance. Engine wrappers override with the baked literal; user classes fall back to their Scala simple name (which is how registration names them).

The Godot class name for this instance. Engine wrappers override with the baked literal; user classes fall back to their Scala simple name (which is how registration names them).

Attributes

Definition Classes
final def hasAlternativeLevelTileProxy(source_from: Long, coords_from: Vector2i, alternative_from: Long): Boolean

TileSet.has_alternative_level_tile_proxy

TileSet.has_alternative_level_tile_proxy

Attributes

final def hasCoordsLevelTileProxy(source_from: Long, coords_from: Vector2i): Boolean

TileSet.has_coords_level_tile_proxy

TileSet.has_coords_level_tile_proxy

Attributes

final def hasCustomDataLayerByName(layer_name: String): Boolean

TileSet.has_custom_data_layer_by_name

TileSet.has_custom_data_layer_by_name

Attributes

final def hasSource(source_id: Long): Boolean

TileSet.has_source

TileSet.has_source

Attributes

final def hasSourceLevelTileProxy(source_from: Long): Boolean

TileSet.has_source_level_tile_proxy

TileSet.has_source_level_tile_proxy

Attributes

final def isUvClipping(): Boolean

TileSet.is_uv_clipping

TileSet.is_uv_clipping

Attributes

final def moveCustomDataLayer(layer_index: Long, to_position: Long): Unit

TileSet.move_custom_data_layer

TileSet.move_custom_data_layer

Attributes

final def moveNavigationLayer(layer_index: Long, to_position: Long): Unit

TileSet.move_navigation_layer

TileSet.move_navigation_layer

Attributes

final def moveOcclusionLayer(layer_index: Long, to_position: Long): Unit

TileSet.move_occlusion_layer

TileSet.move_occlusion_layer

Attributes

final def movePhysicsLayer(layer_index: Long, to_position: Long): Unit

TileSet.move_physics_layer

TileSet.move_physics_layer

Attributes

final def moveTerrain(terrain_set: Long, terrain_index: Long, to_position: Long): Unit

TileSet.move_terrain

TileSet.move_terrain

Attributes

final def moveTerrainSet(terrain_set: Long, to_position: Long): Unit

TileSet.move_terrain_set

TileSet.move_terrain_set

Attributes

final def removeAlternativeLevelTileProxy(source_from: Long, coords_from: Vector2i, alternative_from: Long): Unit

TileSet.remove_alternative_level_tile_proxy

TileSet.remove_alternative_level_tile_proxy

Attributes

final def removeCoordsLevelTileProxy(source_from: Long, coords_from: Vector2i): Unit

TileSet.remove_coords_level_tile_proxy

TileSet.remove_coords_level_tile_proxy

Attributes

final def removeCustomDataLayer(layer_index: Long): Unit

TileSet.remove_custom_data_layer

TileSet.remove_custom_data_layer

Attributes

final def removeNavigationLayer(layer_index: Long): Unit

TileSet.remove_navigation_layer

TileSet.remove_navigation_layer

Attributes

final def removeOcclusionLayer(layer_index: Long): Unit

TileSet.remove_occlusion_layer

TileSet.remove_occlusion_layer

Attributes

final def removePattern(index: Long): Unit

TileSet.remove_pattern

TileSet.remove_pattern

Attributes

final def removePhysicsLayer(layer_index: Long): Unit

TileSet.remove_physics_layer

TileSet.remove_physics_layer

Attributes

final def removeSource(source_id: Long): Unit

TileSet.remove_source

TileSet.remove_source

Attributes

final def removeSourceLevelTileProxy(source_from: Long): Unit

TileSet.remove_source_level_tile_proxy

TileSet.remove_source_level_tile_proxy

Attributes

final def removeTerrain(terrain_set: Long, terrain_index: Long): Unit

TileSet.remove_terrain

TileSet.remove_terrain

Attributes

final def removeTerrainSet(terrain_set: Long): Unit

TileSet.remove_terrain_set

TileSet.remove_terrain_set

Attributes

final def setAlternativeLevelTileProxy(source_from: Long, coords_from: Vector2i, alternative_from: Long, source_to: Long, coords_to: Vector2i, alternative_to: Long): Unit

TileSet.set_alternative_level_tile_proxy

TileSet.set_alternative_level_tile_proxy

Attributes

final def setCoordsLevelTileProxy(p_source_from: Long, coords_from: Vector2i, source_to: Long, coords_to: Vector2i): Unit

TileSet.set_coords_level_tile_proxy

TileSet.set_coords_level_tile_proxy

Attributes

final def setCustomDataLayerName(layer_index: Long, layer_name: String): Unit

TileSet.set_custom_data_layer_name

TileSet.set_custom_data_layer_name

Attributes

final def setCustomDataLayerType(layer_index: Long, layer_type: Long): Unit

TileSet.set_custom_data_layer_type

TileSet.set_custom_data_layer_type

Attributes

final def setNavigationLayerLayerValue(layer_index: Long, layer_number: Long, value: Boolean): Unit

TileSet.set_navigation_layer_layer_value

TileSet.set_navigation_layer_layer_value

Attributes

final def setNavigationLayerLayers(layer_index: Long, layers: Long): Unit

TileSet.set_navigation_layer_layers

TileSet.set_navigation_layer_layers

Attributes

final def setOcclusionLayerLightMask(layer_index: Long, light_mask: Long): Unit

TileSet.set_occlusion_layer_light_mask

TileSet.set_occlusion_layer_light_mask

Attributes

final def setOcclusionLayerSdfCollision(layer_index: Long, sdf_collision: Boolean): Unit

TileSet.set_occlusion_layer_sdf_collision

TileSet.set_occlusion_layer_sdf_collision

Attributes

final def setPhysicsLayerCollisionLayer(layer_index: Long, layer: Long): Unit

TileSet.set_physics_layer_collision_layer

TileSet.set_physics_layer_collision_layer

Attributes

final def setPhysicsLayerCollisionMask(layer_index: Long, mask: Long): Unit

TileSet.set_physics_layer_collision_mask

TileSet.set_physics_layer_collision_mask

Attributes

final def setPhysicsLayerCollisionPriority(layer_index: Long, priority: Double): Unit

TileSet.set_physics_layer_collision_priority

TileSet.set_physics_layer_collision_priority

Attributes

final def setPhysicsLayerPhysicsMaterial(layer_index: Long, physics_material: PhysicsMaterial): Unit

TileSet.set_physics_layer_physics_material

TileSet.set_physics_layer_physics_material

Attributes

final def setSourceId(source_id: Long, new_source_id: Long): Unit

TileSet.set_source_id

TileSet.set_source_id

Attributes

final def setSourceLevelTileProxy(source_from: Long, source_to: Long): Unit

TileSet.set_source_level_tile_proxy

TileSet.set_source_level_tile_proxy

Attributes

final def setTerrainColor(terrain_set: Long, terrain_index: Long, color: Color): Unit

TileSet.set_terrain_color

TileSet.set_terrain_color

Attributes

final def setTerrainName(terrain_set: Long, terrain_index: Long, name: String): Unit

TileSet.set_terrain_name

TileSet.set_terrain_name

Attributes

final def setTerrainSetMode(terrain_set: Long, mode: Long): Unit

TileSet.set_terrain_set_mode

TileSet.set_terrain_set_mode

Attributes

final def setTileLayout(layout: Long): Unit

TileSet.set_tile_layout

TileSet.set_tile_layout

Attributes

final def setTileOffsetAxis(alignment: Long): Unit

TileSet.set_tile_offset_axis

TileSet.set_tile_offset_axis

Attributes

final def setTileShape(shape: Long): Unit

TileSet.set_tile_shape

TileSet.set_tile_shape

Attributes

final def setTileSize(size: Vector2i): Unit

TileSet.set_tile_size

TileSet.set_tile_size

Attributes

final def setUvClipping(uv_clipping: Boolean): Unit

TileSet.set_uv_clipping

TileSet.set_uv_clipping

Attributes

Inherited methods

def _can_handle(obj: GodotObject): Boolean

EditorInspectorPlugin: can this plugin handle obj's inspector?

EditorInspectorPlugin: can this plugin handle obj's inspector?

Attributes

Inherited from:
GodotScriptClass
def _enter_tree(): Unit

EditorPlugin/Node: entered the (editor) tree.

EditorPlugin/Node: entered the (editor) tree.

Attributes

Inherited from:
GodotScriptClass
def _exit_tree(): Unit

EditorPlugin/Node: leaving the (editor) tree.

EditorPlugin/Node: leaving the (editor) tree.

Attributes

Inherited from:
GodotScriptClass
def _input(event: InputEvent): Unit

Called for every unhandled-or-not input event (Node._input).

Called for every unhandled-or-not input event (Node._input).

Attributes

Inherited from:
GodotScriptClass
def _parse_property(obj: GodotObject, varType: Long, name: String, hintType: Long, hintString: String, usage: Long, wide: Boolean): Boolean

EditorInspectorPlugin: inspect one property. Return true to take it over (after calling addPropertyEditor), false to let the default editor render.

EditorInspectorPlugin: inspect one property. Return true to take it over (after calling addPropertyEditor), false to let the default editor render.

Attributes

Inherited from:
GodotScriptClass
def _physics_process(delta: Double): Unit

Called every physics frame; delta is the fixed physics step.

Called every physics frame; delta is the fixed physics step.

Attributes

Inherited from:
GodotScriptClass
def _process(delta: Double): Unit

Called every rendered frame; delta is seconds since the last frame.

Called every rendered frame; delta is seconds since the last frame.

Attributes

Inherited from:
GodotScriptClass
def _ready(): Unit

Called when the node enters the scene tree and is ready.

Called when the node enters the scene tree and is ready.

Attributes

Inherited from:
GodotScriptClass
def _shortcut_input(event: InputEvent): Unit

Called for shortcut input before _unhandled_input (Node._shortcut_input).

Called for shortcut input before _unhandled_input (Node._shortcut_input).

Attributes

Inherited from:
GodotScriptClass
def _unhandled_input(event: InputEvent): Unit

Called for input not consumed by the UI (Node._unhandled_input).

Called for input not consumed by the UI (Node._unhandled_input).

Attributes

Inherited from:
GodotScriptClass
def _unhandled_key_input(event: InputEvent): Unit

Called for unhandled key input (Node._unhandled_key_input).

Called for unhandled key input (Node._unhandled_key_input).

Attributes

Inherited from:
GodotScriptClass
def _update_property(): Unit

EditorProperty: refresh the widget from the edited property's value.

EditorProperty: refresh the widget from the edited property's value.

Attributes

Inherited from:
GodotScriptClass
final def canTranslateMessages(): Boolean

Object.can_translate_messages

Object.can_translate_messages

Attributes

Inherited from:
Object
final def cancelFree(): Unit

Object.cancel_free

Object.cancel_free

Attributes

Inherited from:
Object
def cast[U <: GodotScriptClass](using meta: ClassMeta[U]): U

Cast to a (super- or sub-) class U. Returns null if the object is not actually a U. Uses object_cast_to with U's class tag — a real engine type check, not a Scala cast.

Cast to a (super- or sub-) class U. Returns null if the object is not actually a U. Uses object_cast_to with U's class tag — a real engine type check, not a Scala cast.

Attributes

Inherited from:
GodotScriptClass
final def duplicate(deep: Boolean): Resource

Resource.duplicate. Returns an owned reference: release it with unref() or inside Gd.scoped.

Resource.duplicate. Returns an owned reference: release it with unref() or inside Gd.scoped.

Attributes

Inherited from:
Resource
final def duplicateDeep(deep_subresources_mode: Long): Resource

Resource.duplicate_deep. Returns an owned reference: release it with unref() or inside Gd.scoped.

Resource.duplicate_deep. Returns an owned reference: release it with unref() or inside Gd.scoped.

Attributes

Inherited from:
Resource
final def emitChanged(): Unit

Resource.emit_changed

Resource.emit_changed

Attributes

Inherited from:
Resource
def free(): Unit

Free a manually-managed object via object_destroy. No-op for reference-counted objects — use unref for those. The wrapper is dead afterwards: calling an engine method on it throws.

Free a manually-managed object via object_destroy. No-op for reference-counted objects — use unref for those. The wrapper is dead afterwards: calling an engine method on it throws.

Attributes

Inherited from:
GodotScriptClass
final def getIdForPath(path: String): String

Resource.get_id_for_path

Resource.get_id_for_path

Attributes

Inherited from:
Resource
final def getInstanceId(): Long

Object.get_instance_id

Object.get_instance_id

Attributes

Inherited from:
Object
final def getLocalScene(): Node

Resource.get_local_scene

Resource.get_local_scene

Attributes

Inherited from:
Resource
final def getMethodArgumentCount(method: StringName): Long

Object.get_method_argument_count

Object.get_method_argument_count

Attributes

Inherited from:
Object
final def getName(): String

Resource.get_name

Resource.get_name

Attributes

Inherited from:
Resource
final def getPath(): String

Resource.get_path

Resource.get_path

Attributes

Inherited from:
Resource
final def getReferenceCount(): Long

RefCounted.get_reference_count

RefCounted.get_reference_count

Attributes

Inherited from:
RefCounted
final def getSceneUniqueId(): String

Resource.get_scene_unique_id

Resource.get_scene_unique_id

Attributes

Inherited from:
Resource

Object.get_translation_domain

Object.get_translation_domain

Attributes

Inherited from:
Object
final def hasConnections(signal: StringName): Boolean

Object.has_connections

Object.has_connections

Attributes

Inherited from:
Object
final def hasMeta(name: StringName): Boolean

Object.has_meta

Object.has_meta

Attributes

Inherited from:
Object
final def hasMethod(method: StringName): Boolean

Object.has_method

Object.has_method

Attributes

Inherited from:
Object
final def hasSignal(signal: StringName): Boolean

Object.has_signal

Object.has_signal

Attributes

Inherited from:
Object
final def hasUserSignal(signal: StringName): Boolean

Object.has_user_signal

Object.has_user_signal

Attributes

Inherited from:
Object
final def hostObject: GodotObject

The engine-side object handle for this instance.

The engine-side object handle for this instance.

Attributes

Inherited from:
GodotScriptClass
final def initRef(): Boolean

RefCounted.init_ref

RefCounted.init_ref

Attributes

Inherited from:
RefCounted
final def instanceId: InstanceId

This object's stable Godot InstanceId (the null sentinel if unbound). Mirrors Object.get_instance_id, but typed — pass it to APIs that key off a node's identity.

This object's stable Godot InstanceId (the null sentinel if unbound). Mirrors Object.get_instance_id, but typed — pass it to APIs that key off a node's identity.

Attributes

Inherited from:
GodotScriptClass
final def isBlockingSignals(): Boolean

Object.is_blocking_signals

Object.is_blocking_signals

Attributes

Inherited from:
Object
final def isBuiltIn(): Boolean

Resource.is_built_in

Resource.is_built_in

Attributes

Inherited from:
Resource
final def isClass(`class`: String): Boolean

Object.is_class

Object.is_class

Attributes

Inherited from:
Object
final def isLocalToScene(): Boolean

Resource.is_local_to_scene

Resource.is_local_to_scene

Attributes

Inherited from:
Resource
final def isQueuedForDeletion(): Boolean

Object.is_queued_for_deletion

Object.is_queued_for_deletion

Attributes

Inherited from:
Object
final def isRefCounted: Boolean

True if this object is reference-counted (RefCounted subtree, e.g. a Resource) vs manually-managed (Object/Node subtree). Drives the lifetime methods below.

True if this object is reference-counted (RefCounted subtree, e.g. a Resource) vs manually-managed (Object/Node subtree). Drives the lifetime methods below.

Attributes

Inherited from:
GodotScriptClass
def keep(): this.type

Keep a reference adopted inside Gd.scoped past the end of the block: the caller now owns it and releases it with unref. Returns this.

Keep a reference adopted inside Gd.scoped past the end of the block: the caller now owns it and releases it with unref. Returns this.

Attributes

Inherited from:
GodotScriptClass
final def notification(what: Long, reversed: Boolean): Unit

Object.notification

Object.notification

Attributes

Inherited from:
Object
final def notifyPropertyListChanged(): Unit

Object.notify_property_list_changed

Object.notify_property_list_changed

Attributes

Inherited from:
Object
final def propertyCanRevert(property: StringName): Boolean

Object.property_can_revert

Object.property_can_revert

Attributes

Inherited from:
Object
def refInc(): this.type

Take one more reference on a reference-counted object, owned by this wrapper until a matching unref. No-op for manually-managed objects (nodes). Returns this. (Named refInc rather than reference to avoid clashing with the generated RefCounted.reference(): Boolean method.)

Take one more reference on a reference-counted object, owned by this wrapper until a matching unref. No-op for manually-managed objects (nodes). Returns this. (Named refInc rather than reference to avoid clashing with the generated RefCounted.reference(): Boolean method.)

Attributes

Inherited from:
GodotScriptClass
final def reference(): Boolean

RefCounted.reference

RefCounted.reference

Attributes

Inherited from:
RefCounted
final def removeMeta(name: StringName): Unit

Object.remove_meta

Object.remove_meta

Attributes

Inherited from:
Object
final def removeUserSignal(signal: StringName): Unit

Object.remove_user_signal

Object.remove_user_signal

Attributes

Inherited from:
Object
final def resetState(): Unit

Resource.reset_state

Resource.reset_state

Attributes

Inherited from:
Resource
final def setBlockSignals(enable: Boolean): Unit

Object.set_block_signals

Object.set_block_signals

Attributes

Inherited from:
Object
final def setIdForPath(path: String, id: String): Unit

Resource.set_id_for_path

Resource.set_id_for_path

Attributes

Inherited from:
Resource
final def setLocalToScene(enable: Boolean): Unit

Resource.set_local_to_scene

Resource.set_local_to_scene

Attributes

Inherited from:
Resource
final def setMessageTranslation(enable: Boolean): Unit

Object.set_message_translation

Object.set_message_translation

Attributes

Inherited from:
Object
final def setName(name: String): Unit

Resource.set_name

Resource.set_name

Attributes

Inherited from:
Resource
final def setPath(path: String): Unit

Resource.set_path

Resource.set_path

Attributes

Inherited from:
Resource
final def setPathCache(path: String): Unit

Resource.set_path_cache

Resource.set_path_cache

Attributes

Inherited from:
Resource
final def setSceneUniqueId(id: String): Unit

Resource.set_scene_unique_id

Resource.set_scene_unique_id

Attributes

Inherited from:
Resource
final def setTranslationDomain(domain: StringName): Unit

Object.set_translation_domain

Object.set_translation_domain

Attributes

Inherited from:
Object
final def setupLocalToScene(): Unit

Resource.setup_local_to_scene

Resource.setup_local_to_scene

Attributes

Inherited from:
Resource
final def takeOverPath(path: String): Unit

Resource.take_over_path

Resource.take_over_path

Attributes

Inherited from:
Resource
final def tr(message: StringName, context: StringName): String

Object.tr

Object.tr

Attributes

Inherited from:
Object
final def trN(message: StringName, plural_message: StringName, n: Long, context: StringName): String

Object.tr_n

Object.tr_n

Attributes

Inherited from:
Object
def unref(): Unit

Release one reference this wrapper owns (an engine Ref<T> return, Gd.create, or refInc), destroying the object if it was the last reference. Does nothing when the wrapper owns no reference, so a borrowed object can never be freed from under the engine.

Release one reference this wrapper owns (an engine Ref<T> return, Gd.create, or refInc), destroying the object if it was the last reference. Does nothing when the wrapper owns no reference, so a borrowed object can never be freed from under the engine.

Attributes

Inherited from:
GodotScriptClass
final def unreference(): Boolean

RefCounted.unreference

RefCounted.unreference

Attributes

Inherited from:
RefCounted
final def withHost(o: GDExtensionObjectPtr): this.type

Set the handle and return this (fluent, for wrapping fetched objects).

Set the handle and return this (fluent, for wrapping fetched objects).

Attributes

Inherited from:
GodotScriptClass