RDSamplerState

gdext.classes.RDSamplerState
See theRDSamplerState companion object
abstract class RDSamplerState extends RefCounted

Generated wrapper for Godot's RDSamplerState, extends RefCounted.

Attributes

Companion
object
Graph
Supertypes
class RefCounted
class Object
class Object
trait Matchable
class Any
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Members list

Value members

Concrete methods

final def getAnisotropyMax(): Double

RDSamplerState.get_anisotropy_max

RDSamplerState.get_anisotropy_max

Attributes

final def getBorderColor(): Long

RDSamplerState.get_border_color

RDSamplerState.get_border_color

Attributes

final def getCompareOp(): Long

RDSamplerState.get_compare_op

RDSamplerState.get_compare_op

Attributes

final def getEnableCompare(): Boolean

RDSamplerState.get_enable_compare

RDSamplerState.get_enable_compare

Attributes

final def getLodBias(): Double

RDSamplerState.get_lod_bias

RDSamplerState.get_lod_bias

Attributes

final def getMagFilter(): Long

RDSamplerState.get_mag_filter

RDSamplerState.get_mag_filter

Attributes

final def getMaxLod(): Double

RDSamplerState.get_max_lod

RDSamplerState.get_max_lod

Attributes

final def getMinFilter(): Long

RDSamplerState.get_min_filter

RDSamplerState.get_min_filter

Attributes

final def getMinLod(): Double

RDSamplerState.get_min_lod

RDSamplerState.get_min_lod

Attributes

final def getMipFilter(): Long

RDSamplerState.get_mip_filter

RDSamplerState.get_mip_filter

Attributes

final def getRepeatU(): Long

RDSamplerState.get_repeat_u

RDSamplerState.get_repeat_u

Attributes

final def getRepeatV(): Long

RDSamplerState.get_repeat_v

RDSamplerState.get_repeat_v

Attributes

final def getRepeatW(): Long

RDSamplerState.get_repeat_w

RDSamplerState.get_repeat_w

Attributes

final def getUnnormalizedUvw(): Boolean

RDSamplerState.get_unnormalized_uvw

RDSamplerState.get_unnormalized_uvw

Attributes

final def getUseAnisotropy(): Boolean

RDSamplerState.get_use_anisotropy

RDSamplerState.get_use_anisotropy

Attributes

override def godotClassName: String

The Godot class name for this instance. Engine wrappers override with the baked literal; user classes fall back to their Scala simple name (which is how registration names them).

The Godot class name for this instance. Engine wrappers override with the baked literal; user classes fall back to their Scala simple name (which is how registration names them).

Attributes

Definition Classes
final def setAnisotropyMax(p_member: Double): Unit

RDSamplerState.set_anisotropy_max

RDSamplerState.set_anisotropy_max

Attributes

final def setBorderColor(p_member: Long): Unit

RDSamplerState.set_border_color

RDSamplerState.set_border_color

Attributes

final def setCompareOp(p_member: Long): Unit

RDSamplerState.set_compare_op

RDSamplerState.set_compare_op

Attributes

final def setEnableCompare(p_member: Boolean): Unit

RDSamplerState.set_enable_compare

RDSamplerState.set_enable_compare

Attributes

final def setLodBias(p_member: Double): Unit

RDSamplerState.set_lod_bias

RDSamplerState.set_lod_bias

Attributes

final def setMagFilter(p_member: Long): Unit

RDSamplerState.set_mag_filter

RDSamplerState.set_mag_filter

Attributes

final def setMaxLod(p_member: Double): Unit

RDSamplerState.set_max_lod

RDSamplerState.set_max_lod

Attributes

final def setMinFilter(p_member: Long): Unit

RDSamplerState.set_min_filter

RDSamplerState.set_min_filter

Attributes

final def setMinLod(p_member: Double): Unit

RDSamplerState.set_min_lod

RDSamplerState.set_min_lod

Attributes

final def setMipFilter(p_member: Long): Unit

RDSamplerState.set_mip_filter

RDSamplerState.set_mip_filter

Attributes

final def setRepeatU(p_member: Long): Unit

RDSamplerState.set_repeat_u

RDSamplerState.set_repeat_u

Attributes

final def setRepeatV(p_member: Long): Unit

RDSamplerState.set_repeat_v

RDSamplerState.set_repeat_v

Attributes

final def setRepeatW(p_member: Long): Unit

RDSamplerState.set_repeat_w

RDSamplerState.set_repeat_w

Attributes

final def setUnnormalizedUvw(p_member: Boolean): Unit

RDSamplerState.set_unnormalized_uvw

RDSamplerState.set_unnormalized_uvw

Attributes

final def setUseAnisotropy(p_member: Boolean): Unit

RDSamplerState.set_use_anisotropy

RDSamplerState.set_use_anisotropy

Attributes

Inherited methods

def _can_handle(obj: GodotObject): Boolean

EditorInspectorPlugin: can this plugin handle obj's inspector?

EditorInspectorPlugin: can this plugin handle obj's inspector?

Attributes

Inherited from:
GodotScriptClass
def _enter_tree(): Unit

EditorPlugin/Node: entered the (editor) tree.

EditorPlugin/Node: entered the (editor) tree.

Attributes

Inherited from:
GodotScriptClass
def _exit_tree(): Unit

EditorPlugin/Node: leaving the (editor) tree.

EditorPlugin/Node: leaving the (editor) tree.

Attributes

Inherited from:
GodotScriptClass
def _input(event: InputEvent): Unit

Called for every unhandled-or-not input event (Node._input).

Called for every unhandled-or-not input event (Node._input).

Attributes

Inherited from:
GodotScriptClass
def _parse_property(obj: GodotObject, varType: Long, name: String, hintType: Long, hintString: String, usage: Long, wide: Boolean): Boolean

EditorInspectorPlugin: inspect one property. Return true to take it over (after calling addPropertyEditor), false to let the default editor render.

EditorInspectorPlugin: inspect one property. Return true to take it over (after calling addPropertyEditor), false to let the default editor render.

Attributes

Inherited from:
GodotScriptClass
def _physics_process(delta: Double): Unit

Called every physics frame; delta is the fixed physics step.

Called every physics frame; delta is the fixed physics step.

Attributes

Inherited from:
GodotScriptClass
def _process(delta: Double): Unit

Called every rendered frame; delta is seconds since the last frame.

Called every rendered frame; delta is seconds since the last frame.

Attributes

Inherited from:
GodotScriptClass
def _ready(): Unit

Called when the node enters the scene tree and is ready.

Called when the node enters the scene tree and is ready.

Attributes

Inherited from:
GodotScriptClass
def _shortcut_input(event: InputEvent): Unit

Called for shortcut input before _unhandled_input (Node._shortcut_input).

Called for shortcut input before _unhandled_input (Node._shortcut_input).

Attributes

Inherited from:
GodotScriptClass
def _unhandled_input(event: InputEvent): Unit

Called for input not consumed by the UI (Node._unhandled_input).

Called for input not consumed by the UI (Node._unhandled_input).

Attributes

Inherited from:
GodotScriptClass
def _unhandled_key_input(event: InputEvent): Unit

Called for unhandled key input (Node._unhandled_key_input).

Called for unhandled key input (Node._unhandled_key_input).

Attributes

Inherited from:
GodotScriptClass
def _update_property(): Unit

EditorProperty: refresh the widget from the edited property's value.

EditorProperty: refresh the widget from the edited property's value.

Attributes

Inherited from:
GodotScriptClass
final def canTranslateMessages(): Boolean

Object.can_translate_messages

Object.can_translate_messages

Attributes

Inherited from:
Object
final def cancelFree(): Unit

Object.cancel_free

Object.cancel_free

Attributes

Inherited from:
Object
def cast[U <: GodotScriptClass](using meta: ClassMeta[U]): U

Cast to a (super- or sub-) class U. Returns null if the object is not actually a U. Uses object_cast_to with U's class tag — a real engine type check, not a Scala cast.

Cast to a (super- or sub-) class U. Returns null if the object is not actually a U. Uses object_cast_to with U's class tag — a real engine type check, not a Scala cast.

Attributes

Inherited from:
GodotScriptClass
def free(): Unit

Free a manually-managed object via object_destroy. No-op for reference-counted objects — use unref for those. The wrapper is dead afterwards: calling an engine method on it throws.

Free a manually-managed object via object_destroy. No-op for reference-counted objects — use unref for those. The wrapper is dead afterwards: calling an engine method on it throws.

Attributes

Inherited from:
GodotScriptClass
final def getInstanceId(): Long

Object.get_instance_id

Object.get_instance_id

Attributes

Inherited from:
Object
final def getMethodArgumentCount(method: StringName): Long

Object.get_method_argument_count

Object.get_method_argument_count

Attributes

Inherited from:
Object
final def getReferenceCount(): Long

RefCounted.get_reference_count

RefCounted.get_reference_count

Attributes

Inherited from:
RefCounted

Object.get_translation_domain

Object.get_translation_domain

Attributes

Inherited from:
Object
final def hasConnections(signal: StringName): Boolean

Object.has_connections

Object.has_connections

Attributes

Inherited from:
Object
final def hasMeta(name: StringName): Boolean

Object.has_meta

Object.has_meta

Attributes

Inherited from:
Object
final def hasMethod(method: StringName): Boolean

Object.has_method

Object.has_method

Attributes

Inherited from:
Object
final def hasSignal(signal: StringName): Boolean

Object.has_signal

Object.has_signal

Attributes

Inherited from:
Object
final def hasUserSignal(signal: StringName): Boolean

Object.has_user_signal

Object.has_user_signal

Attributes

Inherited from:
Object
final def hostObject: GodotObject

The engine-side object handle for this instance.

The engine-side object handle for this instance.

Attributes

Inherited from:
GodotScriptClass
final def initRef(): Boolean

RefCounted.init_ref

RefCounted.init_ref

Attributes

Inherited from:
RefCounted
final def instanceId: InstanceId

This object's stable Godot InstanceId (the null sentinel if unbound). Mirrors Object.get_instance_id, but typed — pass it to APIs that key off a node's identity.

This object's stable Godot InstanceId (the null sentinel if unbound). Mirrors Object.get_instance_id, but typed — pass it to APIs that key off a node's identity.

Attributes

Inherited from:
GodotScriptClass
final def isBlockingSignals(): Boolean

Object.is_blocking_signals

Object.is_blocking_signals

Attributes

Inherited from:
Object
final def isClass(`class`: String): Boolean

Object.is_class

Object.is_class

Attributes

Inherited from:
Object
final def isQueuedForDeletion(): Boolean

Object.is_queued_for_deletion

Object.is_queued_for_deletion

Attributes

Inherited from:
Object
final def isRefCounted: Boolean

True if this object is reference-counted (RefCounted subtree, e.g. a Resource) vs manually-managed (Object/Node subtree). Drives the lifetime methods below.

True if this object is reference-counted (RefCounted subtree, e.g. a Resource) vs manually-managed (Object/Node subtree). Drives the lifetime methods below.

Attributes

Inherited from:
GodotScriptClass
def keep(): this.type

Keep a reference adopted inside Gd.scoped past the end of the block: the caller now owns it and releases it with unref. Returns this.

Keep a reference adopted inside Gd.scoped past the end of the block: the caller now owns it and releases it with unref. Returns this.

Attributes

Inherited from:
GodotScriptClass
final def notification(what: Long, reversed: Boolean): Unit

Object.notification

Object.notification

Attributes

Inherited from:
Object
final def notifyPropertyListChanged(): Unit

Object.notify_property_list_changed

Object.notify_property_list_changed

Attributes

Inherited from:
Object
final def propertyCanRevert(property: StringName): Boolean

Object.property_can_revert

Object.property_can_revert

Attributes

Inherited from:
Object
def refInc(): this.type

Take one more reference on a reference-counted object, owned by this wrapper until a matching unref. No-op for manually-managed objects (nodes). Returns this. (Named refInc rather than reference to avoid clashing with the generated RefCounted.reference(): Boolean method.)

Take one more reference on a reference-counted object, owned by this wrapper until a matching unref. No-op for manually-managed objects (nodes). Returns this. (Named refInc rather than reference to avoid clashing with the generated RefCounted.reference(): Boolean method.)

Attributes

Inherited from:
GodotScriptClass
final def reference(): Boolean

RefCounted.reference

RefCounted.reference

Attributes

Inherited from:
RefCounted
final def removeMeta(name: StringName): Unit

Object.remove_meta

Object.remove_meta

Attributes

Inherited from:
Object
final def removeUserSignal(signal: StringName): Unit

Object.remove_user_signal

Object.remove_user_signal

Attributes

Inherited from:
Object
final def setBlockSignals(enable: Boolean): Unit

Object.set_block_signals

Object.set_block_signals

Attributes

Inherited from:
Object
final def setMessageTranslation(enable: Boolean): Unit

Object.set_message_translation

Object.set_message_translation

Attributes

Inherited from:
Object
final def setTranslationDomain(domain: StringName): Unit

Object.set_translation_domain

Object.set_translation_domain

Attributes

Inherited from:
Object
final def tr(message: StringName, context: StringName): String

Object.tr

Object.tr

Attributes

Inherited from:
Object
final def trN(message: StringName, plural_message: StringName, n: Long, context: StringName): String

Object.tr_n

Object.tr_n

Attributes

Inherited from:
Object
def unref(): Unit

Release one reference this wrapper owns (an engine Ref<T> return, Gd.create, or refInc), destroying the object if it was the last reference. Does nothing when the wrapper owns no reference, so a borrowed object can never be freed from under the engine.

Release one reference this wrapper owns (an engine Ref<T> return, Gd.create, or refInc), destroying the object if it was the last reference. Does nothing when the wrapper owns no reference, so a borrowed object can never be freed from under the engine.

Attributes

Inherited from:
GodotScriptClass
final def unreference(): Boolean

RefCounted.unreference

RefCounted.unreference

Attributes

Inherited from:
RefCounted
final def withHost(o: GDExtensionObjectPtr): this.type

Set the handle and return this (fluent, for wrapping fetched objects).

Set the handle and return this (fluent, for wrapping fetched objects).

Attributes

Inherited from:
GodotScriptClass