AnimationNodeOneShot

gdext.classes.AnimationNodeOneShot
See theAnimationNodeOneShot companion object
abstract class AnimationNodeOneShot extends AnimationNodeSync

Generated wrapper for Godot's AnimationNodeOneShot, extends AnimationNodeSync.

Attributes

Companion
object
Graph
Supertypes
class Resource
class RefCounted
class Object
class Object
trait Matchable
class Any
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Members list

Value members

Concrete methods

final def getAutorestartDelay(): Double

AnimationNodeOneShot.get_autorestart_delay

AnimationNodeOneShot.get_autorestart_delay

Attributes

final def getAutorestartRandomDelay(): Double

AnimationNodeOneShot.get_autorestart_random_delay

AnimationNodeOneShot.get_autorestart_random_delay

Attributes

final def getFadeinCurve(): Curve

AnimationNodeOneShot.get_fadein_curve. Returns an owned reference: release it with unref() or inside Gd.scoped.

AnimationNodeOneShot.get_fadein_curve. Returns an owned reference: release it with unref() or inside Gd.scoped.

Attributes

final def getFadeinTime(): Double

AnimationNodeOneShot.get_fadein_time

AnimationNodeOneShot.get_fadein_time

Attributes

final def getFadeoutCurve(): Curve

AnimationNodeOneShot.get_fadeout_curve. Returns an owned reference: release it with unref() or inside Gd.scoped.

AnimationNodeOneShot.get_fadeout_curve. Returns an owned reference: release it with unref() or inside Gd.scoped.

Attributes

final def getFadeoutTime(): Double

AnimationNodeOneShot.get_fadeout_time

AnimationNodeOneShot.get_fadeout_time

Attributes

final def getMixMode(): Long

AnimationNodeOneShot.get_mix_mode

AnimationNodeOneShot.get_mix_mode

Attributes

override def godotClassName: String

The Godot class name for this instance. Engine wrappers override with the baked literal; user classes fall back to their Scala simple name (which is how registration names them).

The Godot class name for this instance. Engine wrappers override with the baked literal; user classes fall back to their Scala simple name (which is how registration names them).

Attributes

Definition Classes
final def hasAutorestart(): Boolean

AnimationNodeOneShot.has_autorestart

AnimationNodeOneShot.has_autorestart

Attributes

final def isAbortedOnReset(): Boolean

AnimationNodeOneShot.is_aborted_on_reset

AnimationNodeOneShot.is_aborted_on_reset

Attributes

final def isLoopBrokenAtEnd(): Boolean

AnimationNodeOneShot.is_loop_broken_at_end

AnimationNodeOneShot.is_loop_broken_at_end

Attributes

final def setAbortOnReset(enable: Boolean): Unit

AnimationNodeOneShot.set_abort_on_reset

AnimationNodeOneShot.set_abort_on_reset

Attributes

final def setAutorestart(active: Boolean): Unit

AnimationNodeOneShot.set_autorestart

AnimationNodeOneShot.set_autorestart

Attributes

final def setAutorestartDelay(time: Double): Unit

AnimationNodeOneShot.set_autorestart_delay

AnimationNodeOneShot.set_autorestart_delay

Attributes

final def setAutorestartRandomDelay(time: Double): Unit

AnimationNodeOneShot.set_autorestart_random_delay

AnimationNodeOneShot.set_autorestart_random_delay

Attributes

final def setBreakLoopAtEnd(enable: Boolean): Unit

AnimationNodeOneShot.set_break_loop_at_end

AnimationNodeOneShot.set_break_loop_at_end

Attributes

final def setFadeinCurve(curve: Curve): Unit

AnimationNodeOneShot.set_fadein_curve

AnimationNodeOneShot.set_fadein_curve

Attributes

final def setFadeinTime(time: Double): Unit

AnimationNodeOneShot.set_fadein_time

AnimationNodeOneShot.set_fadein_time

Attributes

final def setFadeoutCurve(curve: Curve): Unit

AnimationNodeOneShot.set_fadeout_curve

AnimationNodeOneShot.set_fadeout_curve

Attributes

final def setFadeoutTime(time: Double): Unit

AnimationNodeOneShot.set_fadeout_time

AnimationNodeOneShot.set_fadeout_time

Attributes

final def setMixMode(mode: Long): Unit

AnimationNodeOneShot.set_mix_mode

AnimationNodeOneShot.set_mix_mode

Attributes

Inherited methods

def _can_handle(obj: GodotObject): Boolean

EditorInspectorPlugin: can this plugin handle obj's inspector?

EditorInspectorPlugin: can this plugin handle obj's inspector?

Attributes

Inherited from:
GodotScriptClass
def _enter_tree(): Unit

EditorPlugin/Node: entered the (editor) tree.

EditorPlugin/Node: entered the (editor) tree.

Attributes

Inherited from:
GodotScriptClass
def _exit_tree(): Unit

EditorPlugin/Node: leaving the (editor) tree.

EditorPlugin/Node: leaving the (editor) tree.

Attributes

Inherited from:
GodotScriptClass
def _input(event: InputEvent): Unit

Called for every unhandled-or-not input event (Node._input).

Called for every unhandled-or-not input event (Node._input).

Attributes

Inherited from:
GodotScriptClass
def _parse_property(obj: GodotObject, varType: Long, name: String, hintType: Long, hintString: String, usage: Long, wide: Boolean): Boolean

EditorInspectorPlugin: inspect one property. Return true to take it over (after calling addPropertyEditor), false to let the default editor render.

EditorInspectorPlugin: inspect one property. Return true to take it over (after calling addPropertyEditor), false to let the default editor render.

Attributes

Inherited from:
GodotScriptClass
def _physics_process(delta: Double): Unit

Called every physics frame; delta is the fixed physics step.

Called every physics frame; delta is the fixed physics step.

Attributes

Inherited from:
GodotScriptClass
def _process(delta: Double): Unit

Called every rendered frame; delta is seconds since the last frame.

Called every rendered frame; delta is seconds since the last frame.

Attributes

Inherited from:
GodotScriptClass
def _ready(): Unit

Called when the node enters the scene tree and is ready.

Called when the node enters the scene tree and is ready.

Attributes

Inherited from:
GodotScriptClass
def _shortcut_input(event: InputEvent): Unit

Called for shortcut input before _unhandled_input (Node._shortcut_input).

Called for shortcut input before _unhandled_input (Node._shortcut_input).

Attributes

Inherited from:
GodotScriptClass
def _unhandled_input(event: InputEvent): Unit

Called for input not consumed by the UI (Node._unhandled_input).

Called for input not consumed by the UI (Node._unhandled_input).

Attributes

Inherited from:
GodotScriptClass
def _unhandled_key_input(event: InputEvent): Unit

Called for unhandled key input (Node._unhandled_key_input).

Called for unhandled key input (Node._unhandled_key_input).

Attributes

Inherited from:
GodotScriptClass
def _update_property(): Unit

EditorProperty: refresh the widget from the edited property's value.

EditorProperty: refresh the widget from the edited property's value.

Attributes

Inherited from:
GodotScriptClass
final def addInput(name: String): Boolean

AnimationNode.add_input

AnimationNode.add_input

Attributes

Inherited from:
AnimationNode
final def canTranslateMessages(): Boolean

Object.can_translate_messages

Object.can_translate_messages

Attributes

Inherited from:
Object
final def cancelFree(): Unit

Object.cancel_free

Object.cancel_free

Attributes

Inherited from:
Object
def cast[U <: GodotScriptClass](using meta: ClassMeta[U]): U

Cast to a (super- or sub-) class U. Returns null if the object is not actually a U. Uses object_cast_to with U's class tag — a real engine type check, not a Scala cast.

Cast to a (super- or sub-) class U. Returns null if the object is not actually a U. Uses object_cast_to with U's class tag — a real engine type check, not a Scala cast.

Attributes

Inherited from:
GodotScriptClass
final def duplicate(deep: Boolean): Resource

Resource.duplicate. Returns an owned reference: release it with unref() or inside Gd.scoped.

Resource.duplicate. Returns an owned reference: release it with unref() or inside Gd.scoped.

Attributes

Inherited from:
Resource
final def duplicateDeep(deep_subresources_mode: Long): Resource

Resource.duplicate_deep. Returns an owned reference: release it with unref() or inside Gd.scoped.

Resource.duplicate_deep. Returns an owned reference: release it with unref() or inside Gd.scoped.

Attributes

Inherited from:
Resource
final def emitChanged(): Unit

Resource.emit_changed

Resource.emit_changed

Attributes

Inherited from:
Resource
final def findInput(name: String): Long

AnimationNode.find_input

AnimationNode.find_input

Attributes

Inherited from:
AnimationNode
def free(): Unit

Free a manually-managed object via object_destroy. No-op for reference-counted objects — use unref for those. The wrapper is dead afterwards: calling an engine method on it throws.

Free a manually-managed object via object_destroy. No-op for reference-counted objects — use unref for those. The wrapper is dead afterwards: calling an engine method on it throws.

Attributes

Inherited from:
GodotScriptClass
final def getIdForPath(path: String): String

Resource.get_id_for_path

Resource.get_id_for_path

Attributes

Inherited from:
Resource
final def getInputCount(): Long

AnimationNode.get_input_count

AnimationNode.get_input_count

Attributes

Inherited from:
AnimationNode
final def getInputName(input: Long): String

AnimationNode.get_input_name

AnimationNode.get_input_name

Attributes

Inherited from:
AnimationNode
final def getInstanceId(): Long

Object.get_instance_id

Object.get_instance_id

Attributes

Inherited from:
Object
final def getLocalScene(): Node

Resource.get_local_scene

Resource.get_local_scene

Attributes

Inherited from:
Resource
final def getMethodArgumentCount(method: StringName): Long

Object.get_method_argument_count

Object.get_method_argument_count

Attributes

Inherited from:
Object
final def getName(): String

Resource.get_name

Resource.get_name

Attributes

Inherited from:
Resource
final def getPath(): String

Resource.get_path

Resource.get_path

Attributes

Inherited from:
Resource

AnimationNode.get_processing_animation_tree_instance_id

AnimationNode.get_processing_animation_tree_instance_id

Attributes

Inherited from:
AnimationNode
final def getReferenceCount(): Long

RefCounted.get_reference_count

RefCounted.get_reference_count

Attributes

Inherited from:
RefCounted
final def getSceneUniqueId(): String

Resource.get_scene_unique_id

Resource.get_scene_unique_id

Attributes

Inherited from:
Resource

Object.get_translation_domain

Object.get_translation_domain

Attributes

Inherited from:
Object
final def hasConnections(signal: StringName): Boolean

Object.has_connections

Object.has_connections

Attributes

Inherited from:
Object
final def hasMeta(name: StringName): Boolean

Object.has_meta

Object.has_meta

Attributes

Inherited from:
Object
final def hasMethod(method: StringName): Boolean

Object.has_method

Object.has_method

Attributes

Inherited from:
Object
final def hasSignal(signal: StringName): Boolean

Object.has_signal

Object.has_signal

Attributes

Inherited from:
Object
final def hasUserSignal(signal: StringName): Boolean

Object.has_user_signal

Object.has_user_signal

Attributes

Inherited from:
Object
final def hostObject: GodotObject

The engine-side object handle for this instance.

The engine-side object handle for this instance.

Attributes

Inherited from:
GodotScriptClass
final def initRef(): Boolean

RefCounted.init_ref

RefCounted.init_ref

Attributes

Inherited from:
RefCounted
final def instanceId: InstanceId

This object's stable Godot InstanceId (the null sentinel if unbound). Mirrors Object.get_instance_id, but typed — pass it to APIs that key off a node's identity.

This object's stable Godot InstanceId (the null sentinel if unbound). Mirrors Object.get_instance_id, but typed — pass it to APIs that key off a node's identity.

Attributes

Inherited from:
GodotScriptClass
final def isBlockingSignals(): Boolean

Object.is_blocking_signals

Object.is_blocking_signals

Attributes

Inherited from:
Object
final def isBuiltIn(): Boolean

Resource.is_built_in

Resource.is_built_in

Attributes

Inherited from:
Resource
final def isClass(`class`: String): Boolean

Object.is_class

Object.is_class

Attributes

Inherited from:
Object
final def isFilterEnabled(): Boolean

AnimationNode.is_filter_enabled

AnimationNode.is_filter_enabled

Attributes

Inherited from:
AnimationNode
final def isLocalToScene(): Boolean

Resource.is_local_to_scene

Resource.is_local_to_scene

Attributes

Inherited from:
Resource
final def isProcessTesting(): Boolean

AnimationNode.is_process_testing

AnimationNode.is_process_testing

Attributes

Inherited from:
AnimationNode
final def isQueuedForDeletion(): Boolean

Object.is_queued_for_deletion

Object.is_queued_for_deletion

Attributes

Inherited from:
Object
final def isRefCounted: Boolean

True if this object is reference-counted (RefCounted subtree, e.g. a Resource) vs manually-managed (Object/Node subtree). Drives the lifetime methods below.

True if this object is reference-counted (RefCounted subtree, e.g. a Resource) vs manually-managed (Object/Node subtree). Drives the lifetime methods below.

Attributes

Inherited from:
GodotScriptClass
final def isUsingSync(): Boolean

AnimationNodeSync.is_using_sync

AnimationNodeSync.is_using_sync

Attributes

Inherited from:
AnimationNodeSync
def keep(): this.type

Keep a reference adopted inside Gd.scoped past the end of the block: the caller now owns it and releases it with unref. Returns this.

Keep a reference adopted inside Gd.scoped past the end of the block: the caller now owns it and releases it with unref. Returns this.

Attributes

Inherited from:
GodotScriptClass
final def notification(what: Long, reversed: Boolean): Unit

Object.notification

Object.notification

Attributes

Inherited from:
Object
final def notifyPropertyListChanged(): Unit

Object.notify_property_list_changed

Object.notify_property_list_changed

Attributes

Inherited from:
Object
final def propertyCanRevert(property: StringName): Boolean

Object.property_can_revert

Object.property_can_revert

Attributes

Inherited from:
Object
def refInc(): this.type

Take one more reference on a reference-counted object, owned by this wrapper until a matching unref. No-op for manually-managed objects (nodes). Returns this. (Named refInc rather than reference to avoid clashing with the generated RefCounted.reference(): Boolean method.)

Take one more reference on a reference-counted object, owned by this wrapper until a matching unref. No-op for manually-managed objects (nodes). Returns this. (Named refInc rather than reference to avoid clashing with the generated RefCounted.reference(): Boolean method.)

Attributes

Inherited from:
GodotScriptClass
final def reference(): Boolean

RefCounted.reference

RefCounted.reference

Attributes

Inherited from:
RefCounted
final def removeInput(index: Long): Unit

AnimationNode.remove_input

AnimationNode.remove_input

Attributes

Inherited from:
AnimationNode
final def removeMeta(name: StringName): Unit

Object.remove_meta

Object.remove_meta

Attributes

Inherited from:
Object
final def removeUserSignal(signal: StringName): Unit

Object.remove_user_signal

Object.remove_user_signal

Attributes

Inherited from:
Object
final def resetState(): Unit

Resource.reset_state

Resource.reset_state

Attributes

Inherited from:
Resource
final def setBlockSignals(enable: Boolean): Unit

Object.set_block_signals

Object.set_block_signals

Attributes

Inherited from:
Object
final def setFilterEnabled(enable: Boolean): Unit

AnimationNode.set_filter_enabled

AnimationNode.set_filter_enabled

Attributes

Inherited from:
AnimationNode
final def setIdForPath(path: String, id: String): Unit

Resource.set_id_for_path

Resource.set_id_for_path

Attributes

Inherited from:
Resource
final def setInputName(input: Long, name: String): Boolean

AnimationNode.set_input_name

AnimationNode.set_input_name

Attributes

Inherited from:
AnimationNode
final def setLocalToScene(enable: Boolean): Unit

Resource.set_local_to_scene

Resource.set_local_to_scene

Attributes

Inherited from:
Resource
final def setMessageTranslation(enable: Boolean): Unit

Object.set_message_translation

Object.set_message_translation

Attributes

Inherited from:
Object
final def setName(name: String): Unit

Resource.set_name

Resource.set_name

Attributes

Inherited from:
Resource
final def setPath(path: String): Unit

Resource.set_path

Resource.set_path

Attributes

Inherited from:
Resource
final def setPathCache(path: String): Unit

Resource.set_path_cache

Resource.set_path_cache

Attributes

Inherited from:
Resource
final def setSceneUniqueId(id: String): Unit

Resource.set_scene_unique_id

Resource.set_scene_unique_id

Attributes

Inherited from:
Resource
final def setTranslationDomain(domain: StringName): Unit

Object.set_translation_domain

Object.set_translation_domain

Attributes

Inherited from:
Object
final def setUseSync(enable: Boolean): Unit

AnimationNodeSync.set_use_sync

AnimationNodeSync.set_use_sync

Attributes

Inherited from:
AnimationNodeSync
final def setupLocalToScene(): Unit

Resource.setup_local_to_scene

Resource.setup_local_to_scene

Attributes

Inherited from:
Resource
final def takeOverPath(path: String): Unit

Resource.take_over_path

Resource.take_over_path

Attributes

Inherited from:
Resource
final def tr(message: StringName, context: StringName): String

Object.tr

Object.tr

Attributes

Inherited from:
Object
final def trN(message: StringName, plural_message: StringName, n: Long, context: StringName): String

Object.tr_n

Object.tr_n

Attributes

Inherited from:
Object
def unref(): Unit

Release one reference this wrapper owns (an engine Ref<T> return, Gd.create, or refInc), destroying the object if it was the last reference. Does nothing when the wrapper owns no reference, so a borrowed object can never be freed from under the engine.

Release one reference this wrapper owns (an engine Ref<T> return, Gd.create, or refInc), destroying the object if it was the last reference. Does nothing when the wrapper owns no reference, so a borrowed object can never be freed from under the engine.

Attributes

Inherited from:
GodotScriptClass
final def unreference(): Boolean

RefCounted.unreference

RefCounted.unreference

Attributes

Inherited from:
RefCounted
final def withHost(o: GDExtensionObjectPtr): this.type

Set the handle and return this (fluent, for wrapping fetched objects).

Set the handle and return this (fluent, for wrapping fetched objects).

Attributes

Inherited from:
GodotScriptClass