Generated wrapper for Godot's RenderingServer, extends Object.
Attributes
- Companion
- object
- Graph
-
- Supertypes
Members list
Value members
Concrete methods
RenderingServer.camera_attributes_set_dof_blur_bokeh_shape
RenderingServer.camera_attributes_set_dof_blur_bokeh_shape
Attributes
RenderingServer.camera_attributes_set_dof_blur_quality
RenderingServer.camera_attributes_set_dof_blur_quality
Attributes
RenderingServer.canvas_set_disable_scale
RenderingServer.canvas_set_disable_scale
Attributes
RenderingServer.canvas_set_shadow_texture_size
RenderingServer.canvas_set_shadow_texture_size
Attributes
RenderingServer.create_local_rendering_device
RenderingServer.create_local_rendering_device
Attributes
RenderingServer.decals_set_filter
RenderingServer.decals_set_filter
Attributes
RenderingServer.directional_shadow_atlas_set_size
RenderingServer.directional_shadow_atlas_set_size
Attributes
RenderingServer.directional_soft_shadow_filter_set_quality
RenderingServer.directional_soft_shadow_filter_set_quality
Attributes
RenderingServer.environment_glow_set_use_bicubic_upscale
RenderingServer.environment_glow_set_use_bicubic_upscale
Attributes
RenderingServer.environment_set_sdfgi_frames_to_converge
RenderingServer.environment_set_sdfgi_frames_to_converge
Attributes
RenderingServer.environment_set_sdfgi_frames_to_update_light
RenderingServer.environment_set_sdfgi_frames_to_update_light
Attributes
RenderingServer.environment_set_sdfgi_ray_count
RenderingServer.environment_set_sdfgi_ray_count
Attributes
RenderingServer.environment_set_ssao_quality
RenderingServer.environment_set_ssao_quality
Attributes
RenderingServer.environment_set_ssil_quality
RenderingServer.environment_set_ssil_quality
Attributes
RenderingServer.environment_set_ssr_half_size
RenderingServer.environment_set_ssr_half_size
Attributes
RenderingServer.environment_set_ssr_roughness_quality
RenderingServer.environment_set_ssr_roughness_quality
Attributes
RenderingServer.environment_set_volumetric_fog_filter_active
RenderingServer.environment_set_volumetric_fog_filter_active
Attributes
RenderingServer.environment_set_volumetric_fog_volume_size
RenderingServer.environment_set_volumetric_fog_volume_size
Attributes
RenderingServer.force_draw
RenderingServer.force_draw
Attributes
RenderingServer.force_sync
RenderingServer.force_sync
Attributes
RenderingServer.get_current_rendering_driver_name
RenderingServer.get_current_rendering_driver_name
Attributes
RenderingServer.get_current_rendering_method
RenderingServer.get_current_rendering_method
Attributes
RenderingServer.get_default_clear_color
RenderingServer.get_default_clear_color
Attributes
RenderingServer.get_frame_setup_time_cpu
RenderingServer.get_frame_setup_time_cpu
Attributes
RenderingServer.get_rendering_device
RenderingServer.get_rendering_device
Attributes
RenderingServer.get_rendering_info
RenderingServer.get_rendering_info
Attributes
RenderingServer.get_video_adapter_api_version
RenderingServer.get_video_adapter_api_version
Attributes
RenderingServer.get_video_adapter_name
RenderingServer.get_video_adapter_name
Attributes
RenderingServer.get_video_adapter_type
RenderingServer.get_video_adapter_type
Attributes
RenderingServer.get_video_adapter_vendor
RenderingServer.get_video_adapter_vendor
Attributes
RenderingServer.gi_set_use_half_resolution
RenderingServer.gi_set_use_half_resolution
Attributes
RenderingServer.global_shader_parameter_get_type
RenderingServer.global_shader_parameter_get_type
Attributes
RenderingServer.global_shader_parameter_remove
RenderingServer.global_shader_parameter_remove
Attributes
The Godot class name for this instance. Engine wrappers override with the baked literal; user classes fall back to their Scala simple name (which is how registration names them).
The Godot class name for this instance. Engine wrappers override with the baked literal; user classes fall back to their Scala simple name (which is how registration names them).
Attributes
- Definition Classes
RenderingServer.has_changed
RenderingServer.has_changed
Attributes
RenderingServer.has_feature
RenderingServer.has_feature
Attributes
RenderingServer.has_os_feature
RenderingServer.has_os_feature
Attributes
RenderingServer.is_on_render_thread
RenderingServer.is_on_render_thread
Attributes
RenderingServer.is_render_loop_enabled
RenderingServer.is_render_loop_enabled
Attributes
RenderingServer.light_projectors_set_filter
RenderingServer.light_projectors_set_filter
Attributes
RenderingServer.lightmap_set_probe_capture_update_speed
RenderingServer.lightmap_set_probe_capture_update_speed
Attributes
RenderingServer.lightmaps_set_bicubic_filter
RenderingServer.lightmaps_set_bicubic_filter
Attributes
RenderingServer.material_set_use_debanding
RenderingServer.material_set_use_debanding
Attributes
RenderingServer.mesh_surface_get_format_attribute_stride
RenderingServer.mesh_surface_get_format_attribute_stride
Attributes
RenderingServer.mesh_surface_get_format_index_stride
RenderingServer.mesh_surface_get_format_index_stride
Attributes
RenderingServer.mesh_surface_get_format_normal_tangent_stride
RenderingServer.mesh_surface_get_format_normal_tangent_stride
Attributes
RenderingServer.mesh_surface_get_format_offset
RenderingServer.mesh_surface_get_format_offset
Attributes
RenderingServer.mesh_surface_get_format_skin_stride
RenderingServer.mesh_surface_get_format_skin_stride
Attributes
RenderingServer.mesh_surface_get_format_vertex_stride
RenderingServer.mesh_surface_get_format_vertex_stride
Attributes
RenderingServer.positional_soft_shadow_filter_set_quality
RenderingServer.positional_soft_shadow_filter_set_quality
Attributes
RenderingServer.screen_space_roughness_limiter_set_active
RenderingServer.screen_space_roughness_limiter_set_active
Attributes
RenderingServer.set_boot_image
RenderingServer.set_boot_image
Attributes
RenderingServer.set_boot_image_with_stretch
RenderingServer.set_boot_image_with_stretch
Attributes
RenderingServer.set_debug_generate_wireframes
RenderingServer.set_debug_generate_wireframes
Attributes
RenderingServer.set_default_clear_color
RenderingServer.set_default_clear_color
Attributes
RenderingServer.set_render_loop_enabled
RenderingServer.set_render_loop_enabled
Attributes
RenderingServer.sub_surface_scattering_set_quality
RenderingServer.sub_surface_scattering_set_quality
Attributes
RenderingServer.sub_surface_scattering_set_scale
RenderingServer.sub_surface_scattering_set_scale
Attributes
RenderingServer.viewport_set_occlusion_culling_build_quality
RenderingServer.viewport_set_occlusion_culling_build_quality
Attributes
RenderingServer.viewport_set_occlusion_rays_per_thread
RenderingServer.viewport_set_occlusion_rays_per_thread
Attributes
RenderingServer.voxel_gi_set_quality
RenderingServer.voxel_gi_set_quality
Attributes
Inherited methods
EditorInspectorPlugin: can this plugin handle obj's inspector?
EditorInspectorPlugin: can this plugin handle obj's inspector?
Attributes
- Inherited from:
- GodotScriptClass
EditorPlugin/Node: entered the (editor) tree.
EditorPlugin/Node: leaving the (editor) tree.
Called for every unhandled-or-not input event (Node._input).
Called for every unhandled-or-not input event (Node._input).
Attributes
- Inherited from:
- GodotScriptClass
EditorInspectorPlugin: inspect one property. Return true to take it over (after calling addPropertyEditor), false to let the default editor render.
EditorInspectorPlugin: inspect one property. Return true to take it over (after calling addPropertyEditor), false to let the default editor render.
Attributes
- Inherited from:
- GodotScriptClass
Called every physics frame; delta is the fixed physics step.
Called every physics frame; delta is the fixed physics step.
Attributes
- Inherited from:
- GodotScriptClass
Called every rendered frame; delta is seconds since the last frame.
Called every rendered frame; delta is seconds since the last frame.
Attributes
- Inherited from:
- GodotScriptClass
Called when the node enters the scene tree and is ready.
Called when the node enters the scene tree and is ready.
Attributes
- Inherited from:
- GodotScriptClass
Called for shortcut input before _unhandled_input (Node._shortcut_input).
Called for shortcut input before _unhandled_input (Node._shortcut_input).
Attributes
- Inherited from:
- GodotScriptClass
Called for input not consumed by the UI (Node._unhandled_input).
Called for input not consumed by the UI (Node._unhandled_input).
Attributes
- Inherited from:
- GodotScriptClass
Called for unhandled key input (Node._unhandled_key_input).
Called for unhandled key input (Node._unhandled_key_input).
Attributes
- Inherited from:
- GodotScriptClass
EditorProperty: refresh the widget from the edited property's value.
EditorProperty: refresh the widget from the edited property's value.
Attributes
- Inherited from:
- GodotScriptClass
Object.can_translate_messages
Object.cancel_free
Cast to a (super- or sub-) class U. Returns null if the object is not actually a U. Uses object_cast_to with U's class tag — a real engine type check, not a Scala cast.
Cast to a (super- or sub-) class U. Returns null if the object is not actually a U. Uses object_cast_to with U's class tag — a real engine type check, not a Scala cast.
Attributes
- Inherited from:
- GodotScriptClass
Free a manually-managed object via object_destroy. No-op for reference-counted objects — use unref for those. The wrapper is dead afterwards: calling an engine method on it throws.
Free a manually-managed object via object_destroy. No-op for reference-counted objects — use unref for those. The wrapper is dead afterwards: calling an engine method on it throws.
Attributes
- Inherited from:
- GodotScriptClass
Object.get_instance_id
Object.get_method_argument_count
Object.get_translation_domain
Object.has_connections
Object.has_meta
Object.has_method
Object.has_signal
Object.has_user_signal
The engine-side object handle for this instance.
This object's stable Godot InstanceId (the null sentinel if unbound). Mirrors Object.get_instance_id, but typed — pass it to APIs that key off a node's identity.
This object's stable Godot InstanceId (the null sentinel if unbound). Mirrors Object.get_instance_id, but typed — pass it to APIs that key off a node's identity.
Attributes
- Inherited from:
- GodotScriptClass
Object.is_blocking_signals
Object.is_class
Object.is_queued_for_deletion
True if this object is reference-counted (RefCounted subtree, e.g. a Resource) vs manually-managed (Object/Node subtree). Drives the lifetime methods below.
True if this object is reference-counted (RefCounted subtree, e.g. a Resource) vs manually-managed (Object/Node subtree). Drives the lifetime methods below.
Attributes
- Inherited from:
- GodotScriptClass
Keep a reference adopted inside Gd.scoped past the end of the block: the caller now owns it and releases it with unref. Returns this.
Keep a reference adopted inside Gd.scoped past the end of the block: the caller now owns it and releases it with unref. Returns this.
Attributes
- Inherited from:
- GodotScriptClass
Object.notification
Object.notify_property_list_changed
Object.property_can_revert
Take one more reference on a reference-counted object, owned by this wrapper until a matching unref. No-op for manually-managed objects (nodes). Returns this. (Named refInc rather than reference to avoid clashing with the generated RefCounted.reference(): Boolean method.)
Take one more reference on a reference-counted object, owned by this wrapper until a matching unref. No-op for manually-managed objects (nodes). Returns this. (Named refInc rather than reference to avoid clashing with the generated RefCounted.reference(): Boolean method.)
Attributes
- Inherited from:
- GodotScriptClass
Object.remove_meta
Object.remove_user_signal
Object.set_block_signals
Object.set_message_translation
Object.set_translation_domain
Object.tr
Object.tr_n
Release one reference this wrapper owns (an engine Ref<T> return, Gd.create, or refInc), destroying the object if it was the last reference. Does nothing when the wrapper owns no reference, so a borrowed object can never be freed from under the engine.
Release one reference this wrapper owns (an engine Ref<T> return, Gd.create, or refInc), destroying the object if it was the last reference. Does nothing when the wrapper owns no reference, so a borrowed object can never be freed from under the engine.
Attributes
- Inherited from:
- GodotScriptClass
Set the handle and return this (fluent, for wrapping fetched objects).
Set the handle and return this (fluent, for wrapping fetched objects).
Attributes
- Inherited from:
- GodotScriptClass