OneShotParam
gdext.classes.OneShotParam
The runtime parameters an AnimationNodeOneShot exposes under parameters/<state>/<node>/, so OneShot property paths can be built without hardcoded strings (see the paramPath overload taking one of these). Request is written with an OneShotRequest value; Active reads the one-shot's playing state.
Attributes
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- Supertypes
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trait Enumtrait Serializabletrait Producttrait Equalsclass Objecttrait Matchableclass Any
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