OneShotParam

gdext.classes.OneShotParam
enum OneShotParam(val godotName: String)

The runtime parameters an AnimationNodeOneShot exposes under parameters/<state>/<node>/, so OneShot property paths can be built without hardcoded strings (see the paramPath overload taking one of these). Request is written with an OneShotRequest value; Active reads the one-shot's playing state.

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trait Enum
trait Serializable
trait Product
trait Equals
class Object
trait Matchable
class Any
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case Active extends OneShotParam
case Request extends OneShotParam