Generated wrapper for Godot's EditorCommandPalette, extends ConfirmationDialog.
Attributes
- Companion
- object
- Graph
-
- Supertypes
-
class ConfirmationDialogclass AcceptDialogclass Windowclass Viewportclass Nodeclass Objectclass GodotScriptClassclass Objecttrait Matchableclass AnyShow all
Members list
Value members
Concrete methods
The Godot class name for this instance. Engine wrappers override with the baked literal; user classes fall back to their Scala simple name (which is how registration names them).
The Godot class name for this instance. Engine wrappers override with the baked literal; user classes fall back to their Scala simple name (which is how registration names them).
Attributes
- Definition Classes
EditorCommandPalette.remove_command
EditorCommandPalette.remove_command
Attributes
Inherited methods
EditorInspectorPlugin: can this plugin handle obj's inspector?
EditorInspectorPlugin: can this plugin handle obj's inspector?
Attributes
- Inherited from:
- GodotScriptClass
EditorPlugin/Node: entered the (editor) tree.
EditorPlugin/Node: leaving the (editor) tree.
Called for every unhandled-or-not input event (Node._input).
Called for every unhandled-or-not input event (Node._input).
Attributes
- Inherited from:
- GodotScriptClass
EditorInspectorPlugin: inspect one property. Return true to take it over (after calling addPropertyEditor), false to let the default editor render.
EditorInspectorPlugin: inspect one property. Return true to take it over (after calling addPropertyEditor), false to let the default editor render.
Attributes
- Inherited from:
- GodotScriptClass
Called every physics frame; delta is the fixed physics step.
Called every physics frame; delta is the fixed physics step.
Attributes
- Inherited from:
- GodotScriptClass
Called every rendered frame; delta is seconds since the last frame.
Called every rendered frame; delta is seconds since the last frame.
Attributes
- Inherited from:
- GodotScriptClass
Called when the node enters the scene tree and is ready.
Called when the node enters the scene tree and is ready.
Attributes
- Inherited from:
- GodotScriptClass
Called for shortcut input before _unhandled_input (Node._shortcut_input).
Called for shortcut input before _unhandled_input (Node._shortcut_input).
Attributes
- Inherited from:
- GodotScriptClass
Called for input not consumed by the UI (Node._unhandled_input).
Called for input not consumed by the UI (Node._unhandled_input).
Attributes
- Inherited from:
- GodotScriptClass
Called for unhandled key input (Node._unhandled_key_input).
Called for unhandled key input (Node._unhandled_key_input).
Attributes
- Inherited from:
- GodotScriptClass
EditorProperty: refresh the widget from the edited property's value.
EditorProperty: refresh the widget from the edited property's value.
Attributes
- Inherited from:
- GodotScriptClass
AcceptDialog.add_button
AcceptDialog.add_cancel_button
Node.add_child
Node.add_sibling
Window.add_theme_color_override
Window.add_theme_constant_override
Window.add_theme_font_override
Window.add_theme_font_size_override
Window.add_theme_icon_override
Window.add_theme_stylebox_override
Node.add_to_group
Node.atr
Node.atr_n
Window.begin_bulk_theme_override
Node.can_auto_translate
Node.can_process
Object.can_translate_messages
Object.cancel_free
Cast to a (super- or sub-) class U. Returns null if the object is not actually a U. Uses object_cast_to with U's class tag — a real engine type check, not a Scala cast.
Cast to a (super- or sub-) class U. Returns null if the object is not actually a U. Uses object_cast_to with U's class tag — a real engine type check, not a Scala cast.
Attributes
- Inherited from:
- GodotScriptClass
Window.child_controls_changed
Node.create_tween. Returns an owned reference: release it with unref() or inside Gd.scoped.
Node.create_tween. Returns an owned reference: release it with unref() or inside Gd.scoped.
Attributes
- Inherited from:
- Node
Node.duplicate
Window.end_bulk_theme_override
Node.find_child
Node.find_parent
Viewport.find_world_2d. Returns an owned reference: release it with unref() or inside Gd.scoped.
Viewport.find_world_2d. Returns an owned reference: release it with unref() or inside Gd.scoped.
Attributes
- Inherited from:
- Viewport
Viewport.find_world_3d. Returns an owned reference: release it with unref() or inside Gd.scoped.
Viewport.find_world_3d. Returns an owned reference: release it with unref() or inside Gd.scoped.
Attributes
- Inherited from:
- Viewport
Free a manually-managed object via object_destroy. No-op for reference-counted objects — use unref for those. The wrapper is dead afterwards: calling an engine method on it throws.
Free a manually-managed object via object_destroy. No-op for reference-counted objects — use unref for those. The wrapper is dead afterwards: calling an engine method on it throws.
Attributes
- Inherited from:
- GodotScriptClass
Window.get_accessibility_description
Window.get_accessibility_name
Viewport.get_anisotropic_filtering_level
Viewport.get_audio_listener_2d
Viewport.get_audio_listener_3d
Node.get_auto_translate_mode
Viewport.get_camera_2d
Viewport.get_camera_3d
ConfirmationDialog.get_cancel_button
ConfirmationDialog.get_cancel_button_text
Viewport.get_canvas_cull_mask
Viewport.get_canvas_cull_mask_bit
Viewport.get_canvas_transform
Node.get_child
Node.get_child_count
AcceptDialog.get_close_on_escape
Window.get_content_scale_aspect
Window.get_content_scale_factor
Window.get_content_scale_mode
Window.get_content_scale_size
Window.get_content_scale_stretch
Window.get_contents_minimum_size
Window.get_current_screen
Viewport.get_debug_draw
Viewport.get_default_canvas_item_texture_filter
Viewport.get_default_canvas_item_texture_repeat
Viewport.get_drag_threshold
Node.get_editor_description
Viewport.get_final_transform
Window.get_flag
Window.get_force_native
Viewport.get_fsr_sharpness
Viewport.get_global_canvas_transform
AcceptDialog.get_hide_on_ok
Node.get_index
Window.get_initial_position
Object.get_instance_id
Window.get_keep_title_visible
AcceptDialog.get_label
Node.get_last_exclusive_window
Window.get_layout_direction
Window.get_max_size
Viewport.get_mesh_lod_threshold
Object.get_method_argument_count
Window.get_min_size
Viewport.get_mouse_position
Viewport.get_msaa_2d
Viewport.get_msaa_3d
Node.get_multiplayer. Returns an owned reference: release it with unref() or inside Gd.scoped.
Node.get_multiplayer. Returns an owned reference: release it with unref() or inside Gd.scoped.
Attributes
- Inherited from:
- Node
Node.get_multiplayer_authority
Node.get_name
Window.get_nonclient_area
AcceptDialog.get_ok_button
AcceptDialog.get_ok_button_text
Viewport.get_oversampling
Viewport.get_oversampling_override
Node.get_physics_interpolation_mode
Viewport.get_physics_object_picking
Viewport.get_physics_object_picking_first_only
Viewport.get_physics_object_picking_sort
Node.get_physics_process_delta_time
Node.get_physics_process_priority
Window.get_position
Window.get_position_with_decorations
Viewport.get_positional_shadow_atlas_16_bits
Viewport.get_positional_shadow_atlas_quadrant_subdiv
Viewport.get_positional_shadow_atlas_size
Node.get_process_delta_time
Node.get_process_mode
Node.get_process_priority
Node.get_process_thread_group
Node.get_process_thread_group_order
Node.get_process_thread_messages
Viewport.get_render_info
Viewport.get_scaling_3d_mode
Viewport.get_scaling_3d_scale
Node.get_scene_file_path
Node.get_scene_instance_load_placeholder
Viewport.get_screen_space_aa
Viewport.get_screen_transform
Viewport.get_sdf_oversize
Viewport.get_sdf_scale
Window.get_size_with_decorations
Viewport.get_stretch_transform
AcceptDialog.get_text
Viewport.get_texture. Returns an owned reference: release it with unref() or inside Gd.scoped.
Viewport.get_texture. Returns an owned reference: release it with unref() or inside Gd.scoped.
Attributes
- Inherited from:
- Viewport
Viewport.get_texture_mipmap_bias
Window.get_theme. Returns an owned reference: release it with unref() or inside Gd.scoped.
Window.get_theme. Returns an owned reference: release it with unref() or inside Gd.scoped.
Attributes
- Inherited from:
- Window
Window.get_theme_color
Window.get_theme_constant
Window.get_theme_default_base_scale
Window.get_theme_default_font. Returns an owned reference: release it with unref() or inside Gd.scoped.
Window.get_theme_default_font. Returns an owned reference: release it with unref() or inside Gd.scoped.
Attributes
- Inherited from:
- Window
Window.get_theme_default_font_size
Window.get_theme_font. Returns an owned reference: release it with unref() or inside Gd.scoped.
Window.get_theme_font. Returns an owned reference: release it with unref() or inside Gd.scoped.
Attributes
- Inherited from:
- Window
Window.get_theme_font_size
Window.get_theme_icon. Returns an owned reference: release it with unref() or inside Gd.scoped.
Window.get_theme_icon. Returns an owned reference: release it with unref() or inside Gd.scoped.
Attributes
- Inherited from:
- Window
Window.get_theme_stylebox. Returns an owned reference: release it with unref() or inside Gd.scoped.
Window.get_theme_stylebox. Returns an owned reference: release it with unref() or inside Gd.scoped.
Attributes
- Inherited from:
- Window
Window.get_theme_type_variation
Object.get_translation_domain
Node.get_tree_string
Node.get_tree_string_pretty
Node.get_viewport
Viewport.get_visible_rect
Viewport.get_vrs_mode
Viewport.get_vrs_texture. Returns an owned reference: release it with unref() or inside Gd.scoped.
Viewport.get_vrs_texture. Returns an owned reference: release it with unref() or inside Gd.scoped.
Attributes
- Inherited from:
- Viewport
Viewport.get_vrs_update_mode
Window.get_window_id
Viewport.get_world_2d. Returns an owned reference: release it with unref() or inside Gd.scoped.
Viewport.get_world_2d. Returns an owned reference: release it with unref() or inside Gd.scoped.
Attributes
- Inherited from:
- Viewport
Viewport.get_world_3d. Returns an owned reference: release it with unref() or inside Gd.scoped.
Viewport.get_world_3d. Returns an owned reference: release it with unref() or inside Gd.scoped.
Attributes
- Inherited from:
- Viewport
Viewport.gui_cancel_drag
Viewport.gui_get_drag_description
Viewport.gui_get_focus_owner
Viewport.gui_get_hovered_control
Viewport.gui_is_drag_successful
Viewport.gui_is_dragging
Viewport.gui_release_focus
Viewport.gui_set_drag_description
AcceptDialog.has_autowrap
Object.has_connections
Object.has_meta
Object.has_method
Object.has_signal
Window.has_theme_color
Window.has_theme_color_override
Window.has_theme_constant
Window.has_theme_constant_override
Window.has_theme_font
Window.has_theme_font_override
Window.has_theme_font_size
Window.has_theme_font_size_override
Window.has_theme_icon
Window.has_theme_icon_override
Window.has_theme_stylebox
Window.has_theme_stylebox_override
Viewport.has_transparent_background
Object.has_user_signal
The engine-side object handle for this instance.
This object's stable Godot InstanceId (the null sentinel if unbound). Mirrors Object.get_instance_id, but typed — pass it to APIs that key off a node's identity.
This object's stable Godot InstanceId (the null sentinel if unbound). Mirrors Object.get_instance_id, but typed — pass it to APIs that key off a node's identity.
Attributes
- Inherited from:
- GodotScriptClass
Viewport.is_3d_disabled
Node.is_ancestor_of
Viewport.is_audio_listener_2d
Viewport.is_audio_listener_3d
Window.is_auto_translating
Object.is_blocking_signals
Object.is_class
Node.is_displayed_folded
Node.is_editable_instance
Window.is_embedded
Viewport.is_embedding_subwindows
Window.is_exclusive
Node.is_greater_than
Viewport.is_handling_input_locally
Node.is_in_group
Viewport.is_input_disabled
Viewport.is_input_handled
Node.is_inside_tree
Window.is_layout_rtl
Window.is_maximize_allowed
Node.is_multiplayer_authority
Node.is_node_ready
Node.is_part_of_edited_scene
Node.is_physics_interpolated
Node.is_physics_interpolated_and_enabled
Node.is_physics_processing
Node.is_physics_processing_internal
Node.is_processing
Node.is_processing_input
Node.is_processing_internal
Node.is_processing_shortcut_input
Node.is_processing_unhandled_input
Node.is_processing_unhandled_key_input
Object.is_queued_for_deletion
True if this object is reference-counted (RefCounted subtree, e.g. a Resource) vs manually-managed (Object/Node subtree). Drives the lifetime methods below.
True if this object is reference-counted (RefCounted subtree, e.g. a Resource) vs manually-managed (Object/Node subtree). Drives the lifetime methods below.
Attributes
- Inherited from:
- GodotScriptClass
Viewport.is_snap_2d_transforms_to_pixel_enabled
Viewport.is_snap_2d_vertices_to_pixel_enabled
Viewport.is_snap_controls_to_pixels_enabled
Window.is_transient
Window.is_transient_to_focused
Node.is_unique_name_in_owner
Viewport.is_using_debanding
Window.is_using_font_oversampling
Viewport.is_using_hdr_2d
Viewport.is_using_occlusion_culling
Viewport.is_using_oversampling
Viewport.is_using_own_world_3d
Viewport.is_using_taa
Viewport.is_using_xr
Window.is_visible
Window.is_wrapping_controls
Keep a reference adopted inside Gd.scoped past the end of the block: the caller now owns it and releases it with unref. Returns this.
Keep a reference adopted inside Gd.scoped past the end of the block: the caller now owns it and releases it with unref. Returns this.
Attributes
- Inherited from:
- GodotScriptClass
Node.move_child
Window.move_to_center
Window.move_to_foreground
Object.notification
Node.notify_deferred_thread_group
Viewport.notify_mouse_entered
Viewport.notify_mouse_exited
Object.notify_property_list_changed
Node.notify_thread_safe
Window.popup_centered
Window.popup_centered_clamped
Window.popup_centered_ratio
Window.popup_exclusive
Window.popup_exclusive_centered
Window.popup_exclusive_centered_clamped
Window.popup_exclusive_centered_ratio
Window.popup_exclusive_on_parent
Window.popup_on_parent
Node.print_tree_pretty
Node.propagate_notification
Object.property_can_revert
Viewport.push_input
Viewport.push_text_input
Viewport.push_unhandled_input
Node.queue_accessibility_update
Take one more reference on a reference-counted object, owned by this wrapper until a matching unref. No-op for manually-managed objects (nodes). Returns this. (Named refInc rather than reference to avoid clashing with the generated RefCounted.reference(): Boolean method.)
Take one more reference on a reference-counted object, owned by this wrapper until a matching unref. No-op for manually-managed objects (nodes). Returns this. (Named refInc rather than reference to avoid clashing with the generated RefCounted.reference(): Boolean method.)
Attributes
- Inherited from:
- GodotScriptClass
AcceptDialog.register_text_enter
AcceptDialog.remove_button
Node.remove_child
Node.remove_from_group
Object.remove_meta
Window.remove_theme_color_override
Window.remove_theme_constant_override
Window.remove_theme_font_override
Window.remove_theme_font_size_override
Window.remove_theme_icon_override
Window.remove_theme_stylebox_override
Object.remove_user_signal
Node.reparent
Node.replace_by
Window.request_attention
Node.request_ready
Node.reset_physics_interpolation
Window.set_accessibility_description
Window.set_accessibility_name
Viewport.set_anisotropic_filtering_level
Viewport.set_as_audio_listener_2d
Viewport.set_as_audio_listener_3d
Window.set_auto_translate
Node.set_auto_translate_mode
AcceptDialog.set_autowrap
Object.set_block_signals
ConfirmationDialog.set_cancel_button_text
Viewport.set_canvas_cull_mask
Viewport.set_canvas_cull_mask_bit
Viewport.set_canvas_transform
AcceptDialog.set_close_on_escape
Window.set_content_scale_aspect
Window.set_content_scale_factor
Window.set_content_scale_mode
Window.set_content_scale_size
Window.set_content_scale_stretch
Window.set_current_screen
Viewport.set_debug_draw
Viewport.set_default_canvas_item_texture_filter
Viewport.set_default_canvas_item_texture_repeat
Viewport.set_disable_3d
Viewport.set_disable_input
Node.set_display_folded
Viewport.set_drag_threshold
Node.set_editable_instance
Node.set_editor_description
Viewport.set_embedding_subwindows
Window.set_exclusive
Window.set_flag
Window.set_force_native
Viewport.set_fsr_sharpness
Viewport.set_global_canvas_transform
Viewport.set_handle_input_locally
AcceptDialog.set_hide_on_ok
Window.set_ime_active
Window.set_ime_position
Window.set_initial_position
Viewport.set_input_as_handled
Window.set_keep_title_visible
Window.set_layout_direction
Window.set_max_size
Viewport.set_mesh_lod_threshold
Object.set_message_translation
Window.set_min_size
Window.set_mode
Viewport.set_msaa_2d
Viewport.set_msaa_3d
Node.set_multiplayer_authority
Node.set_name
Window.set_nonclient_area
AcceptDialog.set_ok_button_text
Viewport.set_oversampling_override
Node.set_physics_interpolation_mode
Viewport.set_physics_object_picking
Viewport.set_physics_object_picking_first_only
Viewport.set_physics_object_picking_sort
Node.set_physics_process
Node.set_physics_process_internal
Node.set_physics_process_priority
Window.set_position
Viewport.set_positional_shadow_atlas_16_bits
Viewport.set_positional_shadow_atlas_quadrant_subdiv
Viewport.set_positional_shadow_atlas_size
Node.set_process
Node.set_process_input
Node.set_process_internal
Node.set_process_mode
Node.set_process_priority
Node.set_process_shortcut_input
Node.set_process_thread_group
Node.set_process_thread_group_order
Node.set_process_thread_messages
Node.set_process_unhandled_input
Node.set_process_unhandled_key_input
Viewport.set_scaling_3d_mode
Viewport.set_scaling_3d_scale
Node.set_scene_file_path
Node.set_scene_instance_load_placeholder
Viewport.set_screen_space_aa
Viewport.set_sdf_oversize
Viewport.set_sdf_scale
Window.set_size
Viewport.set_snap_2d_transforms_to_pixel
Viewport.set_snap_2d_vertices_to_pixel
Viewport.set_snap_controls_to_pixels
AcceptDialog.set_text
Viewport.set_texture_mipmap_bias
Window.set_theme
Window.set_theme_type_variation
Window.set_title
Window.set_transient
Window.set_transient_to_focused
Object.set_translation_domain
Node.set_translation_domain_inherited
Viewport.set_transparent_background
Node.set_unique_name_in_owner
Window.set_unparent_when_invisible
Viewport.set_use_debanding
Window.set_use_font_oversampling
Viewport.set_use_hdr_2d
Viewport.set_use_occlusion_culling
Viewport.set_use_oversampling
Viewport.set_use_own_world_3d
Viewport.set_use_taa
Viewport.set_use_xr
Window.set_visible
Viewport.set_vrs_mode
Viewport.set_vrs_texture
Viewport.set_vrs_update_mode
Viewport.set_world_2d
Viewport.set_world_3d
Window.set_wrap_controls
Window.start_resize
Object.tr
Object.tr_n
Release one reference this wrapper owns (an engine Ref<T> return, Gd.create, or refInc), destroying the object if it was the last reference. Does nothing when the wrapper owns no reference, so a borrowed object can never be freed from under the engine.
Release one reference this wrapper owns (an engine Ref<T> return, Gd.create, or refInc), destroying the object if it was the last reference. Does nothing when the wrapper owns no reference, so a borrowed object can never be freed from under the engine.
Attributes
- Inherited from:
- GodotScriptClass
Node.update_configuration_warnings
Viewport.update_mouse_cursor_state
Viewport.warp_mouse
Set the handle and return this (fluent, for wrapping fetched objects).
Set the handle and return this (fluent, for wrapping fetched objects).
Attributes
- Inherited from:
- GodotScriptClass