Generated wrapper for Godot's AcceptDialog, extends Window.
Attributes
- Companion
- object
- Graph
-
- Supertypes
-
class Windowclass Viewportclass Nodeclass Objectclass GodotScriptClassclass Objecttrait Matchableclass AnyShow all
- Known subtypes
-
class ConfirmationDialogclass EditorCommandPaletteclass FileDialogclass EditorFileDialogclass ScriptCreateDialog
Members list
Value members
Concrete methods
AcceptDialog.add_button
AcceptDialog.add_button
Attributes
AcceptDialog.add_cancel_button
AcceptDialog.add_cancel_button
Attributes
AcceptDialog.get_close_on_escape
AcceptDialog.get_close_on_escape
Attributes
AcceptDialog.get_hide_on_ok
AcceptDialog.get_hide_on_ok
Attributes
AcceptDialog.get_ok_button
AcceptDialog.get_ok_button
Attributes
AcceptDialog.get_ok_button_text
AcceptDialog.get_ok_button_text
Attributes
AcceptDialog.get_text
AcceptDialog.get_text
Attributes
The Godot class name for this instance. Engine wrappers override with the baked literal; user classes fall back to their Scala simple name (which is how registration names them).
The Godot class name for this instance. Engine wrappers override with the baked literal; user classes fall back to their Scala simple name (which is how registration names them).
Attributes
- Definition Classes
AcceptDialog.has_autowrap
AcceptDialog.has_autowrap
Attributes
AcceptDialog.register_text_enter
AcceptDialog.register_text_enter
Attributes
AcceptDialog.remove_button
AcceptDialog.remove_button
Attributes
AcceptDialog.set_autowrap
AcceptDialog.set_autowrap
Attributes
AcceptDialog.set_close_on_escape
AcceptDialog.set_close_on_escape
Attributes
AcceptDialog.set_hide_on_ok
AcceptDialog.set_hide_on_ok
Attributes
AcceptDialog.set_ok_button_text
AcceptDialog.set_ok_button_text
Attributes
AcceptDialog.set_text
AcceptDialog.set_text
Attributes
Inherited methods
EditorInspectorPlugin: can this plugin handle obj's inspector?
EditorInspectorPlugin: can this plugin handle obj's inspector?
Attributes
- Inherited from:
- GodotScriptClass
EditorPlugin/Node: entered the (editor) tree.
EditorPlugin/Node: leaving the (editor) tree.
Called for every unhandled-or-not input event (Node._input).
Called for every unhandled-or-not input event (Node._input).
Attributes
- Inherited from:
- GodotScriptClass
EditorInspectorPlugin: inspect one property. Return true to take it over (after calling addPropertyEditor), false to let the default editor render.
EditorInspectorPlugin: inspect one property. Return true to take it over (after calling addPropertyEditor), false to let the default editor render.
Attributes
- Inherited from:
- GodotScriptClass
Called every physics frame; delta is the fixed physics step.
Called every physics frame; delta is the fixed physics step.
Attributes
- Inherited from:
- GodotScriptClass
Called every rendered frame; delta is seconds since the last frame.
Called every rendered frame; delta is seconds since the last frame.
Attributes
- Inherited from:
- GodotScriptClass
Called when the node enters the scene tree and is ready.
Called when the node enters the scene tree and is ready.
Attributes
- Inherited from:
- GodotScriptClass
Called for shortcut input before _unhandled_input (Node._shortcut_input).
Called for shortcut input before _unhandled_input (Node._shortcut_input).
Attributes
- Inherited from:
- GodotScriptClass
Called for input not consumed by the UI (Node._unhandled_input).
Called for input not consumed by the UI (Node._unhandled_input).
Attributes
- Inherited from:
- GodotScriptClass
Called for unhandled key input (Node._unhandled_key_input).
Called for unhandled key input (Node._unhandled_key_input).
Attributes
- Inherited from:
- GodotScriptClass
EditorProperty: refresh the widget from the edited property's value.
EditorProperty: refresh the widget from the edited property's value.
Attributes
- Inherited from:
- GodotScriptClass
Node.add_child
Node.add_sibling
Window.add_theme_color_override
Window.add_theme_constant_override
Window.add_theme_font_override
Window.add_theme_font_size_override
Window.add_theme_icon_override
Window.add_theme_stylebox_override
Node.add_to_group
Node.atr
Node.atr_n
Window.begin_bulk_theme_override
Node.can_auto_translate
Node.can_process
Object.can_translate_messages
Object.cancel_free
Cast to a (super- or sub-) class U. Returns null if the object is not actually a U. Uses object_cast_to with U's class tag — a real engine type check, not a Scala cast.
Cast to a (super- or sub-) class U. Returns null if the object is not actually a U. Uses object_cast_to with U's class tag — a real engine type check, not a Scala cast.
Attributes
- Inherited from:
- GodotScriptClass
Window.child_controls_changed
Node.create_tween. Returns an owned reference: release it with unref() or inside Gd.scoped.
Node.create_tween. Returns an owned reference: release it with unref() or inside Gd.scoped.
Attributes
- Inherited from:
- Node
Node.duplicate
Window.end_bulk_theme_override
Node.find_child
Node.find_parent
Viewport.find_world_2d. Returns an owned reference: release it with unref() or inside Gd.scoped.
Viewport.find_world_2d. Returns an owned reference: release it with unref() or inside Gd.scoped.
Attributes
- Inherited from:
- Viewport
Viewport.find_world_3d. Returns an owned reference: release it with unref() or inside Gd.scoped.
Viewport.find_world_3d. Returns an owned reference: release it with unref() or inside Gd.scoped.
Attributes
- Inherited from:
- Viewport
Free a manually-managed object via object_destroy. No-op for reference-counted objects — use unref for those. The wrapper is dead afterwards: calling an engine method on it throws.
Free a manually-managed object via object_destroy. No-op for reference-counted objects — use unref for those. The wrapper is dead afterwards: calling an engine method on it throws.
Attributes
- Inherited from:
- GodotScriptClass
Window.get_accessibility_description
Window.get_accessibility_name
Viewport.get_anisotropic_filtering_level
Viewport.get_audio_listener_2d
Viewport.get_audio_listener_3d
Node.get_auto_translate_mode
Viewport.get_camera_2d
Viewport.get_camera_3d
Viewport.get_canvas_cull_mask
Viewport.get_canvas_cull_mask_bit
Viewport.get_canvas_transform
Node.get_child
Node.get_child_count
Window.get_content_scale_aspect
Window.get_content_scale_factor
Window.get_content_scale_mode
Window.get_content_scale_size
Window.get_content_scale_stretch
Window.get_contents_minimum_size
Window.get_current_screen
Viewport.get_debug_draw
Viewport.get_default_canvas_item_texture_filter
Viewport.get_default_canvas_item_texture_repeat
Viewport.get_drag_threshold
Node.get_editor_description
Viewport.get_final_transform
Window.get_flag
Window.get_force_native
Viewport.get_fsr_sharpness
Viewport.get_global_canvas_transform
Node.get_index
Window.get_initial_position
Object.get_instance_id
Window.get_keep_title_visible
Node.get_last_exclusive_window
Window.get_layout_direction
Window.get_max_size
Viewport.get_mesh_lod_threshold
Object.get_method_argument_count
Window.get_min_size
Viewport.get_mouse_position
Viewport.get_msaa_2d
Viewport.get_msaa_3d
Node.get_multiplayer. Returns an owned reference: release it with unref() or inside Gd.scoped.
Node.get_multiplayer. Returns an owned reference: release it with unref() or inside Gd.scoped.
Attributes
- Inherited from:
- Node
Node.get_multiplayer_authority
Node.get_name
Window.get_nonclient_area
Viewport.get_oversampling
Viewport.get_oversampling_override
Node.get_physics_interpolation_mode
Viewport.get_physics_object_picking
Viewport.get_physics_object_picking_first_only
Viewport.get_physics_object_picking_sort
Node.get_physics_process_delta_time
Node.get_physics_process_priority
Window.get_position
Window.get_position_with_decorations
Viewport.get_positional_shadow_atlas_16_bits
Viewport.get_positional_shadow_atlas_quadrant_subdiv
Viewport.get_positional_shadow_atlas_size
Node.get_process_delta_time
Node.get_process_mode
Node.get_process_priority
Node.get_process_thread_group
Node.get_process_thread_group_order
Node.get_process_thread_messages
Viewport.get_render_info
Viewport.get_scaling_3d_mode
Viewport.get_scaling_3d_scale
Node.get_scene_file_path
Node.get_scene_instance_load_placeholder
Viewport.get_screen_space_aa
Viewport.get_screen_transform
Viewport.get_sdf_oversize
Viewport.get_sdf_scale
Window.get_size_with_decorations
Viewport.get_stretch_transform
Viewport.get_texture. Returns an owned reference: release it with unref() or inside Gd.scoped.
Viewport.get_texture. Returns an owned reference: release it with unref() or inside Gd.scoped.
Attributes
- Inherited from:
- Viewport
Viewport.get_texture_mipmap_bias
Window.get_theme. Returns an owned reference: release it with unref() or inside Gd.scoped.
Window.get_theme. Returns an owned reference: release it with unref() or inside Gd.scoped.
Attributes
- Inherited from:
- Window
Window.get_theme_color
Window.get_theme_constant
Window.get_theme_default_base_scale
Window.get_theme_default_font. Returns an owned reference: release it with unref() or inside Gd.scoped.
Window.get_theme_default_font. Returns an owned reference: release it with unref() or inside Gd.scoped.
Attributes
- Inherited from:
- Window
Window.get_theme_default_font_size
Window.get_theme_font. Returns an owned reference: release it with unref() or inside Gd.scoped.
Window.get_theme_font. Returns an owned reference: release it with unref() or inside Gd.scoped.
Attributes
- Inherited from:
- Window
Window.get_theme_font_size
Window.get_theme_icon. Returns an owned reference: release it with unref() or inside Gd.scoped.
Window.get_theme_icon. Returns an owned reference: release it with unref() or inside Gd.scoped.
Attributes
- Inherited from:
- Window
Window.get_theme_stylebox. Returns an owned reference: release it with unref() or inside Gd.scoped.
Window.get_theme_stylebox. Returns an owned reference: release it with unref() or inside Gd.scoped.
Attributes
- Inherited from:
- Window
Window.get_theme_type_variation
Object.get_translation_domain
Node.get_tree_string
Node.get_tree_string_pretty
Node.get_viewport
Viewport.get_visible_rect
Viewport.get_vrs_mode
Viewport.get_vrs_texture. Returns an owned reference: release it with unref() or inside Gd.scoped.
Viewport.get_vrs_texture. Returns an owned reference: release it with unref() or inside Gd.scoped.
Attributes
- Inherited from:
- Viewport
Viewport.get_vrs_update_mode
Window.get_window_id
Viewport.get_world_2d. Returns an owned reference: release it with unref() or inside Gd.scoped.
Viewport.get_world_2d. Returns an owned reference: release it with unref() or inside Gd.scoped.
Attributes
- Inherited from:
- Viewport
Viewport.get_world_3d. Returns an owned reference: release it with unref() or inside Gd.scoped.
Viewport.get_world_3d. Returns an owned reference: release it with unref() or inside Gd.scoped.
Attributes
- Inherited from:
- Viewport
Viewport.gui_cancel_drag
Viewport.gui_get_drag_description
Viewport.gui_get_focus_owner
Viewport.gui_get_hovered_control
Viewport.gui_is_drag_successful
Viewport.gui_is_dragging
Viewport.gui_release_focus
Viewport.gui_set_drag_description
Object.has_connections
Object.has_meta
Object.has_method
Object.has_signal
Window.has_theme_color
Window.has_theme_color_override
Window.has_theme_constant
Window.has_theme_constant_override
Window.has_theme_font
Window.has_theme_font_override
Window.has_theme_font_size
Window.has_theme_font_size_override
Window.has_theme_icon
Window.has_theme_icon_override
Window.has_theme_stylebox
Window.has_theme_stylebox_override
Viewport.has_transparent_background
Object.has_user_signal
The engine-side object handle for this instance.
This object's stable Godot InstanceId (the null sentinel if unbound). Mirrors Object.get_instance_id, but typed — pass it to APIs that key off a node's identity.
This object's stable Godot InstanceId (the null sentinel if unbound). Mirrors Object.get_instance_id, but typed — pass it to APIs that key off a node's identity.
Attributes
- Inherited from:
- GodotScriptClass
Viewport.is_3d_disabled
Node.is_ancestor_of
Viewport.is_audio_listener_2d
Viewport.is_audio_listener_3d
Window.is_auto_translating
Object.is_blocking_signals
Object.is_class
Node.is_displayed_folded
Node.is_editable_instance
Window.is_embedded
Viewport.is_embedding_subwindows
Window.is_exclusive
Node.is_greater_than
Viewport.is_handling_input_locally
Node.is_in_group
Viewport.is_input_disabled
Viewport.is_input_handled
Node.is_inside_tree
Window.is_layout_rtl
Window.is_maximize_allowed
Node.is_multiplayer_authority
Node.is_node_ready
Node.is_part_of_edited_scene
Node.is_physics_interpolated
Node.is_physics_interpolated_and_enabled
Node.is_physics_processing
Node.is_physics_processing_internal
Node.is_processing
Node.is_processing_input
Node.is_processing_internal
Node.is_processing_shortcut_input
Node.is_processing_unhandled_input
Node.is_processing_unhandled_key_input
Object.is_queued_for_deletion
True if this object is reference-counted (RefCounted subtree, e.g. a Resource) vs manually-managed (Object/Node subtree). Drives the lifetime methods below.
True if this object is reference-counted (RefCounted subtree, e.g. a Resource) vs manually-managed (Object/Node subtree). Drives the lifetime methods below.
Attributes
- Inherited from:
- GodotScriptClass
Viewport.is_snap_2d_transforms_to_pixel_enabled
Viewport.is_snap_2d_vertices_to_pixel_enabled
Viewport.is_snap_controls_to_pixels_enabled
Window.is_transient
Window.is_transient_to_focused
Node.is_unique_name_in_owner
Viewport.is_using_debanding
Window.is_using_font_oversampling
Viewport.is_using_hdr_2d
Viewport.is_using_occlusion_culling
Viewport.is_using_oversampling
Viewport.is_using_own_world_3d
Viewport.is_using_taa
Viewport.is_using_xr
Window.is_visible
Window.is_wrapping_controls
Keep a reference adopted inside Gd.scoped past the end of the block: the caller now owns it and releases it with unref. Returns this.
Keep a reference adopted inside Gd.scoped past the end of the block: the caller now owns it and releases it with unref. Returns this.
Attributes
- Inherited from:
- GodotScriptClass
Node.move_child
Window.move_to_center
Window.move_to_foreground
Object.notification
Node.notify_deferred_thread_group
Viewport.notify_mouse_entered
Viewport.notify_mouse_exited
Object.notify_property_list_changed
Node.notify_thread_safe
Window.popup_centered
Window.popup_centered_clamped
Window.popup_centered_ratio
Window.popup_exclusive
Window.popup_exclusive_centered
Window.popup_exclusive_centered_clamped
Window.popup_exclusive_centered_ratio
Window.popup_exclusive_on_parent
Window.popup_on_parent
Node.print_tree_pretty
Node.propagate_notification
Object.property_can_revert
Viewport.push_input
Viewport.push_text_input
Viewport.push_unhandled_input
Node.queue_accessibility_update
Take one more reference on a reference-counted object, owned by this wrapper until a matching unref. No-op for manually-managed objects (nodes). Returns this. (Named refInc rather than reference to avoid clashing with the generated RefCounted.reference(): Boolean method.)
Take one more reference on a reference-counted object, owned by this wrapper until a matching unref. No-op for manually-managed objects (nodes). Returns this. (Named refInc rather than reference to avoid clashing with the generated RefCounted.reference(): Boolean method.)
Attributes
- Inherited from:
- GodotScriptClass
Node.remove_child
Node.remove_from_group
Object.remove_meta
Window.remove_theme_color_override
Window.remove_theme_constant_override
Window.remove_theme_font_override
Window.remove_theme_font_size_override
Window.remove_theme_icon_override
Window.remove_theme_stylebox_override
Object.remove_user_signal
Node.reparent
Node.replace_by
Window.request_attention
Node.request_ready
Node.reset_physics_interpolation
Window.set_accessibility_description
Window.set_accessibility_name
Viewport.set_anisotropic_filtering_level
Viewport.set_as_audio_listener_2d
Viewport.set_as_audio_listener_3d
Window.set_auto_translate
Node.set_auto_translate_mode
Object.set_block_signals
Viewport.set_canvas_cull_mask
Viewport.set_canvas_cull_mask_bit
Viewport.set_canvas_transform
Window.set_content_scale_aspect
Window.set_content_scale_factor
Window.set_content_scale_mode
Window.set_content_scale_size
Window.set_content_scale_stretch
Window.set_current_screen
Viewport.set_debug_draw
Viewport.set_default_canvas_item_texture_filter
Viewport.set_default_canvas_item_texture_repeat
Viewport.set_disable_3d
Viewport.set_disable_input
Node.set_display_folded
Viewport.set_drag_threshold
Node.set_editable_instance
Node.set_editor_description
Viewport.set_embedding_subwindows
Window.set_exclusive
Window.set_flag
Window.set_force_native
Viewport.set_fsr_sharpness
Viewport.set_global_canvas_transform
Viewport.set_handle_input_locally
Window.set_ime_active
Window.set_ime_position
Window.set_initial_position
Viewport.set_input_as_handled
Window.set_keep_title_visible
Window.set_layout_direction
Window.set_max_size
Viewport.set_mesh_lod_threshold
Object.set_message_translation
Window.set_min_size
Window.set_mode
Viewport.set_msaa_2d
Viewport.set_msaa_3d
Node.set_multiplayer_authority
Node.set_name
Window.set_nonclient_area
Viewport.set_oversampling_override
Node.set_physics_interpolation_mode
Viewport.set_physics_object_picking
Viewport.set_physics_object_picking_first_only
Viewport.set_physics_object_picking_sort
Node.set_physics_process
Node.set_physics_process_internal
Node.set_physics_process_priority
Window.set_position
Viewport.set_positional_shadow_atlas_16_bits
Viewport.set_positional_shadow_atlas_quadrant_subdiv
Viewport.set_positional_shadow_atlas_size
Node.set_process
Node.set_process_input
Node.set_process_internal
Node.set_process_mode
Node.set_process_priority
Node.set_process_shortcut_input
Node.set_process_thread_group
Node.set_process_thread_group_order
Node.set_process_thread_messages
Node.set_process_unhandled_input
Node.set_process_unhandled_key_input
Viewport.set_scaling_3d_mode
Viewport.set_scaling_3d_scale
Node.set_scene_file_path
Node.set_scene_instance_load_placeholder
Viewport.set_screen_space_aa
Viewport.set_sdf_oversize
Viewport.set_sdf_scale
Window.set_size
Viewport.set_snap_2d_transforms_to_pixel
Viewport.set_snap_2d_vertices_to_pixel
Viewport.set_snap_controls_to_pixels
Viewport.set_texture_mipmap_bias
Window.set_theme
Window.set_theme_type_variation
Window.set_title
Window.set_transient
Window.set_transient_to_focused
Object.set_translation_domain
Node.set_translation_domain_inherited
Viewport.set_transparent_background
Node.set_unique_name_in_owner
Window.set_unparent_when_invisible
Viewport.set_use_debanding
Window.set_use_font_oversampling
Viewport.set_use_hdr_2d
Viewport.set_use_occlusion_culling
Viewport.set_use_oversampling
Viewport.set_use_own_world_3d
Viewport.set_use_taa
Viewport.set_use_xr
Window.set_visible
Viewport.set_vrs_mode
Viewport.set_vrs_texture
Viewport.set_vrs_update_mode
Viewport.set_world_2d
Viewport.set_world_3d
Window.set_wrap_controls
Window.start_resize
Object.tr
Object.tr_n
Release one reference this wrapper owns (an engine Ref<T> return, Gd.create, or refInc), destroying the object if it was the last reference. Does nothing when the wrapper owns no reference, so a borrowed object can never be freed from under the engine.
Release one reference this wrapper owns (an engine Ref<T> return, Gd.create, or refInc), destroying the object if it was the last reference. Does nothing when the wrapper owns no reference, so a borrowed object can never be freed from under the engine.
Attributes
- Inherited from:
- GodotScriptClass
Node.update_configuration_warnings
Viewport.update_mouse_cursor_state
Viewport.warp_mouse
Set the handle and return this (fluent, for wrapping fetched objects).
Set the handle and return this (fluent, for wrapping fetched objects).
Attributes
- Inherited from:
- GodotScriptClass