Generated wrapper for Godot's AudioListener3D, extends Node3D.
Attributes
- Companion
- object
- Graph
-
- Supertypes
-
class Node3Dclass Nodeclass Objectclass GodotScriptClassclass Objecttrait Matchableclass AnyShow all
Members list
Value members
Concrete methods
AudioListener3D.clear_current
AudioListener3D.clear_current
Attributes
AudioListener3D.get_doppler_tracking
AudioListener3D.get_doppler_tracking
Attributes
AudioListener3D.get_listener_transform
AudioListener3D.get_listener_transform
Attributes
The Godot class name for this instance. Engine wrappers override with the baked literal; user classes fall back to their Scala simple name (which is how registration names them).
The Godot class name for this instance. Engine wrappers override with the baked literal; user classes fall back to their Scala simple name (which is how registration names them).
Attributes
- Definition Classes
AudioListener3D.is_current
AudioListener3D.is_current
Attributes
AudioListener3D.make_current
AudioListener3D.make_current
Attributes
AudioListener3D.set_doppler_tracking
AudioListener3D.set_doppler_tracking
Attributes
Inherited methods
EditorInspectorPlugin: can this plugin handle obj's inspector?
EditorInspectorPlugin: can this plugin handle obj's inspector?
Attributes
- Inherited from:
- GodotScriptClass
EditorPlugin/Node: entered the (editor) tree.
EditorPlugin/Node: leaving the (editor) tree.
Called for every unhandled-or-not input event (Node._input).
Called for every unhandled-or-not input event (Node._input).
Attributes
- Inherited from:
- GodotScriptClass
EditorInspectorPlugin: inspect one property. Return true to take it over (after calling addPropertyEditor), false to let the default editor render.
EditorInspectorPlugin: inspect one property. Return true to take it over (after calling addPropertyEditor), false to let the default editor render.
Attributes
- Inherited from:
- GodotScriptClass
Called every physics frame; delta is the fixed physics step.
Called every physics frame; delta is the fixed physics step.
Attributes
- Inherited from:
- GodotScriptClass
Called every rendered frame; delta is seconds since the last frame.
Called every rendered frame; delta is seconds since the last frame.
Attributes
- Inherited from:
- GodotScriptClass
Called when the node enters the scene tree and is ready.
Called when the node enters the scene tree and is ready.
Attributes
- Inherited from:
- GodotScriptClass
Called for shortcut input before _unhandled_input (Node._shortcut_input).
Called for shortcut input before _unhandled_input (Node._shortcut_input).
Attributes
- Inherited from:
- GodotScriptClass
Called for input not consumed by the UI (Node._unhandled_input).
Called for input not consumed by the UI (Node._unhandled_input).
Attributes
- Inherited from:
- GodotScriptClass
Called for unhandled key input (Node._unhandled_key_input).
Called for unhandled key input (Node._unhandled_key_input).
Attributes
- Inherited from:
- GodotScriptClass
EditorProperty: refresh the widget from the edited property's value.
EditorProperty: refresh the widget from the edited property's value.
Attributes
- Inherited from:
- GodotScriptClass
Node.add_child
Node3D.add_gizmo
Node.add_sibling
Node.add_to_group
Node.atr
Node.atr_n
Node.can_auto_translate
Node.can_process
Object.can_translate_messages
Object.cancel_free
Cast to a (super- or sub-) class U. Returns null if the object is not actually a U. Uses object_cast_to with U's class tag — a real engine type check, not a Scala cast.
Cast to a (super- or sub-) class U. Returns null if the object is not actually a U. Uses object_cast_to with U's class tag — a real engine type check, not a Scala cast.
Attributes
- Inherited from:
- GodotScriptClass
Node3D.clear_gizmos
Node3D.clear_subgizmo_selection
Node.create_tween. Returns an owned reference: release it with unref() or inside Gd.scoped.
Node.create_tween. Returns an owned reference: release it with unref() or inside Gd.scoped.
Attributes
- Inherited from:
- Node
Node.duplicate
Node.find_child
Node.find_parent
Node3D.force_update_transform
Free a manually-managed object via object_destroy. No-op for reference-counted objects — use unref for those. The wrapper is dead afterwards: calling an engine method on it throws.
Free a manually-managed object via object_destroy. No-op for reference-counted objects — use unref for those. The wrapper is dead afterwards: calling an engine method on it throws.
Attributes
- Inherited from:
- GodotScriptClass
Node.get_auto_translate_mode
Node.get_child
Node.get_child_count
Node.get_editor_description
Node3D.get_global_basis
Node3D.get_global_position
Node3D.get_global_rotation
Node3D.get_global_rotation_degrees
Node3D.get_global_transform
Node3D.get_global_transform_interpolated
Node.get_index
Object.get_instance_id
Node.get_last_exclusive_window
Object.get_method_argument_count
Node.get_multiplayer. Returns an owned reference: release it with unref() or inside Gd.scoped.
Node.get_multiplayer. Returns an owned reference: release it with unref() or inside Gd.scoped.
Attributes
- Inherited from:
- Node
Node.get_multiplayer_authority
Node.get_name
Node3D.get_parent_node_3d
Node.get_physics_interpolation_mode
Node.get_physics_process_delta_time
Node.get_physics_process_priority
Node3D.get_position
Node.get_process_delta_time
Node.get_process_mode
Node.get_process_priority
Node.get_process_thread_group
Node.get_process_thread_group_order
Node.get_process_thread_messages
Node3D.get_quaternion
Node3D.get_rotation
Node3D.get_rotation_degrees
Node3D.get_rotation_edit_mode
Node3D.get_rotation_order
Node.get_scene_file_path
Node.get_scene_instance_load_placeholder
Node3D.get_transform
Object.get_translation_domain
Node.get_tree_string
Node.get_tree_string_pretty
Node.get_viewport
Node3D.get_world_3d. Returns an owned reference: release it with unref() or inside Gd.scoped.
Node3D.get_world_3d. Returns an owned reference: release it with unref() or inside Gd.scoped.
Attributes
- Inherited from:
- Node3D
Node3D.global_rotate
Node3D.global_scale
Node3D.global_translate
Object.has_connections
Object.has_meta
Object.has_method
Object.has_signal
Object.has_user_signal
The engine-side object handle for this instance.
This object's stable Godot InstanceId (the null sentinel if unbound). Mirrors Object.get_instance_id, but typed — pass it to APIs that key off a node's identity.
This object's stable Godot InstanceId (the null sentinel if unbound). Mirrors Object.get_instance_id, but typed — pass it to APIs that key off a node's identity.
Attributes
- Inherited from:
- GodotScriptClass
Node.is_ancestor_of
Object.is_blocking_signals
Object.is_class
Node.is_displayed_folded
Node.is_editable_instance
Node.is_greater_than
Node.is_in_group
Node.is_inside_tree
Node3D.is_local_transform_notification_enabled
Node.is_multiplayer_authority
Node.is_node_ready
Node.is_part_of_edited_scene
Node.is_physics_interpolated
Node.is_physics_interpolated_and_enabled
Node.is_physics_processing
Node.is_physics_processing_internal
Node.is_processing
Node.is_processing_input
Node.is_processing_internal
Node.is_processing_shortcut_input
Node.is_processing_unhandled_input
Node.is_processing_unhandled_key_input
Object.is_queued_for_deletion
True if this object is reference-counted (RefCounted subtree, e.g. a Resource) vs manually-managed (Object/Node subtree). Drives the lifetime methods below.
True if this object is reference-counted (RefCounted subtree, e.g. a Resource) vs manually-managed (Object/Node subtree). Drives the lifetime methods below.
Attributes
- Inherited from:
- GodotScriptClass
Node3D.is_scale_disabled
Node3D.is_set_as_top_level
Node3D.is_transform_notification_enabled
Node.is_unique_name_in_owner
Node3D.is_visible
Node3D.is_visible_in_tree
Keep a reference adopted inside Gd.scoped past the end of the block: the caller now owns it and releases it with unref. Returns this.
Keep a reference adopted inside Gd.scoped past the end of the block: the caller now owns it and releases it with unref. Returns this.
Attributes
- Inherited from:
- GodotScriptClass
Node3D.look_at
Node3D.look_at_from_position
Node.move_child
Object.notification
Node.notify_deferred_thread_group
Object.notify_property_list_changed
Node.notify_thread_safe
Node3D.orthonormalize
Node.print_tree_pretty
Node.propagate_notification
Object.property_can_revert
Node.queue_accessibility_update
Take one more reference on a reference-counted object, owned by this wrapper until a matching unref. No-op for manually-managed objects (nodes). Returns this. (Named refInc rather than reference to avoid clashing with the generated RefCounted.reference(): Boolean method.)
Take one more reference on a reference-counted object, owned by this wrapper until a matching unref. No-op for manually-managed objects (nodes). Returns this. (Named refInc rather than reference to avoid clashing with the generated RefCounted.reference(): Boolean method.)
Attributes
- Inherited from:
- GodotScriptClass
Node.remove_child
Node.remove_from_group
Object.remove_meta
Object.remove_user_signal
Node.reparent
Node.replace_by
Node.request_ready
Node.reset_physics_interpolation
Node3D.rotate
Node3D.rotate_object_local
Node3D.rotate_x
Node3D.rotate_y
Node3D.rotate_z
Node3D.scale_object_local
Node3D.set_as_top_level
Node.set_auto_translate_mode
Node3D.set_basis
Object.set_block_signals
Node3D.set_disable_scale
Node.set_display_folded
Node.set_editable_instance
Node.set_editor_description
Node3D.set_global_basis
Node3D.set_global_position
Node3D.set_global_rotation
Node3D.set_global_rotation_degrees
Node3D.set_global_transform
Node3D.set_identity
Node3D.set_ignore_transform_notification
Object.set_message_translation
Node.set_multiplayer_authority
Node.set_name
Node3D.set_notify_local_transform
Node3D.set_notify_transform
Node.set_physics_interpolation_mode
Node.set_physics_process
Node.set_physics_process_internal
Node.set_physics_process_priority
Node3D.set_position
Node.set_process
Node.set_process_input
Node.set_process_internal
Node.set_process_mode
Node.set_process_priority
Node.set_process_shortcut_input
Node.set_process_thread_group
Node.set_process_thread_group_order
Node.set_process_thread_messages
Node.set_process_unhandled_input
Node.set_process_unhandled_key_input
Node3D.set_quaternion
Node3D.set_rotation
Node3D.set_rotation_degrees
Node3D.set_rotation_edit_mode
Node3D.set_rotation_order
Node3D.set_scale
Node.set_scene_file_path
Node.set_scene_instance_load_placeholder
Node3D.set_subgizmo_selection
Node3D.set_transform
Object.set_translation_domain
Node.set_translation_domain_inherited
Node.set_unique_name_in_owner
Node3D.set_visible
Node3D.to_global
Node3D.to_local
Object.tr
Object.tr_n
Node3D.translate
Node3D.translate_object_local
Release one reference this wrapper owns (an engine Ref<T> return, Gd.create, or refInc), destroying the object if it was the last reference. Does nothing when the wrapper owns no reference, so a borrowed object can never be freed from under the engine.
Release one reference this wrapper owns (an engine Ref<T> return, Gd.create, or refInc), destroying the object if it was the last reference. Does nothing when the wrapper owns no reference, so a borrowed object can never be freed from under the engine.
Attributes
- Inherited from:
- GodotScriptClass
Node.update_configuration_warnings
Node3D.update_gizmos
Set the handle and return this (fluent, for wrapping fetched objects).
Set the handle and return this (fluent, for wrapping fetched objects).
Attributes
- Inherited from:
- GodotScriptClass