ObjectVariant
gdext.internal.engine.ObjectVariant
object ObjectVariant
Marshalling for OBJECT-typed Variants (node / resource / scene references).
Unlike value builtins, the "type pointer" for an OBJECT is a pointer to the 8-byte engine object handle. We write/read that handle through the cached per-type Variant constructors, exactly as ToVariant's fromBuiltin does for value types. A null handle round-trips as a NIL/empty object Variant.
Attributes
- Graph
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- Supertypes
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class Objecttrait Matchableclass Any
- Self type
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ObjectVariant.type
Members list
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