Godot's Projection: a 4x4 matrix of columns x, y, z, w (each a Vector4), stored flat (16 floats) so one value is one object. Field xy is column x, component y. Plane indices for getProjectionPlane: 0 near, 1 far, 2 left, 3 top, 4 right, 5 bottom.
Attributes
- Companion
- object
- Graph
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- Supertypes
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trait Serializabletrait Producttrait Equalsclass Objecttrait Matchableclass AnyShow all
Members list
Value members
Concrete methods
Element columns[c][r].
Element columns[c][r].
Attributes
The 16 elements in column-major order, as C++ &columns[0][0].
The 16 elements in column-major order, as C++ &columns[0][0].
Attributes
Project a point (homogeneous divide by w).
Project a point (homogeneous divide by w).
Attributes
Inherited methods
An iterator over the names of all the elements of this product.
An iterator over the names of all the elements of this product.
Attributes
- Inherited from:
- Product
An iterator over all the elements of this product.
An iterator over all the elements of this product.
Attributes
- Returns
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in the default implementation, an
Iterator[Any] - Inherited from:
- Product