PhysicsDirectBodyState2D

gdext.classes.PhysicsDirectBodyState2D
See thePhysicsDirectBodyState2D companion object
abstract class PhysicsDirectBodyState2D extends Object

Generated wrapper for Godot's PhysicsDirectBodyState2D, extends Object.

Attributes

Companion
object
Graph
Supertypes
class Object
class Object
trait Matchable
class Any
Known subtypes

Members list

Value members

Concrete methods

final def addConstantCentralForce(force: Vector2): Unit

PhysicsDirectBodyState2D.add_constant_central_force

PhysicsDirectBodyState2D.add_constant_central_force

Attributes

final def addConstantForce(force: Vector2, position: Vector2): Unit

PhysicsDirectBodyState2D.add_constant_force

PhysicsDirectBodyState2D.add_constant_force

Attributes

final def addConstantTorque(torque: Double): Unit

PhysicsDirectBodyState2D.add_constant_torque

PhysicsDirectBodyState2D.add_constant_torque

Attributes

final def applyCentralForce(force: Vector2): Unit

PhysicsDirectBodyState2D.apply_central_force

PhysicsDirectBodyState2D.apply_central_force

Attributes

final def applyCentralImpulse(impulse: Vector2): Unit

PhysicsDirectBodyState2D.apply_central_impulse

PhysicsDirectBodyState2D.apply_central_impulse

Attributes

final def applyForce(force: Vector2, position: Vector2): Unit

PhysicsDirectBodyState2D.apply_force

PhysicsDirectBodyState2D.apply_force

Attributes

final def applyImpulse(impulse: Vector2, position: Vector2): Unit

PhysicsDirectBodyState2D.apply_impulse

PhysicsDirectBodyState2D.apply_impulse

Attributes

final def applyTorque(torque: Double): Unit

PhysicsDirectBodyState2D.apply_torque

PhysicsDirectBodyState2D.apply_torque

Attributes

final def applyTorqueImpulse(impulse: Double): Unit

PhysicsDirectBodyState2D.apply_torque_impulse

PhysicsDirectBodyState2D.apply_torque_impulse

Attributes

final def getAngularVelocity(): Double

PhysicsDirectBodyState2D.get_angular_velocity

PhysicsDirectBodyState2D.get_angular_velocity

Attributes

final def getCenterOfMass(): Vector2

PhysicsDirectBodyState2D.get_center_of_mass

PhysicsDirectBodyState2D.get_center_of_mass

Attributes

PhysicsDirectBodyState2D.get_center_of_mass_local

PhysicsDirectBodyState2D.get_center_of_mass_local

Attributes

final def getCollisionLayer(): Long

PhysicsDirectBodyState2D.get_collision_layer

PhysicsDirectBodyState2D.get_collision_layer

Attributes

final def getCollisionMask(): Long

PhysicsDirectBodyState2D.get_collision_mask

PhysicsDirectBodyState2D.get_collision_mask

Attributes

final def getConstantForce(): Vector2

PhysicsDirectBodyState2D.get_constant_force

PhysicsDirectBodyState2D.get_constant_force

Attributes

final def getConstantTorque(): Double

PhysicsDirectBodyState2D.get_constant_torque

PhysicsDirectBodyState2D.get_constant_torque

Attributes

final def getContactColliderId(contact_idx: Long): Long

PhysicsDirectBodyState2D.get_contact_collider_id

PhysicsDirectBodyState2D.get_contact_collider_id

Attributes

final def getContactColliderObject(contact_idx: Long): Object

PhysicsDirectBodyState2D.get_contact_collider_object

PhysicsDirectBodyState2D.get_contact_collider_object

Attributes

final def getContactColliderPosition(contact_idx: Long): Vector2

PhysicsDirectBodyState2D.get_contact_collider_position

PhysicsDirectBodyState2D.get_contact_collider_position

Attributes

final def getContactColliderShape(contact_idx: Long): Long

PhysicsDirectBodyState2D.get_contact_collider_shape

PhysicsDirectBodyState2D.get_contact_collider_shape

Attributes

final def getContactColliderVelocityAtPosition(contact_idx: Long): Vector2

PhysicsDirectBodyState2D.get_contact_collider_velocity_at_position

PhysicsDirectBodyState2D.get_contact_collider_velocity_at_position

Attributes

final def getContactCount(): Long

PhysicsDirectBodyState2D.get_contact_count

PhysicsDirectBodyState2D.get_contact_count

Attributes

final def getContactImpulse(contact_idx: Long): Vector2

PhysicsDirectBodyState2D.get_contact_impulse

PhysicsDirectBodyState2D.get_contact_impulse

Attributes

final def getContactLocalNormal(contact_idx: Long): Vector2

PhysicsDirectBodyState2D.get_contact_local_normal

PhysicsDirectBodyState2D.get_contact_local_normal

Attributes

final def getContactLocalPosition(contact_idx: Long): Vector2

PhysicsDirectBodyState2D.get_contact_local_position

PhysicsDirectBodyState2D.get_contact_local_position

Attributes

final def getContactLocalShape(contact_idx: Long): Long

PhysicsDirectBodyState2D.get_contact_local_shape

PhysicsDirectBodyState2D.get_contact_local_shape

Attributes

final def getContactLocalVelocityAtPosition(contact_idx: Long): Vector2

PhysicsDirectBodyState2D.get_contact_local_velocity_at_position

PhysicsDirectBodyState2D.get_contact_local_velocity_at_position

Attributes

final def getInverseInertia(): Double

PhysicsDirectBodyState2D.get_inverse_inertia

PhysicsDirectBodyState2D.get_inverse_inertia

Attributes

final def getInverseMass(): Double

PhysicsDirectBodyState2D.get_inverse_mass

PhysicsDirectBodyState2D.get_inverse_mass

Attributes

final def getLinearVelocity(): Vector2

PhysicsDirectBodyState2D.get_linear_velocity

PhysicsDirectBodyState2D.get_linear_velocity

Attributes

PhysicsDirectBodyState2D.get_space_state

PhysicsDirectBodyState2D.get_space_state

Attributes

final def getStep(): Double

PhysicsDirectBodyState2D.get_step

PhysicsDirectBodyState2D.get_step

Attributes

final def getTotalAngularDamp(): Double

PhysicsDirectBodyState2D.get_total_angular_damp

PhysicsDirectBodyState2D.get_total_angular_damp

Attributes

final def getTotalGravity(): Vector2

PhysicsDirectBodyState2D.get_total_gravity

PhysicsDirectBodyState2D.get_total_gravity

Attributes

final def getTotalLinearDamp(): Double

PhysicsDirectBodyState2D.get_total_linear_damp

PhysicsDirectBodyState2D.get_total_linear_damp

Attributes

final def getTransform(): Transform2D

PhysicsDirectBodyState2D.get_transform

PhysicsDirectBodyState2D.get_transform

Attributes

final def getVelocityAtLocalPosition(local_position: Vector2): Vector2

PhysicsDirectBodyState2D.get_velocity_at_local_position

PhysicsDirectBodyState2D.get_velocity_at_local_position

Attributes

override def godotClassName: String

The Godot class name for this instance. Engine wrappers override with the baked literal; user classes fall back to their Scala simple name (which is how registration names them).

The Godot class name for this instance. Engine wrappers override with the baked literal; user classes fall back to their Scala simple name (which is how registration names them).

Attributes

Definition Classes
final def integrateForces(): Unit

PhysicsDirectBodyState2D.integrate_forces

PhysicsDirectBodyState2D.integrate_forces

Attributes

final def isSleeping(): Boolean

PhysicsDirectBodyState2D.is_sleeping

PhysicsDirectBodyState2D.is_sleeping

Attributes

final def setAngularVelocity(velocity: Double): Unit

PhysicsDirectBodyState2D.set_angular_velocity

PhysicsDirectBodyState2D.set_angular_velocity

Attributes

final def setCollisionLayer(layer: Long): Unit

PhysicsDirectBodyState2D.set_collision_layer

PhysicsDirectBodyState2D.set_collision_layer

Attributes

final def setCollisionMask(mask: Long): Unit

PhysicsDirectBodyState2D.set_collision_mask

PhysicsDirectBodyState2D.set_collision_mask

Attributes

final def setConstantForce(force: Vector2): Unit

PhysicsDirectBodyState2D.set_constant_force

PhysicsDirectBodyState2D.set_constant_force

Attributes

final def setConstantTorque(torque: Double): Unit

PhysicsDirectBodyState2D.set_constant_torque

PhysicsDirectBodyState2D.set_constant_torque

Attributes

final def setLinearVelocity(velocity: Vector2): Unit

PhysicsDirectBodyState2D.set_linear_velocity

PhysicsDirectBodyState2D.set_linear_velocity

Attributes

final def setSleepState(enabled: Boolean): Unit

PhysicsDirectBodyState2D.set_sleep_state

PhysicsDirectBodyState2D.set_sleep_state

Attributes

final def setTransform(transform: Transform2D): Unit

PhysicsDirectBodyState2D.set_transform

PhysicsDirectBodyState2D.set_transform

Attributes

Inherited methods

def _can_handle(obj: GodotObject): Boolean

EditorInspectorPlugin: can this plugin handle obj's inspector?

EditorInspectorPlugin: can this plugin handle obj's inspector?

Attributes

Inherited from:
GodotScriptClass
def _enter_tree(): Unit

EditorPlugin/Node: entered the (editor) tree.

EditorPlugin/Node: entered the (editor) tree.

Attributes

Inherited from:
GodotScriptClass
def _exit_tree(): Unit

EditorPlugin/Node: leaving the (editor) tree.

EditorPlugin/Node: leaving the (editor) tree.

Attributes

Inherited from:
GodotScriptClass
def _input(event: InputEvent): Unit

Called for every unhandled-or-not input event (Node._input).

Called for every unhandled-or-not input event (Node._input).

Attributes

Inherited from:
GodotScriptClass
def _parse_property(obj: GodotObject, varType: Long, name: String, hintType: Long, hintString: String, usage: Long, wide: Boolean): Boolean

EditorInspectorPlugin: inspect one property. Return true to take it over (after calling addPropertyEditor), false to let the default editor render.

EditorInspectorPlugin: inspect one property. Return true to take it over (after calling addPropertyEditor), false to let the default editor render.

Attributes

Inherited from:
GodotScriptClass
def _physics_process(delta: Double): Unit

Called every physics frame; delta is the fixed physics step.

Called every physics frame; delta is the fixed physics step.

Attributes

Inherited from:
GodotScriptClass
def _process(delta: Double): Unit

Called every rendered frame; delta is seconds since the last frame.

Called every rendered frame; delta is seconds since the last frame.

Attributes

Inherited from:
GodotScriptClass
def _ready(): Unit

Called when the node enters the scene tree and is ready.

Called when the node enters the scene tree and is ready.

Attributes

Inherited from:
GodotScriptClass
def _shortcut_input(event: InputEvent): Unit

Called for shortcut input before _unhandled_input (Node._shortcut_input).

Called for shortcut input before _unhandled_input (Node._shortcut_input).

Attributes

Inherited from:
GodotScriptClass
def _unhandled_input(event: InputEvent): Unit

Called for input not consumed by the UI (Node._unhandled_input).

Called for input not consumed by the UI (Node._unhandled_input).

Attributes

Inherited from:
GodotScriptClass
def _unhandled_key_input(event: InputEvent): Unit

Called for unhandled key input (Node._unhandled_key_input).

Called for unhandled key input (Node._unhandled_key_input).

Attributes

Inherited from:
GodotScriptClass
def _update_property(): Unit

EditorProperty: refresh the widget from the edited property's value.

EditorProperty: refresh the widget from the edited property's value.

Attributes

Inherited from:
GodotScriptClass
final def canTranslateMessages(): Boolean

Object.can_translate_messages

Object.can_translate_messages

Attributes

Inherited from:
Object
final def cancelFree(): Unit

Object.cancel_free

Object.cancel_free

Attributes

Inherited from:
Object
def cast[U <: GodotScriptClass](using meta: ClassMeta[U]): U

Cast to a (super- or sub-) class U. Returns null if the object is not actually a U. Uses object_cast_to with U's class tag — a real engine type check, not a Scala cast.

Cast to a (super- or sub-) class U. Returns null if the object is not actually a U. Uses object_cast_to with U's class tag — a real engine type check, not a Scala cast.

Attributes

Inherited from:
GodotScriptClass
def free(): Unit

Free a manually-managed object via object_destroy. No-op for reference-counted objects — use unref for those. The wrapper is dead afterwards: calling an engine method on it throws.

Free a manually-managed object via object_destroy. No-op for reference-counted objects — use unref for those. The wrapper is dead afterwards: calling an engine method on it throws.

Attributes

Inherited from:
GodotScriptClass
final def getInstanceId(): Long

Object.get_instance_id

Object.get_instance_id

Attributes

Inherited from:
Object
final def getMethodArgumentCount(method: StringName): Long

Object.get_method_argument_count

Object.get_method_argument_count

Attributes

Inherited from:
Object

Object.get_translation_domain

Object.get_translation_domain

Attributes

Inherited from:
Object
final def hasConnections(signal: StringName): Boolean

Object.has_connections

Object.has_connections

Attributes

Inherited from:
Object
final def hasMeta(name: StringName): Boolean

Object.has_meta

Object.has_meta

Attributes

Inherited from:
Object
final def hasMethod(method: StringName): Boolean

Object.has_method

Object.has_method

Attributes

Inherited from:
Object
final def hasSignal(signal: StringName): Boolean

Object.has_signal

Object.has_signal

Attributes

Inherited from:
Object
final def hasUserSignal(signal: StringName): Boolean

Object.has_user_signal

Object.has_user_signal

Attributes

Inherited from:
Object
final def hostObject: GodotObject

The engine-side object handle for this instance.

The engine-side object handle for this instance.

Attributes

Inherited from:
GodotScriptClass
final def instanceId: InstanceId

This object's stable Godot InstanceId (the null sentinel if unbound). Mirrors Object.get_instance_id, but typed — pass it to APIs that key off a node's identity.

This object's stable Godot InstanceId (the null sentinel if unbound). Mirrors Object.get_instance_id, but typed — pass it to APIs that key off a node's identity.

Attributes

Inherited from:
GodotScriptClass
final def isBlockingSignals(): Boolean

Object.is_blocking_signals

Object.is_blocking_signals

Attributes

Inherited from:
Object
final def isClass(`class`: String): Boolean

Object.is_class

Object.is_class

Attributes

Inherited from:
Object
final def isQueuedForDeletion(): Boolean

Object.is_queued_for_deletion

Object.is_queued_for_deletion

Attributes

Inherited from:
Object
final def isRefCounted: Boolean

True if this object is reference-counted (RefCounted subtree, e.g. a Resource) vs manually-managed (Object/Node subtree). Drives the lifetime methods below.

True if this object is reference-counted (RefCounted subtree, e.g. a Resource) vs manually-managed (Object/Node subtree). Drives the lifetime methods below.

Attributes

Inherited from:
GodotScriptClass
def keep(): this.type

Keep a reference adopted inside Gd.scoped past the end of the block: the caller now owns it and releases it with unref. Returns this.

Keep a reference adopted inside Gd.scoped past the end of the block: the caller now owns it and releases it with unref. Returns this.

Attributes

Inherited from:
GodotScriptClass
final def notification(what: Long, reversed: Boolean): Unit

Object.notification

Object.notification

Attributes

Inherited from:
Object
final def notifyPropertyListChanged(): Unit

Object.notify_property_list_changed

Object.notify_property_list_changed

Attributes

Inherited from:
Object
final def propertyCanRevert(property: StringName): Boolean

Object.property_can_revert

Object.property_can_revert

Attributes

Inherited from:
Object
def refInc(): this.type

Take one more reference on a reference-counted object, owned by this wrapper until a matching unref. No-op for manually-managed objects (nodes). Returns this. (Named refInc rather than reference to avoid clashing with the generated RefCounted.reference(): Boolean method.)

Take one more reference on a reference-counted object, owned by this wrapper until a matching unref. No-op for manually-managed objects (nodes). Returns this. (Named refInc rather than reference to avoid clashing with the generated RefCounted.reference(): Boolean method.)

Attributes

Inherited from:
GodotScriptClass
final def removeMeta(name: StringName): Unit

Object.remove_meta

Object.remove_meta

Attributes

Inherited from:
Object
final def removeUserSignal(signal: StringName): Unit

Object.remove_user_signal

Object.remove_user_signal

Attributes

Inherited from:
Object
final def setBlockSignals(enable: Boolean): Unit

Object.set_block_signals

Object.set_block_signals

Attributes

Inherited from:
Object
final def setMessageTranslation(enable: Boolean): Unit

Object.set_message_translation

Object.set_message_translation

Attributes

Inherited from:
Object
final def setTranslationDomain(domain: StringName): Unit

Object.set_translation_domain

Object.set_translation_domain

Attributes

Inherited from:
Object
final def tr(message: StringName, context: StringName): String

Object.tr

Object.tr

Attributes

Inherited from:
Object
final def trN(message: StringName, plural_message: StringName, n: Long, context: StringName): String

Object.tr_n

Object.tr_n

Attributes

Inherited from:
Object
def unref(): Unit

Release one reference this wrapper owns (an engine Ref<T> return, Gd.create, or refInc), destroying the object if it was the last reference. Does nothing when the wrapper owns no reference, so a borrowed object can never be freed from under the engine.

Release one reference this wrapper owns (an engine Ref<T> return, Gd.create, or refInc), destroying the object if it was the last reference. Does nothing when the wrapper owns no reference, so a borrowed object can never be freed from under the engine.

Attributes

Inherited from:
GodotScriptClass
final def withHost(o: GDExtensionObjectPtr): this.type

Set the handle and return this (fluent, for wrapping fetched objects).

Set the handle and return this (fluent, for wrapping fetched objects).

Attributes

Inherited from:
GodotScriptClass