Generated wrapper for Godot's EditorInterface, extends Object.
Attributes
- Companion
- object
- Graph
-
- Supertypes
Members list
Value members
Concrete methods
EditorInterface.add_root_node
EditorInterface.add_root_node
Attributes
EditorInterface.close_scene
EditorInterface.close_scene
Attributes
EditorInterface.edit_resource
EditorInterface.edit_resource
Attributes
EditorInterface.edit_script
EditorInterface.edit_script
Attributes
EditorInterface.get_base_control
EditorInterface.get_base_control
Attributes
EditorInterface.get_command_palette
EditorInterface.get_command_palette
Attributes
EditorInterface.get_current_directory
EditorInterface.get_current_directory
Attributes
EditorInterface.get_current_feature_profile
EditorInterface.get_current_feature_profile
Attributes
EditorInterface.get_current_path
EditorInterface.get_current_path
Attributes
EditorInterface.get_edited_scene_root
EditorInterface.get_edited_scene_root
Attributes
EditorInterface.get_editor_language
EditorInterface.get_editor_language
Attributes
EditorInterface.get_editor_main_screen
EditorInterface.get_editor_main_screen
Attributes
EditorInterface.get_editor_paths
EditorInterface.get_editor_paths
Attributes
EditorInterface.get_editor_scale
EditorInterface.get_editor_scale
Attributes
EditorInterface.get_editor_settings. Returns an owned reference: release it with unref() or inside Gd.scoped.
EditorInterface.get_editor_settings. Returns an owned reference: release it with unref() or inside Gd.scoped.
Attributes
EditorInterface.get_editor_theme. Returns an owned reference: release it with unref() or inside Gd.scoped.
EditorInterface.get_editor_theme. Returns an owned reference: release it with unref() or inside Gd.scoped.
Attributes
EditorInterface.get_editor_toaster
EditorInterface.get_editor_toaster
Attributes
EditorInterface.get_editor_undo_redo
EditorInterface.get_editor_undo_redo
Attributes
EditorInterface.get_editor_viewport_2d
EditorInterface.get_editor_viewport_2d
Attributes
EditorInterface.get_editor_viewport_3d
EditorInterface.get_editor_viewport_3d
Attributes
EditorInterface.get_file_system_dock
EditorInterface.get_file_system_dock
Attributes
EditorInterface.get_inspector
EditorInterface.get_inspector
Attributes
EditorInterface.get_node_3d_rotate_snap
EditorInterface.get_node_3d_rotate_snap
Attributes
EditorInterface.get_node_3d_scale_snap
EditorInterface.get_node_3d_scale_snap
Attributes
EditorInterface.get_node_3d_translate_snap
EditorInterface.get_node_3d_translate_snap
Attributes
EditorInterface.get_playing_scene
EditorInterface.get_playing_scene
Attributes
EditorInterface.get_resource_filesystem
EditorInterface.get_resource_filesystem
Attributes
EditorInterface.get_resource_previewer
EditorInterface.get_resource_previewer
Attributes
EditorInterface.get_script_editor
EditorInterface.get_script_editor
Attributes
EditorInterface.get_selection
EditorInterface.get_selection
Attributes
The Godot class name for this instance. Engine wrappers override with the baked literal; user classes fall back to their Scala simple name (which is how registration names them).
The Godot class name for this instance. Engine wrappers override with the baked literal; user classes fall back to their Scala simple name (which is how registration names them).
Attributes
- Definition Classes
EditorInterface.inspect_object
EditorInterface.inspect_object
Attributes
EditorInterface.is_distraction_free_mode_enabled
EditorInterface.is_distraction_free_mode_enabled
Attributes
EditorInterface.is_movie_maker_enabled
EditorInterface.is_movie_maker_enabled
Attributes
EditorInterface.is_multi_window_enabled
EditorInterface.is_multi_window_enabled
Attributes
EditorInterface.is_node_3d_snap_enabled
EditorInterface.is_node_3d_snap_enabled
Attributes
EditorInterface.is_object_edited
EditorInterface.is_object_edited
Attributes
EditorInterface.is_playing_scene
EditorInterface.is_playing_scene
Attributes
EditorInterface.is_plugin_enabled
EditorInterface.is_plugin_enabled
Attributes
EditorInterface.mark_scene_as_unsaved
EditorInterface.mark_scene_as_unsaved
Attributes
EditorInterface.open_scene_from_path
EditorInterface.open_scene_from_path
Attributes
EditorInterface.play_current_scene
EditorInterface.play_current_scene
Attributes
EditorInterface.play_custom_scene
EditorInterface.play_custom_scene
Attributes
EditorInterface.play_main_scene
EditorInterface.play_main_scene
Attributes
EditorInterface.popup_dialog
EditorInterface.popup_dialog
Attributes
EditorInterface.popup_dialog_centered
EditorInterface.popup_dialog_centered
Attributes
EditorInterface.popup_dialog_centered_clamped
EditorInterface.popup_dialog_centered_clamped
Attributes
EditorInterface.popup_dialog_centered_ratio
EditorInterface.popup_dialog_centered_ratio
Attributes
EditorInterface.reload_scene_from_path
EditorInterface.reload_scene_from_path
Attributes
EditorInterface.restart_editor
EditorInterface.restart_editor
Attributes
EditorInterface.save_all_scenes
EditorInterface.save_all_scenes
Attributes
EditorInterface.save_scene
EditorInterface.save_scene
Attributes
EditorInterface.save_scene_as
EditorInterface.save_scene_as
Attributes
EditorInterface.select_file
EditorInterface.select_file
Attributes
EditorInterface.set_current_feature_profile
EditorInterface.set_current_feature_profile
Attributes
EditorInterface.set_distraction_free_mode
EditorInterface.set_distraction_free_mode
Attributes
EditorInterface.set_main_screen_editor
EditorInterface.set_main_screen_editor
Attributes
EditorInterface.set_movie_maker_enabled
EditorInterface.set_movie_maker_enabled
Attributes
EditorInterface.set_object_edited
EditorInterface.set_object_edited
Attributes
EditorInterface.set_plugin_enabled
EditorInterface.set_plugin_enabled
Attributes
EditorInterface.stop_playing_scene
EditorInterface.stop_playing_scene
Attributes
Inherited methods
EditorInspectorPlugin: can this plugin handle obj's inspector?
EditorInspectorPlugin: can this plugin handle obj's inspector?
Attributes
- Inherited from:
- GodotScriptClass
EditorPlugin/Node: entered the (editor) tree.
EditorPlugin/Node: leaving the (editor) tree.
Called for every unhandled-or-not input event (Node._input).
Called for every unhandled-or-not input event (Node._input).
Attributes
- Inherited from:
- GodotScriptClass
EditorInspectorPlugin: inspect one property. Return true to take it over (after calling addPropertyEditor), false to let the default editor render.
EditorInspectorPlugin: inspect one property. Return true to take it over (after calling addPropertyEditor), false to let the default editor render.
Attributes
- Inherited from:
- GodotScriptClass
Called every physics frame; delta is the fixed physics step.
Called every physics frame; delta is the fixed physics step.
Attributes
- Inherited from:
- GodotScriptClass
Called every rendered frame; delta is seconds since the last frame.
Called every rendered frame; delta is seconds since the last frame.
Attributes
- Inherited from:
- GodotScriptClass
Called when the node enters the scene tree and is ready.
Called when the node enters the scene tree and is ready.
Attributes
- Inherited from:
- GodotScriptClass
Called for shortcut input before _unhandled_input (Node._shortcut_input).
Called for shortcut input before _unhandled_input (Node._shortcut_input).
Attributes
- Inherited from:
- GodotScriptClass
Called for input not consumed by the UI (Node._unhandled_input).
Called for input not consumed by the UI (Node._unhandled_input).
Attributes
- Inherited from:
- GodotScriptClass
Called for unhandled key input (Node._unhandled_key_input).
Called for unhandled key input (Node._unhandled_key_input).
Attributes
- Inherited from:
- GodotScriptClass
EditorProperty: refresh the widget from the edited property's value.
EditorProperty: refresh the widget from the edited property's value.
Attributes
- Inherited from:
- GodotScriptClass
Object.can_translate_messages
Object.cancel_free
Cast to a (super- or sub-) class U. Returns null if the object is not actually a U. Uses object_cast_to with U's class tag — a real engine type check, not a Scala cast.
Cast to a (super- or sub-) class U. Returns null if the object is not actually a U. Uses object_cast_to with U's class tag — a real engine type check, not a Scala cast.
Attributes
- Inherited from:
- GodotScriptClass
Free a manually-managed object via object_destroy. No-op for reference-counted objects — use unref for those. The wrapper is dead afterwards: calling an engine method on it throws.
Free a manually-managed object via object_destroy. No-op for reference-counted objects — use unref for those. The wrapper is dead afterwards: calling an engine method on it throws.
Attributes
- Inherited from:
- GodotScriptClass
Object.get_instance_id
Object.get_method_argument_count
Object.get_translation_domain
Object.has_connections
Object.has_meta
Object.has_method
Object.has_signal
Object.has_user_signal
The engine-side object handle for this instance.
This object's stable Godot InstanceId (the null sentinel if unbound). Mirrors Object.get_instance_id, but typed — pass it to APIs that key off a node's identity.
This object's stable Godot InstanceId (the null sentinel if unbound). Mirrors Object.get_instance_id, but typed — pass it to APIs that key off a node's identity.
Attributes
- Inherited from:
- GodotScriptClass
Object.is_blocking_signals
Object.is_class
Object.is_queued_for_deletion
True if this object is reference-counted (RefCounted subtree, e.g. a Resource) vs manually-managed (Object/Node subtree). Drives the lifetime methods below.
True if this object is reference-counted (RefCounted subtree, e.g. a Resource) vs manually-managed (Object/Node subtree). Drives the lifetime methods below.
Attributes
- Inherited from:
- GodotScriptClass
Keep a reference adopted inside Gd.scoped past the end of the block: the caller now owns it and releases it with unref. Returns this.
Keep a reference adopted inside Gd.scoped past the end of the block: the caller now owns it and releases it with unref. Returns this.
Attributes
- Inherited from:
- GodotScriptClass
Object.notification
Object.notify_property_list_changed
Object.property_can_revert
Take one more reference on a reference-counted object, owned by this wrapper until a matching unref. No-op for manually-managed objects (nodes). Returns this. (Named refInc rather than reference to avoid clashing with the generated RefCounted.reference(): Boolean method.)
Take one more reference on a reference-counted object, owned by this wrapper until a matching unref. No-op for manually-managed objects (nodes). Returns this. (Named refInc rather than reference to avoid clashing with the generated RefCounted.reference(): Boolean method.)
Attributes
- Inherited from:
- GodotScriptClass
Object.remove_meta
Object.remove_user_signal
Object.set_block_signals
Object.set_message_translation
Object.set_translation_domain
Object.tr
Object.tr_n
Release one reference this wrapper owns (an engine Ref<T> return, Gd.create, or refInc), destroying the object if it was the last reference. Does nothing when the wrapper owns no reference, so a borrowed object can never be freed from under the engine.
Release one reference this wrapper owns (an engine Ref<T> return, Gd.create, or refInc), destroying the object if it was the last reference. Does nothing when the wrapper owns no reference, so a borrowed object can never be freed from under the engine.
Attributes
- Inherited from:
- GodotScriptClass
Set the handle and return this (fluent, for wrapping fetched objects).
Set the handle and return this (fluent, for wrapping fetched objects).
Attributes
- Inherited from:
- GodotScriptClass