Generated wrapper for Godot's Input, extends Object.
Attributes
- Companion
- object
- Graph
-
- Supertypes
Members list
Value members
Concrete methods
Input.action_press
Input.action_press
Attributes
Input.action_release
Input.action_release
Attributes
Input.add_joy_mapping
Input.add_joy_mapping
Attributes
Input.flush_buffered_events
Input.flush_buffered_events
Attributes
Input.get_accelerometer
Input.get_accelerometer
Attributes
Input.get_action_raw_strength
Input.get_action_raw_strength
Attributes
Input.get_action_strength
Input.get_action_strength
Attributes
Input.get_axis
Input.get_axis
Attributes
Input.get_current_cursor_shape
Input.get_current_cursor_shape
Attributes
Input.get_gravity
Input.get_gravity
Attributes
Input.get_gyroscope
Input.get_gyroscope
Attributes
Input.get_joy_axis
Input.get_joy_axis
Attributes
Input.get_joy_guid
Input.get_joy_guid
Attributes
Input.get_joy_name
Input.get_joy_name
Attributes
Input.get_joy_vibration_duration
Input.get_joy_vibration_duration
Attributes
Input.get_joy_vibration_strength
Input.get_joy_vibration_strength
Attributes
Input.get_last_mouse_screen_velocity
Input.get_last_mouse_screen_velocity
Attributes
Input.get_last_mouse_velocity
Input.get_last_mouse_velocity
Attributes
Input.get_magnetometer
Input.get_magnetometer
Attributes
Input.get_mouse_button_mask
Input.get_mouse_button_mask
Attributes
Input.get_mouse_mode
Input.get_mouse_mode
Attributes
Input.get_vector
Input.get_vector
Attributes
The Godot class name for this instance. Engine wrappers override with the baked literal; user classes fall back to their Scala simple name (which is how registration names them).
The Godot class name for this instance. Engine wrappers override with the baked literal; user classes fall back to their Scala simple name (which is how registration names them).
Attributes
- Definition Classes
Input.has_joy_light
Input.has_joy_light
Attributes
Input.is_action_just_pressed
Input.is_action_just_pressed
Attributes
Input.is_action_just_pressed_by_event
Input.is_action_just_pressed_by_event
Attributes
Input.is_action_just_released
Input.is_action_just_released
Attributes
Input.is_action_just_released_by_event
Input.is_action_just_released_by_event
Attributes
Input.is_action_pressed
Input.is_action_pressed
Attributes
Input.is_anything_pressed
Input.is_anything_pressed
Attributes
Input.is_emulating_mouse_from_touch
Input.is_emulating_mouse_from_touch
Attributes
Input.is_emulating_touch_from_mouse
Input.is_emulating_touch_from_mouse
Attributes
Input.is_joy_button_pressed
Input.is_joy_button_pressed
Attributes
Input.is_joy_known
Input.is_joy_known
Attributes
Input.is_key_label_pressed
Input.is_key_label_pressed
Attributes
Input.is_key_pressed
Input.is_key_pressed
Attributes
Input.is_mouse_button_pressed
Input.is_mouse_button_pressed
Attributes
Input.is_physical_key_pressed
Input.is_physical_key_pressed
Attributes
Input.is_using_accumulated_input
Input.is_using_accumulated_input
Attributes
Input.parse_input_event
Input.parse_input_event
Attributes
Input.remove_joy_mapping
Input.remove_joy_mapping
Attributes
Input.set_accelerometer
Input.set_accelerometer
Attributes
Input.set_custom_mouse_cursor
Input.set_custom_mouse_cursor
Attributes
Input.set_default_cursor_shape
Input.set_default_cursor_shape
Attributes
Input.set_emulate_mouse_from_touch
Input.set_emulate_mouse_from_touch
Attributes
Input.set_emulate_touch_from_mouse
Input.set_emulate_touch_from_mouse
Attributes
Input.set_gravity
Input.set_gravity
Attributes
Input.set_gyroscope
Input.set_gyroscope
Attributes
Input.set_joy_light
Input.set_joy_light
Attributes
Input.set_magnetometer
Input.set_magnetometer
Attributes
Input.set_mouse_mode
Input.set_mouse_mode
Attributes
Input.set_use_accumulated_input
Input.set_use_accumulated_input
Attributes
Input.should_ignore_device
Input.should_ignore_device
Attributes
Input.start_joy_vibration
Input.start_joy_vibration
Attributes
Input.stop_joy_vibration
Input.stop_joy_vibration
Attributes
Input.vibrate_handheld
Input.vibrate_handheld
Attributes
Inherited methods
EditorInspectorPlugin: can this plugin handle obj's inspector?
EditorInspectorPlugin: can this plugin handle obj's inspector?
Attributes
- Inherited from:
- GodotScriptClass
EditorPlugin/Node: entered the (editor) tree.
EditorPlugin/Node: leaving the (editor) tree.
Called for every unhandled-or-not input event (Node._input).
Called for every unhandled-or-not input event (Node._input).
Attributes
- Inherited from:
- GodotScriptClass
EditorInspectorPlugin: inspect one property. Return true to take it over (after calling addPropertyEditor), false to let the default editor render.
EditorInspectorPlugin: inspect one property. Return true to take it over (after calling addPropertyEditor), false to let the default editor render.
Attributes
- Inherited from:
- GodotScriptClass
Called every physics frame; delta is the fixed physics step.
Called every physics frame; delta is the fixed physics step.
Attributes
- Inherited from:
- GodotScriptClass
Called every rendered frame; delta is seconds since the last frame.
Called every rendered frame; delta is seconds since the last frame.
Attributes
- Inherited from:
- GodotScriptClass
Called when the node enters the scene tree and is ready.
Called when the node enters the scene tree and is ready.
Attributes
- Inherited from:
- GodotScriptClass
Called for shortcut input before _unhandled_input (Node._shortcut_input).
Called for shortcut input before _unhandled_input (Node._shortcut_input).
Attributes
- Inherited from:
- GodotScriptClass
Called for input not consumed by the UI (Node._unhandled_input).
Called for input not consumed by the UI (Node._unhandled_input).
Attributes
- Inherited from:
- GodotScriptClass
Called for unhandled key input (Node._unhandled_key_input).
Called for unhandled key input (Node._unhandled_key_input).
Attributes
- Inherited from:
- GodotScriptClass
EditorProperty: refresh the widget from the edited property's value.
EditorProperty: refresh the widget from the edited property's value.
Attributes
- Inherited from:
- GodotScriptClass
Object.can_translate_messages
Object.cancel_free
Cast to a (super- or sub-) class U. Returns null if the object is not actually a U. Uses object_cast_to with U's class tag — a real engine type check, not a Scala cast.
Cast to a (super- or sub-) class U. Returns null if the object is not actually a U. Uses object_cast_to with U's class tag — a real engine type check, not a Scala cast.
Attributes
- Inherited from:
- GodotScriptClass
Free a manually-managed object via object_destroy. No-op for reference-counted objects — use unref for those. The wrapper is dead afterwards: calling an engine method on it throws.
Free a manually-managed object via object_destroy. No-op for reference-counted objects — use unref for those. The wrapper is dead afterwards: calling an engine method on it throws.
Attributes
- Inherited from:
- GodotScriptClass
Object.get_instance_id
Object.get_method_argument_count
Object.get_translation_domain
Object.has_connections
Object.has_meta
Object.has_method
Object.has_signal
Object.has_user_signal
The engine-side object handle for this instance.
This object's stable Godot InstanceId (the null sentinel if unbound). Mirrors Object.get_instance_id, but typed — pass it to APIs that key off a node's identity.
This object's stable Godot InstanceId (the null sentinel if unbound). Mirrors Object.get_instance_id, but typed — pass it to APIs that key off a node's identity.
Attributes
- Inherited from:
- GodotScriptClass
Object.is_blocking_signals
Object.is_class
Object.is_queued_for_deletion
True if this object is reference-counted (RefCounted subtree, e.g. a Resource) vs manually-managed (Object/Node subtree). Drives the lifetime methods below.
True if this object is reference-counted (RefCounted subtree, e.g. a Resource) vs manually-managed (Object/Node subtree). Drives the lifetime methods below.
Attributes
- Inherited from:
- GodotScriptClass
Keep a reference adopted inside Gd.scoped past the end of the block: the caller now owns it and releases it with unref. Returns this.
Keep a reference adopted inside Gd.scoped past the end of the block: the caller now owns it and releases it with unref. Returns this.
Attributes
- Inherited from:
- GodotScriptClass
Object.notification
Object.notify_property_list_changed
Object.property_can_revert
Take one more reference on a reference-counted object, owned by this wrapper until a matching unref. No-op for manually-managed objects (nodes). Returns this. (Named refInc rather than reference to avoid clashing with the generated RefCounted.reference(): Boolean method.)
Take one more reference on a reference-counted object, owned by this wrapper until a matching unref. No-op for manually-managed objects (nodes). Returns this. (Named refInc rather than reference to avoid clashing with the generated RefCounted.reference(): Boolean method.)
Attributes
- Inherited from:
- GodotScriptClass
Object.remove_meta
Object.remove_user_signal
Object.set_block_signals
Object.set_message_translation
Object.set_translation_domain
Object.tr
Object.tr_n
Release one reference this wrapper owns (an engine Ref<T> return, Gd.create, or refInc), destroying the object if it was the last reference. Does nothing when the wrapper owns no reference, so a borrowed object can never be freed from under the engine.
Release one reference this wrapper owns (an engine Ref<T> return, Gd.create, or refInc), destroying the object if it was the last reference. Does nothing when the wrapper owns no reference, so a borrowed object can never be freed from under the engine.
Attributes
- Inherited from:
- GodotScriptClass
Set the handle and return this (fluent, for wrapping fetched objects).
Set the handle and return this (fluent, for wrapping fetched objects).
Attributes
- Inherited from:
- GodotScriptClass