QuadMesh
Generated wrapper for Godot's QuadMesh, extends PlaneMesh.
Attributes
- Graph
-
- Supertypes
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class PlaneMeshclass PrimitiveMeshclass Meshclass Resourceclass RefCountedclass Objectclass GodotScriptClassclass Objecttrait Matchableclass AnyShow all
Members list
Value members
Concrete methods
The Godot class name for this instance. Engine wrappers override with the baked literal; user classes fall back to their Scala simple name (which is how registration names them).
The Godot class name for this instance. Engine wrappers override with the baked literal; user classes fall back to their Scala simple name (which is how registration names them).
Attributes
- Definition Classes
Inherited methods
EditorInspectorPlugin: can this plugin handle obj's inspector?
EditorInspectorPlugin: can this plugin handle obj's inspector?
Attributes
- Inherited from:
- GodotScriptClass
EditorPlugin/Node: entered the (editor) tree.
EditorPlugin/Node: leaving the (editor) tree.
Called for every unhandled-or-not input event (Node._input).
Called for every unhandled-or-not input event (Node._input).
Attributes
- Inherited from:
- GodotScriptClass
EditorInspectorPlugin: inspect one property. Return true to take it over (after calling addPropertyEditor), false to let the default editor render.
EditorInspectorPlugin: inspect one property. Return true to take it over (after calling addPropertyEditor), false to let the default editor render.
Attributes
- Inherited from:
- GodotScriptClass
Called every physics frame; delta is the fixed physics step.
Called every physics frame; delta is the fixed physics step.
Attributes
- Inherited from:
- GodotScriptClass
Called every rendered frame; delta is seconds since the last frame.
Called every rendered frame; delta is seconds since the last frame.
Attributes
- Inherited from:
- GodotScriptClass
Called when the node enters the scene tree and is ready.
Called when the node enters the scene tree and is ready.
Attributes
- Inherited from:
- GodotScriptClass
Called for shortcut input before _unhandled_input (Node._shortcut_input).
Called for shortcut input before _unhandled_input (Node._shortcut_input).
Attributes
- Inherited from:
- GodotScriptClass
Called for input not consumed by the UI (Node._unhandled_input).
Called for input not consumed by the UI (Node._unhandled_input).
Attributes
- Inherited from:
- GodotScriptClass
Called for unhandled key input (Node._unhandled_key_input).
Called for unhandled key input (Node._unhandled_key_input).
Attributes
- Inherited from:
- GodotScriptClass
EditorProperty: refresh the widget from the edited property's value.
EditorProperty: refresh the widget from the edited property's value.
Attributes
- Inherited from:
- GodotScriptClass
Object.can_translate_messages
Object.cancel_free
Cast to a (super- or sub-) class U. Returns null if the object is not actually a U. Uses object_cast_to with U's class tag — a real engine type check, not a Scala cast.
Cast to a (super- or sub-) class U. Returns null if the object is not actually a U. Uses object_cast_to with U's class tag — a real engine type check, not a Scala cast.
Attributes
- Inherited from:
- GodotScriptClass
Mesh.create_convex_shape. Returns an owned reference: release it with unref() or inside Gd.scoped.
Mesh.create_convex_shape. Returns an owned reference: release it with unref() or inside Gd.scoped.
Attributes
- Inherited from:
- Mesh
Mesh.create_outline. Returns an owned reference: release it with unref() or inside Gd.scoped.
Mesh.create_outline. Returns an owned reference: release it with unref() or inside Gd.scoped.
Attributes
- Inherited from:
- Mesh
Mesh.create_placeholder. Returns an owned reference: release it with unref() or inside Gd.scoped.
Mesh.create_placeholder. Returns an owned reference: release it with unref() or inside Gd.scoped.
Attributes
- Inherited from:
- Mesh
Mesh.create_trimesh_shape. Returns an owned reference: release it with unref() or inside Gd.scoped.
Mesh.create_trimesh_shape. Returns an owned reference: release it with unref() or inside Gd.scoped.
Attributes
- Inherited from:
- Mesh
Resource.duplicate. Returns an owned reference: release it with unref() or inside Gd.scoped.
Resource.duplicate. Returns an owned reference: release it with unref() or inside Gd.scoped.
Attributes
- Inherited from:
- Resource
Resource.duplicate_deep. Returns an owned reference: release it with unref() or inside Gd.scoped.
Resource.duplicate_deep. Returns an owned reference: release it with unref() or inside Gd.scoped.
Attributes
- Inherited from:
- Resource
Resource.emit_changed
Free a manually-managed object via object_destroy. No-op for reference-counted objects — use unref for those. The wrapper is dead afterwards: calling an engine method on it throws.
Free a manually-managed object via object_destroy. No-op for reference-counted objects — use unref for those. The wrapper is dead afterwards: calling an engine method on it throws.
Attributes
- Inherited from:
- GodotScriptClass
Mesh.generate_triangle_mesh. Returns an owned reference: release it with unref() or inside Gd.scoped.
Mesh.generate_triangle_mesh. Returns an owned reference: release it with unref() or inside Gd.scoped.
Attributes
- Inherited from:
- Mesh
PrimitiveMesh.get_add_uv2
PlaneMesh.get_center_offset
PrimitiveMesh.get_custom_aabb
PrimitiveMesh.get_flip_faces
Resource.get_id_for_path
Object.get_instance_id
Mesh.get_lightmap_size_hint
Resource.get_local_scene
PrimitiveMesh.get_material. Returns an owned reference: release it with unref() or inside Gd.scoped.
PrimitiveMesh.get_material. Returns an owned reference: release it with unref() or inside Gd.scoped.
Attributes
- Inherited from:
- PrimitiveMesh
Object.get_method_argument_count
PlaneMesh.get_orientation
RefCounted.get_reference_count
Resource.get_scene_unique_id
PlaneMesh.get_size
PlaneMesh.get_subdivide_depth
PlaneMesh.get_subdivide_width
Mesh.get_surface_count
Object.get_translation_domain
PrimitiveMesh.get_uv2_padding
Object.has_connections
Object.has_meta
Object.has_method
Object.has_signal
Object.has_user_signal
The engine-side object handle for this instance.
RefCounted.init_ref
This object's stable Godot InstanceId (the null sentinel if unbound). Mirrors Object.get_instance_id, but typed — pass it to APIs that key off a node's identity.
This object's stable Godot InstanceId (the null sentinel if unbound). Mirrors Object.get_instance_id, but typed — pass it to APIs that key off a node's identity.
Attributes
- Inherited from:
- GodotScriptClass
Object.is_blocking_signals
Resource.is_built_in
Object.is_class
Resource.is_local_to_scene
Object.is_queued_for_deletion
True if this object is reference-counted (RefCounted subtree, e.g. a Resource) vs manually-managed (Object/Node subtree). Drives the lifetime methods below.
True if this object is reference-counted (RefCounted subtree, e.g. a Resource) vs manually-managed (Object/Node subtree). Drives the lifetime methods below.
Attributes
- Inherited from:
- GodotScriptClass
Keep a reference adopted inside Gd.scoped past the end of the block: the caller now owns it and releases it with unref. Returns this.
Keep a reference adopted inside Gd.scoped past the end of the block: the caller now owns it and releases it with unref. Returns this.
Attributes
- Inherited from:
- GodotScriptClass
Object.notification
Object.notify_property_list_changed
Object.property_can_revert
Take one more reference on a reference-counted object, owned by this wrapper until a matching unref. No-op for manually-managed objects (nodes). Returns this. (Named refInc rather than reference to avoid clashing with the generated RefCounted.reference(): Boolean method.)
Take one more reference on a reference-counted object, owned by this wrapper until a matching unref. No-op for manually-managed objects (nodes). Returns this. (Named refInc rather than reference to avoid clashing with the generated RefCounted.reference(): Boolean method.)
Attributes
- Inherited from:
- GodotScriptClass
RefCounted.reference
Object.remove_meta
Object.remove_user_signal
PrimitiveMesh.request_update
Resource.reset_state
PrimitiveMesh.set_add_uv2
Object.set_block_signals
PlaneMesh.set_center_offset
PrimitiveMesh.set_custom_aabb
PrimitiveMesh.set_flip_faces
Resource.set_id_for_path
Mesh.set_lightmap_size_hint
Resource.set_local_to_scene
PrimitiveMesh.set_material
Object.set_message_translation
Resource.set_name
PlaneMesh.set_orientation
Resource.set_path
Resource.set_path_cache
Resource.set_scene_unique_id
PlaneMesh.set_size
PlaneMesh.set_subdivide_depth
PlaneMesh.set_subdivide_width
Object.set_translation_domain
PrimitiveMesh.set_uv2_padding
Resource.setup_local_to_scene
Mesh.surface_get_material. Returns an owned reference: release it with unref() or inside Gd.scoped.
Mesh.surface_get_material. Returns an owned reference: release it with unref() or inside Gd.scoped.
Attributes
- Inherited from:
- Mesh
Mesh.surface_set_material
Resource.take_over_path
Object.tr
Object.tr_n
Release one reference this wrapper owns (an engine Ref<T> return, Gd.create, or refInc), destroying the object if it was the last reference. Does nothing when the wrapper owns no reference, so a borrowed object can never be freed from under the engine.
Release one reference this wrapper owns (an engine Ref<T> return, Gd.create, or refInc), destroying the object if it was the last reference. Does nothing when the wrapper owns no reference, so a borrowed object can never be freed from under the engine.
Attributes
- Inherited from:
- GodotScriptClass
RefCounted.unreference
Set the handle and return this (fluent, for wrapping fetched objects).
Set the handle and return this (fluent, for wrapping fetched objects).
Attributes
- Inherited from:
- GodotScriptClass