Printing
gdext.api.Gd.Printing
object Printing
Routes log/diagnostic output into Godot's own Output and error consoles.
- print uses the engine
printutility — text lands in the editor Output panel / stdout, like GDScript'sprint(). - printError / printWarning use the GDExtension
print_error/print_warningcalls (error console, with source tag).
Safe to call before the interface is loaded (Godot.interface): they fall back to stdout/stderr so early-init messages are never lost.
Attributes
- Graph
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- Supertypes
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class Objecttrait Matchableclass Any
- Self type
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Printing.type
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