HingeJoint3D

gdext.classes.HingeJoint3D
See theHingeJoint3D companion object
abstract class HingeJoint3D extends Joint3D

Generated wrapper for Godot's HingeJoint3D, extends Joint3D.

Attributes

Companion
object
Graph
Supertypes
class Joint3D
class Node3D
class Node
class Object
class Object
trait Matchable
class Any
Show all

Members list

Value members

Concrete methods

final def getFlag(flag: Long): Boolean

HingeJoint3D.get_flag

HingeJoint3D.get_flag

Attributes

final def getParam(param: Long): Double

HingeJoint3D.get_param

HingeJoint3D.get_param

Attributes

override def godotClassName: String

The Godot class name for this instance. Engine wrappers override with the baked literal; user classes fall back to their Scala simple name (which is how registration names them).

The Godot class name for this instance. Engine wrappers override with the baked literal; user classes fall back to their Scala simple name (which is how registration names them).

Attributes

Definition Classes
final def setFlag(flag: Long, enabled: Boolean): Unit

HingeJoint3D.set_flag

HingeJoint3D.set_flag

Attributes

final def setParam(param: Long, value: Double): Unit

HingeJoint3D.set_param

HingeJoint3D.set_param

Attributes

Inherited methods

def _can_handle(obj: GodotObject): Boolean

EditorInspectorPlugin: can this plugin handle obj's inspector?

EditorInspectorPlugin: can this plugin handle obj's inspector?

Attributes

Inherited from:
GodotScriptClass
def _enter_tree(): Unit

EditorPlugin/Node: entered the (editor) tree.

EditorPlugin/Node: entered the (editor) tree.

Attributes

Inherited from:
GodotScriptClass
def _exit_tree(): Unit

EditorPlugin/Node: leaving the (editor) tree.

EditorPlugin/Node: leaving the (editor) tree.

Attributes

Inherited from:
GodotScriptClass
def _input(event: InputEvent): Unit

Called for every unhandled-or-not input event (Node._input).

Called for every unhandled-or-not input event (Node._input).

Attributes

Inherited from:
GodotScriptClass
def _parse_property(obj: GodotObject, varType: Long, name: String, hintType: Long, hintString: String, usage: Long, wide: Boolean): Boolean

EditorInspectorPlugin: inspect one property. Return true to take it over (after calling addPropertyEditor), false to let the default editor render.

EditorInspectorPlugin: inspect one property. Return true to take it over (after calling addPropertyEditor), false to let the default editor render.

Attributes

Inherited from:
GodotScriptClass
def _physics_process(delta: Double): Unit

Called every physics frame; delta is the fixed physics step.

Called every physics frame; delta is the fixed physics step.

Attributes

Inherited from:
GodotScriptClass
def _process(delta: Double): Unit

Called every rendered frame; delta is seconds since the last frame.

Called every rendered frame; delta is seconds since the last frame.

Attributes

Inherited from:
GodotScriptClass
def _ready(): Unit

Called when the node enters the scene tree and is ready.

Called when the node enters the scene tree and is ready.

Attributes

Inherited from:
GodotScriptClass
def _shortcut_input(event: InputEvent): Unit

Called for shortcut input before _unhandled_input (Node._shortcut_input).

Called for shortcut input before _unhandled_input (Node._shortcut_input).

Attributes

Inherited from:
GodotScriptClass
def _unhandled_input(event: InputEvent): Unit

Called for input not consumed by the UI (Node._unhandled_input).

Called for input not consumed by the UI (Node._unhandled_input).

Attributes

Inherited from:
GodotScriptClass
def _unhandled_key_input(event: InputEvent): Unit

Called for unhandled key input (Node._unhandled_key_input).

Called for unhandled key input (Node._unhandled_key_input).

Attributes

Inherited from:
GodotScriptClass
def _update_property(): Unit

EditorProperty: refresh the widget from the edited property's value.

EditorProperty: refresh the widget from the edited property's value.

Attributes

Inherited from:
GodotScriptClass
final def addChild(node: Node, force_readable_name: Boolean, internal: Long): Unit

Node.add_child

Node.add_child

Attributes

Inherited from:
Node
final def addGizmo(gizmo: Node3DGizmo): Unit

Node3D.add_gizmo

Node3D.add_gizmo

Attributes

Inherited from:
Node3D
final def addSibling(sibling: Node, force_readable_name: Boolean): Unit

Node.add_sibling

Node.add_sibling

Attributes

Inherited from:
Node
final def addToGroup(group: StringName, persistent: Boolean): Unit

Node.add_to_group

Node.add_to_group

Attributes

Inherited from:
Node
final def atr(message: String, context: StringName): String

Node.atr

Node.atr

Attributes

Inherited from:
Node
final def atrN(message: String, plural_message: StringName, n: Long, context: StringName): String

Node.atr_n

Node.atr_n

Attributes

Inherited from:
Node
final def canAutoTranslate(): Boolean

Node.can_auto_translate

Node.can_auto_translate

Attributes

Inherited from:
Node
final def canProcess(): Boolean

Node.can_process

Node.can_process

Attributes

Inherited from:
Node
final def canTranslateMessages(): Boolean

Object.can_translate_messages

Object.can_translate_messages

Attributes

Inherited from:
Object
final def cancelFree(): Unit

Object.cancel_free

Object.cancel_free

Attributes

Inherited from:
Object
def cast[U <: GodotScriptClass](using meta: ClassMeta[U]): U

Cast to a (super- or sub-) class U. Returns null if the object is not actually a U. Uses object_cast_to with U's class tag — a real engine type check, not a Scala cast.

Cast to a (super- or sub-) class U. Returns null if the object is not actually a U. Uses object_cast_to with U's class tag — a real engine type check, not a Scala cast.

Attributes

Inherited from:
GodotScriptClass
final def clearGizmos(): Unit

Node3D.clear_gizmos

Node3D.clear_gizmos

Attributes

Inherited from:
Node3D
final def clearSubgizmoSelection(): Unit

Node3D.clear_subgizmo_selection

Node3D.clear_subgizmo_selection

Attributes

Inherited from:
Node3D
final def createTween(): Tween

Node.create_tween. Returns an owned reference: release it with unref() or inside Gd.scoped.

Node.create_tween. Returns an owned reference: release it with unref() or inside Gd.scoped.

Attributes

Inherited from:
Node
final def duplicate(flags: Long): Node

Node.duplicate

Node.duplicate

Attributes

Inherited from:
Node
final def findChild(pattern: String, recursive: Boolean, owned: Boolean): Node

Node.find_child

Node.find_child

Attributes

Inherited from:
Node
final def findParent(pattern: String): Node

Node.find_parent

Node.find_parent

Attributes

Inherited from:
Node
final def forceUpdateTransform(): Unit

Node3D.force_update_transform

Node3D.force_update_transform

Attributes

Inherited from:
Node3D
def free(): Unit

Free a manually-managed object via object_destroy. No-op for reference-counted objects — use unref for those. The wrapper is dead afterwards: calling an engine method on it throws.

Free a manually-managed object via object_destroy. No-op for reference-counted objects — use unref for those. The wrapper is dead afterwards: calling an engine method on it throws.

Attributes

Inherited from:
GodotScriptClass
final def getAutoTranslateMode(): Long

Node.get_auto_translate_mode

Node.get_auto_translate_mode

Attributes

Inherited from:
Node
final def getBasis(): Basis

Node3D.get_basis

Node3D.get_basis

Attributes

Inherited from:
Node3D
final def getChild(idx: Long, include_internal: Boolean): Node

Node.get_child

Node.get_child

Attributes

Inherited from:
Node
final def getChildCount(include_internal: Boolean): Long

Node.get_child_count

Node.get_child_count

Attributes

Inherited from:
Node
final def getEditorDescription(): String

Node.get_editor_description

Node.get_editor_description

Attributes

Inherited from:
Node
final def getExcludeNodesFromCollision(): Boolean

Joint3D.get_exclude_nodes_from_collision

Joint3D.get_exclude_nodes_from_collision

Attributes

Inherited from:
Joint3D
final def getGlobalBasis(): Basis

Node3D.get_global_basis

Node3D.get_global_basis

Attributes

Inherited from:
Node3D
final def getGlobalPosition(): Vector3

Node3D.get_global_position

Node3D.get_global_position

Attributes

Inherited from:
Node3D
final def getGlobalRotation(): Vector3

Node3D.get_global_rotation

Node3D.get_global_rotation

Attributes

Inherited from:
Node3D

Node3D.get_global_rotation_degrees

Node3D.get_global_rotation_degrees

Attributes

Inherited from:
Node3D

Node3D.get_global_transform

Node3D.get_global_transform

Attributes

Inherited from:
Node3D

Node3D.get_global_transform_interpolated

Node3D.get_global_transform_interpolated

Attributes

Inherited from:
Node3D
final def getIndex(include_internal: Boolean): Long

Node.get_index

Node.get_index

Attributes

Inherited from:
Node
final def getInstanceId(): Long

Object.get_instance_id

Object.get_instance_id

Attributes

Inherited from:
Object

Node.get_last_exclusive_window

Node.get_last_exclusive_window

Attributes

Inherited from:
Node
final def getMethodArgumentCount(method: StringName): Long

Object.get_method_argument_count

Object.get_method_argument_count

Attributes

Inherited from:
Object

Node.get_multiplayer. Returns an owned reference: release it with unref() or inside Gd.scoped.

Node.get_multiplayer. Returns an owned reference: release it with unref() or inside Gd.scoped.

Attributes

Inherited from:
Node
final def getMultiplayerAuthority(): Long

Node.get_multiplayer_authority

Node.get_multiplayer_authority

Attributes

Inherited from:
Node
final def getName(): StringName

Node.get_name

Node.get_name

Attributes

Inherited from:
Node
final def getOwner(): Node

Node.get_owner

Node.get_owner

Attributes

Inherited from:
Node
final def getParent(): Node

Node.get_parent

Node.get_parent

Attributes

Inherited from:
Node
final def getParentNode3d(): Node3D

Node3D.get_parent_node_3d

Node3D.get_parent_node_3d

Attributes

Inherited from:
Node3D
final def getPhysicsInterpolationMode(): Long

Node.get_physics_interpolation_mode

Node.get_physics_interpolation_mode

Attributes

Inherited from:
Node
final def getPhysicsProcessDeltaTime(): Double

Node.get_physics_process_delta_time

Node.get_physics_process_delta_time

Attributes

Inherited from:
Node
final def getPhysicsProcessPriority(): Long

Node.get_physics_process_priority

Node.get_physics_process_priority

Attributes

Inherited from:
Node
final def getPosition(): Vector3

Node3D.get_position

Node3D.get_position

Attributes

Inherited from:
Node3D
final def getProcessDeltaTime(): Double

Node.get_process_delta_time

Node.get_process_delta_time

Attributes

Inherited from:
Node
final def getProcessMode(): Long

Node.get_process_mode

Node.get_process_mode

Attributes

Inherited from:
Node
final def getProcessPriority(): Long

Node.get_process_priority

Node.get_process_priority

Attributes

Inherited from:
Node
final def getProcessThreadGroup(): Long

Node.get_process_thread_group

Node.get_process_thread_group

Attributes

Inherited from:
Node
final def getProcessThreadGroupOrder(): Long

Node.get_process_thread_group_order

Node.get_process_thread_group_order

Attributes

Inherited from:
Node
final def getProcessThreadMessages(): Long

Node.get_process_thread_messages

Node.get_process_thread_messages

Attributes

Inherited from:
Node
final def getQuaternion(): Quaternion

Node3D.get_quaternion

Node3D.get_quaternion

Attributes

Inherited from:
Node3D
final def getRotation(): Vector3

Node3D.get_rotation

Node3D.get_rotation

Attributes

Inherited from:
Node3D

Node3D.get_rotation_degrees

Node3D.get_rotation_degrees

Attributes

Inherited from:
Node3D
final def getRotationEditMode(): Long

Node3D.get_rotation_edit_mode

Node3D.get_rotation_edit_mode

Attributes

Inherited from:
Node3D
final def getRotationOrder(): Long

Node3D.get_rotation_order

Node3D.get_rotation_order

Attributes

Inherited from:
Node3D
final def getScale(): Vector3

Node3D.get_scale

Node3D.get_scale

Attributes

Inherited from:
Node3D
final def getSceneFilePath(): String

Node.get_scene_file_path

Node.get_scene_file_path

Attributes

Inherited from:
Node
final def getSceneInstanceLoadPlaceholder(): Boolean

Node.get_scene_instance_load_placeholder

Node.get_scene_instance_load_placeholder

Attributes

Inherited from:
Node
final def getSolverPriority(): Long

Joint3D.get_solver_priority

Joint3D.get_solver_priority

Attributes

Inherited from:
Joint3D
final def getTransform(): Transform3D

Node3D.get_transform

Node3D.get_transform

Attributes

Inherited from:
Node3D

Object.get_translation_domain

Object.get_translation_domain

Attributes

Inherited from:
Object
final def getTree(): SceneTree

Node.get_tree

Node.get_tree

Attributes

Inherited from:
Node
final def getTreeString(): String

Node.get_tree_string

Node.get_tree_string

Attributes

Inherited from:
Node
final def getTreeStringPretty(): String

Node.get_tree_string_pretty

Node.get_tree_string_pretty

Attributes

Inherited from:
Node
final def getViewport(): Viewport

Node.get_viewport

Node.get_viewport

Attributes

Inherited from:
Node
final def getWindow(): Window

Node.get_window

Node.get_window

Attributes

Inherited from:
Node
final def getWorld3d(): World3D

Node3D.get_world_3d. Returns an owned reference: release it with unref() or inside Gd.scoped.

Node3D.get_world_3d. Returns an owned reference: release it with unref() or inside Gd.scoped.

Attributes

Inherited from:
Node3D
final def globalRotate(axis: Vector3, angle: Double): Unit

Node3D.global_rotate

Node3D.global_rotate

Attributes

Inherited from:
Node3D
final def globalScale(scale: Vector3): Unit

Node3D.global_scale

Node3D.global_scale

Attributes

Inherited from:
Node3D
final def globalTranslate(offset: Vector3): Unit

Node3D.global_translate

Node3D.global_translate

Attributes

Inherited from:
Node3D
final def hasConnections(signal: StringName): Boolean

Object.has_connections

Object.has_connections

Attributes

Inherited from:
Object
final def hasMeta(name: StringName): Boolean

Object.has_meta

Object.has_meta

Attributes

Inherited from:
Object
final def hasMethod(method: StringName): Boolean

Object.has_method

Object.has_method

Attributes

Inherited from:
Object
final def hasSignal(signal: StringName): Boolean

Object.has_signal

Object.has_signal

Attributes

Inherited from:
Object
final def hasUserSignal(signal: StringName): Boolean

Object.has_user_signal

Object.has_user_signal

Attributes

Inherited from:
Object
final def hide(): Unit

Node3D.hide

Node3D.hide

Attributes

Inherited from:
Node3D
final def hostObject: GodotObject

The engine-side object handle for this instance.

The engine-side object handle for this instance.

Attributes

Inherited from:
GodotScriptClass
final def instanceId: InstanceId

This object's stable Godot InstanceId (the null sentinel if unbound). Mirrors Object.get_instance_id, but typed — pass it to APIs that key off a node's identity.

This object's stable Godot InstanceId (the null sentinel if unbound). Mirrors Object.get_instance_id, but typed — pass it to APIs that key off a node's identity.

Attributes

Inherited from:
GodotScriptClass
final def isAncestorOf(node: Node): Boolean

Node.is_ancestor_of

Node.is_ancestor_of

Attributes

Inherited from:
Node
final def isBlockingSignals(): Boolean

Object.is_blocking_signals

Object.is_blocking_signals

Attributes

Inherited from:
Object
final def isClass(`class`: String): Boolean

Object.is_class

Object.is_class

Attributes

Inherited from:
Object
final def isDisplayedFolded(): Boolean

Node.is_displayed_folded

Node.is_displayed_folded

Attributes

Inherited from:
Node
final def isEditableInstance(node: Node): Boolean

Node.is_editable_instance

Node.is_editable_instance

Attributes

Inherited from:
Node
final def isGreaterThan(node: Node): Boolean

Node.is_greater_than

Node.is_greater_than

Attributes

Inherited from:
Node
final def isInGroup(group: StringName): Boolean

Node.is_in_group

Node.is_in_group

Attributes

Inherited from:
Node
final def isInsideTree(): Boolean

Node.is_inside_tree

Node.is_inside_tree

Attributes

Inherited from:
Node

Node3D.is_local_transform_notification_enabled

Node3D.is_local_transform_notification_enabled

Attributes

Inherited from:
Node3D
final def isMultiplayerAuthority(): Boolean

Node.is_multiplayer_authority

Node.is_multiplayer_authority

Attributes

Inherited from:
Node
final def isNodeReady(): Boolean

Node.is_node_ready

Node.is_node_ready

Attributes

Inherited from:
Node
final def isPartOfEditedScene(): Boolean

Node.is_part_of_edited_scene

Node.is_part_of_edited_scene

Attributes

Inherited from:
Node
final def isPhysicsInterpolated(): Boolean

Node.is_physics_interpolated

Node.is_physics_interpolated

Attributes

Inherited from:
Node
final def isPhysicsInterpolatedAndEnabled(): Boolean

Node.is_physics_interpolated_and_enabled

Node.is_physics_interpolated_and_enabled

Attributes

Inherited from:
Node
final def isPhysicsProcessing(): Boolean

Node.is_physics_processing

Node.is_physics_processing

Attributes

Inherited from:
Node
final def isPhysicsProcessingInternal(): Boolean

Node.is_physics_processing_internal

Node.is_physics_processing_internal

Attributes

Inherited from:
Node
final def isProcessing(): Boolean

Node.is_processing

Node.is_processing

Attributes

Inherited from:
Node
final def isProcessingInput(): Boolean

Node.is_processing_input

Node.is_processing_input

Attributes

Inherited from:
Node
final def isProcessingInternal(): Boolean

Node.is_processing_internal

Node.is_processing_internal

Attributes

Inherited from:
Node
final def isProcessingShortcutInput(): Boolean

Node.is_processing_shortcut_input

Node.is_processing_shortcut_input

Attributes

Inherited from:
Node
final def isProcessingUnhandledInput(): Boolean

Node.is_processing_unhandled_input

Node.is_processing_unhandled_input

Attributes

Inherited from:
Node
final def isProcessingUnhandledKeyInput(): Boolean

Node.is_processing_unhandled_key_input

Node.is_processing_unhandled_key_input

Attributes

Inherited from:
Node
final def isQueuedForDeletion(): Boolean

Object.is_queued_for_deletion

Object.is_queued_for_deletion

Attributes

Inherited from:
Object
final def isRefCounted: Boolean

True if this object is reference-counted (RefCounted subtree, e.g. a Resource) vs manually-managed (Object/Node subtree). Drives the lifetime methods below.

True if this object is reference-counted (RefCounted subtree, e.g. a Resource) vs manually-managed (Object/Node subtree). Drives the lifetime methods below.

Attributes

Inherited from:
GodotScriptClass
final def isScaleDisabled(): Boolean

Node3D.is_scale_disabled

Node3D.is_scale_disabled

Attributes

Inherited from:
Node3D
final def isSetAsTopLevel(): Boolean

Node3D.is_set_as_top_level

Node3D.is_set_as_top_level

Attributes

Inherited from:
Node3D
final def isTransformNotificationEnabled(): Boolean

Node3D.is_transform_notification_enabled

Node3D.is_transform_notification_enabled

Attributes

Inherited from:
Node3D
final def isUniqueNameInOwner(): Boolean

Node.is_unique_name_in_owner

Node.is_unique_name_in_owner

Attributes

Inherited from:
Node
final def isVisible(): Boolean

Node3D.is_visible

Node3D.is_visible

Attributes

Inherited from:
Node3D
final def isVisibleInTree(): Boolean

Node3D.is_visible_in_tree

Node3D.is_visible_in_tree

Attributes

Inherited from:
Node3D
def keep(): this.type

Keep a reference adopted inside Gd.scoped past the end of the block: the caller now owns it and releases it with unref. Returns this.

Keep a reference adopted inside Gd.scoped past the end of the block: the caller now owns it and releases it with unref. Returns this.

Attributes

Inherited from:
GodotScriptClass
final def lookAt(target: Vector3, up: Vector3, use_model_front: Boolean): Unit

Node3D.look_at

Node3D.look_at

Attributes

Inherited from:
Node3D
final def lookAtFromPosition(position: Vector3, target: Vector3, up: Vector3, use_model_front: Boolean): Unit

Node3D.look_at_from_position

Node3D.look_at_from_position

Attributes

Inherited from:
Node3D
final def moveChild(child_node: Node, to_index: Long): Unit

Node.move_child

Node.move_child

Attributes

Inherited from:
Node
final def notification(what: Long, reversed: Boolean): Unit

Object.notification

Object.notification

Attributes

Inherited from:
Object
final def notifyDeferredThreadGroup(what: Long): Unit

Node.notify_deferred_thread_group

Node.notify_deferred_thread_group

Attributes

Inherited from:
Node
final def notifyPropertyListChanged(): Unit

Object.notify_property_list_changed

Object.notify_property_list_changed

Attributes

Inherited from:
Object
final def notifyThreadSafe(what: Long): Unit

Node.notify_thread_safe

Node.notify_thread_safe

Attributes

Inherited from:
Node
final def orthonormalize(): Unit

Node3D.orthonormalize

Node3D.orthonormalize

Attributes

Inherited from:
Node3D
final def printTree(): Unit

Node.print_tree

Node.print_tree

Attributes

Inherited from:
Node
final def printTreePretty(): Unit

Node.print_tree_pretty

Node.print_tree_pretty

Attributes

Inherited from:
Node
final def propagateNotification(what: Long): Unit

Node.propagate_notification

Node.propagate_notification

Attributes

Inherited from:
Node
final def propertyCanRevert(property: StringName): Boolean

Object.property_can_revert

Object.property_can_revert

Attributes

Inherited from:
Object
final def queueAccessibilityUpdate(): Unit

Node.queue_accessibility_update

Node.queue_accessibility_update

Attributes

Inherited from:
Node
final def queueFree(): Unit

Node.queue_free

Node.queue_free

Attributes

Inherited from:
Node
def refInc(): this.type

Take one more reference on a reference-counted object, owned by this wrapper until a matching unref. No-op for manually-managed objects (nodes). Returns this. (Named refInc rather than reference to avoid clashing with the generated RefCounted.reference(): Boolean method.)

Take one more reference on a reference-counted object, owned by this wrapper until a matching unref. No-op for manually-managed objects (nodes). Returns this. (Named refInc rather than reference to avoid clashing with the generated RefCounted.reference(): Boolean method.)

Attributes

Inherited from:
GodotScriptClass
final def removeChild(node: Node): Unit

Node.remove_child

Node.remove_child

Attributes

Inherited from:
Node
final def removeFromGroup(group: StringName): Unit

Node.remove_from_group

Node.remove_from_group

Attributes

Inherited from:
Node
final def removeMeta(name: StringName): Unit

Object.remove_meta

Object.remove_meta

Attributes

Inherited from:
Object
final def removeUserSignal(signal: StringName): Unit

Object.remove_user_signal

Object.remove_user_signal

Attributes

Inherited from:
Object
final def reparent(new_parent: Node, keep_global_transform: Boolean): Unit

Node.reparent

Node.reparent

Attributes

Inherited from:
Node
final def replaceBy(node: Node, keep_groups: Boolean): Unit

Node.replace_by

Node.replace_by

Attributes

Inherited from:
Node
final def requestReady(): Unit

Node.request_ready

Node.request_ready

Attributes

Inherited from:
Node
final def resetPhysicsInterpolation(): Unit

Node.reset_physics_interpolation

Node.reset_physics_interpolation

Attributes

Inherited from:
Node
final def rotate(axis: Vector3, angle: Double): Unit

Node3D.rotate

Node3D.rotate

Attributes

Inherited from:
Node3D
final def rotateObjectLocal(axis: Vector3, angle: Double): Unit

Node3D.rotate_object_local

Node3D.rotate_object_local

Attributes

Inherited from:
Node3D
final def rotateX(angle: Double): Unit

Node3D.rotate_x

Node3D.rotate_x

Attributes

Inherited from:
Node3D
final def rotateY(angle: Double): Unit

Node3D.rotate_y

Node3D.rotate_y

Attributes

Inherited from:
Node3D
final def rotateZ(angle: Double): Unit

Node3D.rotate_z

Node3D.rotate_z

Attributes

Inherited from:
Node3D
final def scaleObjectLocal(scale: Vector3): Unit

Node3D.scale_object_local

Node3D.scale_object_local

Attributes

Inherited from:
Node3D
final def setAsTopLevel(enable: Boolean): Unit

Node3D.set_as_top_level

Node3D.set_as_top_level

Attributes

Inherited from:
Node3D
final def setAutoTranslateMode(mode: Long): Unit

Node.set_auto_translate_mode

Node.set_auto_translate_mode

Attributes

Inherited from:
Node
final def setBasis(basis: Basis): Unit

Node3D.set_basis

Node3D.set_basis

Attributes

Inherited from:
Node3D
final def setBlockSignals(enable: Boolean): Unit

Object.set_block_signals

Object.set_block_signals

Attributes

Inherited from:
Object
final def setDisableScale(disable: Boolean): Unit

Node3D.set_disable_scale

Node3D.set_disable_scale

Attributes

Inherited from:
Node3D
final def setDisplayFolded(fold: Boolean): Unit

Node.set_display_folded

Node.set_display_folded

Attributes

Inherited from:
Node
final def setEditableInstance(node: Node, is_editable: Boolean): Unit

Node.set_editable_instance

Node.set_editable_instance

Attributes

Inherited from:
Node
final def setEditorDescription(editor_description: String): Unit

Node.set_editor_description

Node.set_editor_description

Attributes

Inherited from:
Node
final def setExcludeNodesFromCollision(enable: Boolean): Unit

Joint3D.set_exclude_nodes_from_collision

Joint3D.set_exclude_nodes_from_collision

Attributes

Inherited from:
Joint3D
final def setGlobalBasis(basis: Basis): Unit

Node3D.set_global_basis

Node3D.set_global_basis

Attributes

Inherited from:
Node3D
final def setGlobalPosition(position: Vector3): Unit

Node3D.set_global_position

Node3D.set_global_position

Attributes

Inherited from:
Node3D
final def setGlobalRotation(euler_radians: Vector3): Unit

Node3D.set_global_rotation

Node3D.set_global_rotation

Attributes

Inherited from:
Node3D
final def setGlobalRotationDegrees(euler_degrees: Vector3): Unit

Node3D.set_global_rotation_degrees

Node3D.set_global_rotation_degrees

Attributes

Inherited from:
Node3D
final def setGlobalTransform(global: Transform3D): Unit

Node3D.set_global_transform

Node3D.set_global_transform

Attributes

Inherited from:
Node3D
final def setIdentity(): Unit

Node3D.set_identity

Node3D.set_identity

Attributes

Inherited from:
Node3D
final def setIgnoreTransformNotification(enabled: Boolean): Unit

Node3D.set_ignore_transform_notification

Node3D.set_ignore_transform_notification

Attributes

Inherited from:
Node3D
final def setMessageTranslation(enable: Boolean): Unit

Object.set_message_translation

Object.set_message_translation

Attributes

Inherited from:
Object
final def setMultiplayerAuthority(id: Long, recursive: Boolean): Unit

Node.set_multiplayer_authority

Node.set_multiplayer_authority

Attributes

Inherited from:
Node
final def setName(name: StringName): Unit

Node.set_name

Node.set_name

Attributes

Inherited from:
Node
final def setNotifyLocalTransform(enable: Boolean): Unit

Node3D.set_notify_local_transform

Node3D.set_notify_local_transform

Attributes

Inherited from:
Node3D
final def setNotifyTransform(enable: Boolean): Unit

Node3D.set_notify_transform

Node3D.set_notify_transform

Attributes

Inherited from:
Node3D
final def setOwner(owner: Node): Unit

Node.set_owner

Node.set_owner

Attributes

Inherited from:
Node
final def setPhysicsInterpolationMode(mode: Long): Unit

Node.set_physics_interpolation_mode

Node.set_physics_interpolation_mode

Attributes

Inherited from:
Node
final def setPhysicsProcess(enable: Boolean): Unit

Node.set_physics_process

Node.set_physics_process

Attributes

Inherited from:
Node
final def setPhysicsProcessInternal(enable: Boolean): Unit

Node.set_physics_process_internal

Node.set_physics_process_internal

Attributes

Inherited from:
Node
final def setPhysicsProcessPriority(priority: Long): Unit

Node.set_physics_process_priority

Node.set_physics_process_priority

Attributes

Inherited from:
Node
final def setPosition(position: Vector3): Unit

Node3D.set_position

Node3D.set_position

Attributes

Inherited from:
Node3D
final def setProcess(enable: Boolean): Unit

Node.set_process

Node.set_process

Attributes

Inherited from:
Node
final def setProcessInput(enable: Boolean): Unit

Node.set_process_input

Node.set_process_input

Attributes

Inherited from:
Node
final def setProcessInternal(enable: Boolean): Unit

Node.set_process_internal

Node.set_process_internal

Attributes

Inherited from:
Node
final def setProcessMode(mode: Long): Unit

Node.set_process_mode

Node.set_process_mode

Attributes

Inherited from:
Node
final def setProcessPriority(priority: Long): Unit

Node.set_process_priority

Node.set_process_priority

Attributes

Inherited from:
Node
final def setProcessShortcutInput(enable: Boolean): Unit

Node.set_process_shortcut_input

Node.set_process_shortcut_input

Attributes

Inherited from:
Node
final def setProcessThreadGroup(mode: Long): Unit

Node.set_process_thread_group

Node.set_process_thread_group

Attributes

Inherited from:
Node
final def setProcessThreadGroupOrder(order: Long): Unit

Node.set_process_thread_group_order

Node.set_process_thread_group_order

Attributes

Inherited from:
Node
final def setProcessThreadMessages(flags: Long): Unit

Node.set_process_thread_messages

Node.set_process_thread_messages

Attributes

Inherited from:
Node
final def setProcessUnhandledInput(enable: Boolean): Unit

Node.set_process_unhandled_input

Node.set_process_unhandled_input

Attributes

Inherited from:
Node
final def setProcessUnhandledKeyInput(enable: Boolean): Unit

Node.set_process_unhandled_key_input

Node.set_process_unhandled_key_input

Attributes

Inherited from:
Node
final def setQuaternion(quaternion: Quaternion): Unit

Node3D.set_quaternion

Node3D.set_quaternion

Attributes

Inherited from:
Node3D
final def setRotation(euler_radians: Vector3): Unit

Node3D.set_rotation

Node3D.set_rotation

Attributes

Inherited from:
Node3D
final def setRotationDegrees(euler_degrees: Vector3): Unit

Node3D.set_rotation_degrees

Node3D.set_rotation_degrees

Attributes

Inherited from:
Node3D
final def setRotationEditMode(edit_mode: Long): Unit

Node3D.set_rotation_edit_mode

Node3D.set_rotation_edit_mode

Attributes

Inherited from:
Node3D
final def setRotationOrder(order: Long): Unit

Node3D.set_rotation_order

Node3D.set_rotation_order

Attributes

Inherited from:
Node3D
final def setScale(scale: Vector3): Unit

Node3D.set_scale

Node3D.set_scale

Attributes

Inherited from:
Node3D
final def setSceneFilePath(scene_file_path: String): Unit

Node.set_scene_file_path

Node.set_scene_file_path

Attributes

Inherited from:
Node
final def setSceneInstanceLoadPlaceholder(load_placeholder: Boolean): Unit

Node.set_scene_instance_load_placeholder

Node.set_scene_instance_load_placeholder

Attributes

Inherited from:
Node
final def setSolverPriority(priority: Long): Unit

Joint3D.set_solver_priority

Joint3D.set_solver_priority

Attributes

Inherited from:
Joint3D
final def setSubgizmoSelection(gizmo: Node3DGizmo, id: Long, transform: Transform3D): Unit

Node3D.set_subgizmo_selection

Node3D.set_subgizmo_selection

Attributes

Inherited from:
Node3D
final def setTransform(local: Transform3D): Unit

Node3D.set_transform

Node3D.set_transform

Attributes

Inherited from:
Node3D
final def setTranslationDomain(domain: StringName): Unit

Object.set_translation_domain

Object.set_translation_domain

Attributes

Inherited from:
Object
final def setTranslationDomainInherited(): Unit

Node.set_translation_domain_inherited

Node.set_translation_domain_inherited

Attributes

Inherited from:
Node
final def setUniqueNameInOwner(enable: Boolean): Unit

Node.set_unique_name_in_owner

Node.set_unique_name_in_owner

Attributes

Inherited from:
Node
final def setVisible(visible: Boolean): Unit

Node3D.set_visible

Node3D.set_visible

Attributes

Inherited from:
Node3D
final def show(): Unit

Node3D.show

Node3D.show

Attributes

Inherited from:
Node3D
final def toGlobal(local_point: Vector3): Vector3

Node3D.to_global

Node3D.to_global

Attributes

Inherited from:
Node3D
final def toLocal(global_point: Vector3): Vector3

Node3D.to_local

Node3D.to_local

Attributes

Inherited from:
Node3D
final def tr(message: StringName, context: StringName): String

Object.tr

Object.tr

Attributes

Inherited from:
Object
final def trN(message: StringName, plural_message: StringName, n: Long, context: StringName): String

Object.tr_n

Object.tr_n

Attributes

Inherited from:
Object
final def translate(offset: Vector3): Unit

Node3D.translate

Node3D.translate

Attributes

Inherited from:
Node3D
final def translateObjectLocal(offset: Vector3): Unit

Node3D.translate_object_local

Node3D.translate_object_local

Attributes

Inherited from:
Node3D
def unref(): Unit

Release one reference this wrapper owns (an engine Ref<T> return, Gd.create, or refInc), destroying the object if it was the last reference. Does nothing when the wrapper owns no reference, so a borrowed object can never be freed from under the engine.

Release one reference this wrapper owns (an engine Ref<T> return, Gd.create, or refInc), destroying the object if it was the last reference. Does nothing when the wrapper owns no reference, so a borrowed object can never be freed from under the engine.

Attributes

Inherited from:
GodotScriptClass
final def updateConfigurationWarnings(): Unit

Node.update_configuration_warnings

Node.update_configuration_warnings

Attributes

Inherited from:
Node
final def updateGizmos(): Unit

Node3D.update_gizmos

Node3D.update_gizmos

Attributes

Inherited from:
Node3D
final def withHost(o: GDExtensionObjectPtr): this.type

Set the handle and return this (fluent, for wrapping fetched objects).

Set the handle and return this (fluent, for wrapping fetched objects).

Attributes

Inherited from:
GodotScriptClass