Generated wrapper for Godot's SystemFont, extends Font.
Attributes
- Companion
- object
- Graph
-
- Supertypes
-
class Fontclass Resourceclass RefCountedclass Objectclass GodotScriptClassclass Objecttrait Matchableclass AnyShow all
Members list
Value members
Concrete methods
SystemFont.get_antialiasing
SystemFont.get_antialiasing
Attributes
SystemFont.get_disable_embedded_bitmaps
SystemFont.get_disable_embedded_bitmaps
Attributes
SystemFont.get_font_italic
SystemFont.get_font_italic
Attributes
SystemFont.get_generate_mipmaps
SystemFont.get_generate_mipmaps
Attributes
SystemFont.get_hinting
SystemFont.get_hinting
Attributes
SystemFont.get_keep_rounding_remainders
SystemFont.get_keep_rounding_remainders
Attributes
SystemFont.get_msdf_pixel_range
SystemFont.get_msdf_pixel_range
Attributes
SystemFont.get_msdf_size
SystemFont.get_msdf_size
Attributes
SystemFont.get_oversampling
SystemFont.get_oversampling
Attributes
SystemFont.get_subpixel_positioning
SystemFont.get_subpixel_positioning
Attributes
The Godot class name for this instance. Engine wrappers override with the baked literal; user classes fall back to their Scala simple name (which is how registration names them).
The Godot class name for this instance. Engine wrappers override with the baked literal; user classes fall back to their Scala simple name (which is how registration names them).
Attributes
- Definition Classes
SystemFont.is_allow_system_fallback
SystemFont.is_allow_system_fallback
Attributes
SystemFont.is_force_autohinter
SystemFont.is_force_autohinter
Attributes
SystemFont.is_modulate_color_glyphs
SystemFont.is_modulate_color_glyphs
Attributes
SystemFont.is_multichannel_signed_distance_field
SystemFont.is_multichannel_signed_distance_field
Attributes
SystemFont.set_allow_system_fallback
SystemFont.set_allow_system_fallback
Attributes
SystemFont.set_antialiasing
SystemFont.set_antialiasing
Attributes
SystemFont.set_disable_embedded_bitmaps
SystemFont.set_disable_embedded_bitmaps
Attributes
SystemFont.set_font_italic
SystemFont.set_font_italic
Attributes
SystemFont.set_font_stretch
SystemFont.set_font_stretch
Attributes
SystemFont.set_font_weight
SystemFont.set_font_weight
Attributes
SystemFont.set_force_autohinter
SystemFont.set_force_autohinter
Attributes
SystemFont.set_generate_mipmaps
SystemFont.set_generate_mipmaps
Attributes
SystemFont.set_hinting
SystemFont.set_hinting
Attributes
SystemFont.set_keep_rounding_remainders
SystemFont.set_keep_rounding_remainders
Attributes
SystemFont.set_modulate_color_glyphs
SystemFont.set_modulate_color_glyphs
Attributes
SystemFont.set_msdf_pixel_range
SystemFont.set_msdf_pixel_range
Attributes
SystemFont.set_msdf_size
SystemFont.set_msdf_size
Attributes
SystemFont.set_multichannel_signed_distance_field
SystemFont.set_multichannel_signed_distance_field
Attributes
SystemFont.set_oversampling
SystemFont.set_oversampling
Attributes
SystemFont.set_subpixel_positioning
SystemFont.set_subpixel_positioning
Attributes
Inherited methods
EditorInspectorPlugin: can this plugin handle obj's inspector?
EditorInspectorPlugin: can this plugin handle obj's inspector?
Attributes
- Inherited from:
- GodotScriptClass
EditorPlugin/Node: entered the (editor) tree.
EditorPlugin/Node: leaving the (editor) tree.
Called for every unhandled-or-not input event (Node._input).
Called for every unhandled-or-not input event (Node._input).
Attributes
- Inherited from:
- GodotScriptClass
EditorInspectorPlugin: inspect one property. Return true to take it over (after calling addPropertyEditor), false to let the default editor render.
EditorInspectorPlugin: inspect one property. Return true to take it over (after calling addPropertyEditor), false to let the default editor render.
Attributes
- Inherited from:
- GodotScriptClass
Called every physics frame; delta is the fixed physics step.
Called every physics frame; delta is the fixed physics step.
Attributes
- Inherited from:
- GodotScriptClass
Called every rendered frame; delta is seconds since the last frame.
Called every rendered frame; delta is seconds since the last frame.
Attributes
- Inherited from:
- GodotScriptClass
Called when the node enters the scene tree and is ready.
Called when the node enters the scene tree and is ready.
Attributes
- Inherited from:
- GodotScriptClass
Called for shortcut input before _unhandled_input (Node._shortcut_input).
Called for shortcut input before _unhandled_input (Node._shortcut_input).
Attributes
- Inherited from:
- GodotScriptClass
Called for input not consumed by the UI (Node._unhandled_input).
Called for input not consumed by the UI (Node._unhandled_input).
Attributes
- Inherited from:
- GodotScriptClass
Called for unhandled key input (Node._unhandled_key_input).
Called for unhandled key input (Node._unhandled_key_input).
Attributes
- Inherited from:
- GodotScriptClass
EditorProperty: refresh the widget from the edited property's value.
EditorProperty: refresh the widget from the edited property's value.
Attributes
- Inherited from:
- GodotScriptClass
Object.can_translate_messages
Object.cancel_free
Cast to a (super- or sub-) class U. Returns null if the object is not actually a U. Uses object_cast_to with U's class tag — a real engine type check, not a Scala cast.
Cast to a (super- or sub-) class U. Returns null if the object is not actually a U. Uses object_cast_to with U's class tag — a real engine type check, not a Scala cast.
Attributes
- Inherited from:
- GodotScriptClass
Resource.duplicate. Returns an owned reference: release it with unref() or inside Gd.scoped.
Resource.duplicate. Returns an owned reference: release it with unref() or inside Gd.scoped.
Attributes
- Inherited from:
- Resource
Resource.duplicate_deep. Returns an owned reference: release it with unref() or inside Gd.scoped.
Resource.duplicate_deep. Returns an owned reference: release it with unref() or inside Gd.scoped.
Attributes
- Inherited from:
- Resource
Resource.emit_changed
Free a manually-managed object via object_destroy. No-op for reference-counted objects — use unref for those. The wrapper is dead afterwards: calling an engine method on it throws.
Free a manually-managed object via object_destroy. No-op for reference-counted objects — use unref for those. The wrapper is dead afterwards: calling an engine method on it throws.
Attributes
- Inherited from:
- GodotScriptClass
Font.get_ascent
Font.get_char_size
Font.get_descent
Font.get_face_count
Font.get_font_name
Font.get_font_stretch
Font.get_font_style
Font.get_font_style_name
Font.get_font_weight
Font.get_height
Resource.get_id_for_path
Object.get_instance_id
Resource.get_local_scene
Object.get_method_argument_count
RefCounted.get_reference_count
Resource.get_scene_unique_id
Font.get_spacing
Font.get_supported_chars
Object.get_translation_domain
Font.get_underline_position
Font.get_underline_thickness
Object.has_connections
Object.has_meta
Object.has_method
Object.has_signal
Object.has_user_signal
The engine-side object handle for this instance.
RefCounted.init_ref
This object's stable Godot InstanceId (the null sentinel if unbound). Mirrors Object.get_instance_id, but typed — pass it to APIs that key off a node's identity.
This object's stable Godot InstanceId (the null sentinel if unbound). Mirrors Object.get_instance_id, but typed — pass it to APIs that key off a node's identity.
Attributes
- Inherited from:
- GodotScriptClass
Object.is_blocking_signals
Resource.is_built_in
Object.is_class
Font.is_language_supported
Resource.is_local_to_scene
Object.is_queued_for_deletion
True if this object is reference-counted (RefCounted subtree, e.g. a Resource) vs manually-managed (Object/Node subtree). Drives the lifetime methods below.
True if this object is reference-counted (RefCounted subtree, e.g. a Resource) vs manually-managed (Object/Node subtree). Drives the lifetime methods below.
Attributes
- Inherited from:
- GodotScriptClass
Font.is_script_supported
Keep a reference adopted inside Gd.scoped past the end of the block: the caller now owns it and releases it with unref. Returns this.
Keep a reference adopted inside Gd.scoped past the end of the block: the caller now owns it and releases it with unref. Returns this.
Attributes
- Inherited from:
- GodotScriptClass
Object.notification
Object.notify_property_list_changed
Object.property_can_revert
Take one more reference on a reference-counted object, owned by this wrapper until a matching unref. No-op for manually-managed objects (nodes). Returns this. (Named refInc rather than reference to avoid clashing with the generated RefCounted.reference(): Boolean method.)
Take one more reference on a reference-counted object, owned by this wrapper until a matching unref. No-op for manually-managed objects (nodes). Returns this. (Named refInc rather than reference to avoid clashing with the generated RefCounted.reference(): Boolean method.)
Attributes
- Inherited from:
- GodotScriptClass
RefCounted.reference
Object.remove_meta
Object.remove_user_signal
Resource.reset_state
Object.set_block_signals
Font.set_cache_capacity
Resource.set_id_for_path
Resource.set_local_to_scene
Object.set_message_translation
Resource.set_name
Resource.set_path
Resource.set_path_cache
Resource.set_scene_unique_id
Object.set_translation_domain
Resource.setup_local_to_scene
Resource.take_over_path
Object.tr
Object.tr_n
Release one reference this wrapper owns (an engine Ref<T> return, Gd.create, or refInc), destroying the object if it was the last reference. Does nothing when the wrapper owns no reference, so a borrowed object can never be freed from under the engine.
Release one reference this wrapper owns (an engine Ref<T> return, Gd.create, or refInc), destroying the object if it was the last reference. Does nothing when the wrapper owns no reference, so a borrowed object can never be freed from under the engine.
Attributes
- Inherited from:
- GodotScriptClass
RefCounted.unreference
Set the handle and return this (fluent, for wrapping fetched objects).
Set the handle and return this (fluent, for wrapping fetched objects).
Attributes
- Inherited from:
- GodotScriptClass