Generated wrapper for Godot's Animation, extends Resource.
Attributes
- Companion
- object
- Graph
-
- Supertypes
-
class Resourceclass RefCountedclass Objectclass GodotScriptClassclass Objecttrait Matchableclass AnyShow all
Members list
Value members
Concrete methods
Animation.add_marker
Animation.add_marker
Attributes
Animation.add_track
Animation.add_track
Attributes
Animation.animation_track_get_key_animation
Animation.animation_track_get_key_animation
Attributes
Animation.animation_track_insert_key
Animation.animation_track_insert_key
Attributes
Animation.animation_track_set_key_animation
Animation.animation_track_set_key_animation
Attributes
Animation.audio_track_get_key_end_offset
Animation.audio_track_get_key_end_offset
Attributes
Animation.audio_track_get_key_start_offset
Animation.audio_track_get_key_start_offset
Attributes
Animation.audio_track_get_key_stream. Returns an owned reference: release it with unref() or inside Gd.scoped.
Animation.audio_track_get_key_stream. Returns an owned reference: release it with unref() or inside Gd.scoped.
Attributes
Animation.audio_track_insert_key
Animation.audio_track_insert_key
Attributes
Animation.audio_track_is_use_blend
Animation.audio_track_is_use_blend
Attributes
Animation.audio_track_set_key_end_offset
Animation.audio_track_set_key_end_offset
Attributes
Animation.audio_track_set_key_start_offset
Animation.audio_track_set_key_start_offset
Attributes
Animation.audio_track_set_key_stream
Animation.audio_track_set_key_stream
Attributes
Animation.audio_track_set_use_blend
Animation.audio_track_set_use_blend
Attributes
Animation.bezier_track_get_key_in_handle
Animation.bezier_track_get_key_in_handle
Attributes
Animation.bezier_track_get_key_out_handle
Animation.bezier_track_get_key_out_handle
Attributes
Animation.bezier_track_get_key_value
Animation.bezier_track_get_key_value
Attributes
Animation.bezier_track_insert_key
Animation.bezier_track_insert_key
Attributes
Animation.bezier_track_interpolate
Animation.bezier_track_interpolate
Attributes
Animation.bezier_track_set_key_in_handle
Animation.bezier_track_set_key_in_handle
Attributes
Animation.bezier_track_set_key_out_handle
Animation.bezier_track_set_key_out_handle
Attributes
Animation.bezier_track_set_key_value
Animation.bezier_track_set_key_value
Attributes
Animation.blend_shape_track_insert_key
Animation.blend_shape_track_insert_key
Attributes
Animation.blend_shape_track_interpolate
Animation.blend_shape_track_interpolate
Attributes
Animation.clear
Animation.clear
Attributes
Animation.compress
Animation.compress
Attributes
Animation.copy_track
Animation.copy_track
Attributes
Animation.get_length
Animation.get_length
Attributes
Animation.get_loop_mode
Animation.get_loop_mode
Attributes
Animation.get_marker_at_time
Animation.get_marker_at_time
Attributes
Animation.get_marker_color
Animation.get_marker_color
Attributes
Animation.get_marker_time
Animation.get_marker_time
Attributes
Animation.get_next_marker
Animation.get_next_marker
Attributes
Animation.get_prev_marker
Animation.get_prev_marker
Attributes
Animation.get_step
Animation.get_step
Attributes
Animation.get_track_count
Animation.get_track_count
Attributes
The Godot class name for this instance. Engine wrappers override with the baked literal; user classes fall back to their Scala simple name (which is how registration names them).
The Godot class name for this instance. Engine wrappers override with the baked literal; user classes fall back to their Scala simple name (which is how registration names them).
Attributes
- Definition Classes
Animation.has_marker
Animation.has_marker
Attributes
Animation.is_capture_included
Animation.is_capture_included
Attributes
Animation.method_track_get_name
Animation.method_track_get_name
Attributes
Animation.optimize
Animation.optimize
Attributes
Animation.position_track_insert_key
Animation.position_track_insert_key
Attributes
Animation.position_track_interpolate
Animation.position_track_interpolate
Attributes
Animation.remove_marker
Animation.remove_marker
Attributes
Animation.remove_track
Animation.remove_track
Attributes
Animation.rotation_track_insert_key
Animation.rotation_track_insert_key
Attributes
Animation.rotation_track_interpolate
Animation.rotation_track_interpolate
Attributes
Animation.scale_track_insert_key
Animation.scale_track_insert_key
Attributes
Animation.scale_track_interpolate
Animation.scale_track_interpolate
Attributes
Animation.set_length
Animation.set_length
Attributes
Animation.set_loop_mode
Animation.set_loop_mode
Attributes
Animation.set_marker_color
Animation.set_marker_color
Attributes
Animation.set_step
Animation.set_step
Attributes
Animation.track_find_key
Animation.track_find_key
Attributes
Animation.track_get_interpolation_loop_wrap
Animation.track_get_interpolation_loop_wrap
Attributes
Animation.track_get_interpolation_type
Animation.track_get_interpolation_type
Attributes
Animation.track_get_key_count
Animation.track_get_key_count
Attributes
Animation.track_get_key_time
Animation.track_get_key_time
Attributes
Animation.track_get_key_transition
Animation.track_get_key_transition
Attributes
Animation.track_get_type
Animation.track_get_type
Attributes
Animation.track_is_compressed
Animation.track_is_compressed
Attributes
Animation.track_is_enabled
Animation.track_is_enabled
Attributes
Animation.track_is_imported
Animation.track_is_imported
Attributes
Animation.track_move_down
Animation.track_move_down
Attributes
Animation.track_move_to
Animation.track_move_to
Attributes
Animation.track_move_up
Animation.track_move_up
Attributes
Animation.track_remove_key
Animation.track_remove_key
Attributes
Animation.track_remove_key_at_time
Animation.track_remove_key_at_time
Attributes
Animation.track_set_enabled
Animation.track_set_enabled
Attributes
Animation.track_set_imported
Animation.track_set_imported
Attributes
Animation.track_set_interpolation_loop_wrap
Animation.track_set_interpolation_loop_wrap
Attributes
Animation.track_set_interpolation_type
Animation.track_set_interpolation_type
Attributes
Animation.track_set_key_time
Animation.track_set_key_time
Attributes
Animation.track_set_key_transition
Animation.track_set_key_transition
Attributes
Animation.track_swap
Animation.track_swap
Attributes
Animation.value_track_get_update_mode
Animation.value_track_get_update_mode
Attributes
Animation.value_track_set_update_mode
Animation.value_track_set_update_mode
Attributes
Inherited methods
EditorInspectorPlugin: can this plugin handle obj's inspector?
EditorInspectorPlugin: can this plugin handle obj's inspector?
Attributes
- Inherited from:
- GodotScriptClass
EditorPlugin/Node: entered the (editor) tree.
EditorPlugin/Node: leaving the (editor) tree.
Called for every unhandled-or-not input event (Node._input).
Called for every unhandled-or-not input event (Node._input).
Attributes
- Inherited from:
- GodotScriptClass
EditorInspectorPlugin: inspect one property. Return true to take it over (after calling addPropertyEditor), false to let the default editor render.
EditorInspectorPlugin: inspect one property. Return true to take it over (after calling addPropertyEditor), false to let the default editor render.
Attributes
- Inherited from:
- GodotScriptClass
Called every physics frame; delta is the fixed physics step.
Called every physics frame; delta is the fixed physics step.
Attributes
- Inherited from:
- GodotScriptClass
Called every rendered frame; delta is seconds since the last frame.
Called every rendered frame; delta is seconds since the last frame.
Attributes
- Inherited from:
- GodotScriptClass
Called when the node enters the scene tree and is ready.
Called when the node enters the scene tree and is ready.
Attributes
- Inherited from:
- GodotScriptClass
Called for shortcut input before _unhandled_input (Node._shortcut_input).
Called for shortcut input before _unhandled_input (Node._shortcut_input).
Attributes
- Inherited from:
- GodotScriptClass
Called for input not consumed by the UI (Node._unhandled_input).
Called for input not consumed by the UI (Node._unhandled_input).
Attributes
- Inherited from:
- GodotScriptClass
Called for unhandled key input (Node._unhandled_key_input).
Called for unhandled key input (Node._unhandled_key_input).
Attributes
- Inherited from:
- GodotScriptClass
EditorProperty: refresh the widget from the edited property's value.
EditorProperty: refresh the widget from the edited property's value.
Attributes
- Inherited from:
- GodotScriptClass
Object.can_translate_messages
Object.cancel_free
Cast to a (super- or sub-) class U. Returns null if the object is not actually a U. Uses object_cast_to with U's class tag — a real engine type check, not a Scala cast.
Cast to a (super- or sub-) class U. Returns null if the object is not actually a U. Uses object_cast_to with U's class tag — a real engine type check, not a Scala cast.
Attributes
- Inherited from:
- GodotScriptClass
Resource.duplicate. Returns an owned reference: release it with unref() or inside Gd.scoped.
Resource.duplicate. Returns an owned reference: release it with unref() or inside Gd.scoped.
Attributes
- Inherited from:
- Resource
Resource.duplicate_deep. Returns an owned reference: release it with unref() or inside Gd.scoped.
Resource.duplicate_deep. Returns an owned reference: release it with unref() or inside Gd.scoped.
Attributes
- Inherited from:
- Resource
Resource.emit_changed
Free a manually-managed object via object_destroy. No-op for reference-counted objects — use unref for those. The wrapper is dead afterwards: calling an engine method on it throws.
Free a manually-managed object via object_destroy. No-op for reference-counted objects — use unref for those. The wrapper is dead afterwards: calling an engine method on it throws.
Attributes
- Inherited from:
- GodotScriptClass
Resource.get_id_for_path
Object.get_instance_id
Resource.get_local_scene
Object.get_method_argument_count
RefCounted.get_reference_count
Resource.get_scene_unique_id
Object.get_translation_domain
Object.has_connections
Object.has_meta
Object.has_method
Object.has_signal
Object.has_user_signal
The engine-side object handle for this instance.
RefCounted.init_ref
This object's stable Godot InstanceId (the null sentinel if unbound). Mirrors Object.get_instance_id, but typed — pass it to APIs that key off a node's identity.
This object's stable Godot InstanceId (the null sentinel if unbound). Mirrors Object.get_instance_id, but typed — pass it to APIs that key off a node's identity.
Attributes
- Inherited from:
- GodotScriptClass
Object.is_blocking_signals
Resource.is_built_in
Object.is_class
Resource.is_local_to_scene
Object.is_queued_for_deletion
True if this object is reference-counted (RefCounted subtree, e.g. a Resource) vs manually-managed (Object/Node subtree). Drives the lifetime methods below.
True if this object is reference-counted (RefCounted subtree, e.g. a Resource) vs manually-managed (Object/Node subtree). Drives the lifetime methods below.
Attributes
- Inherited from:
- GodotScriptClass
Keep a reference adopted inside Gd.scoped past the end of the block: the caller now owns it and releases it with unref. Returns this.
Keep a reference adopted inside Gd.scoped past the end of the block: the caller now owns it and releases it with unref. Returns this.
Attributes
- Inherited from:
- GodotScriptClass
Object.notification
Object.notify_property_list_changed
Object.property_can_revert
Take one more reference on a reference-counted object, owned by this wrapper until a matching unref. No-op for manually-managed objects (nodes). Returns this. (Named refInc rather than reference to avoid clashing with the generated RefCounted.reference(): Boolean method.)
Take one more reference on a reference-counted object, owned by this wrapper until a matching unref. No-op for manually-managed objects (nodes). Returns this. (Named refInc rather than reference to avoid clashing with the generated RefCounted.reference(): Boolean method.)
Attributes
- Inherited from:
- GodotScriptClass
RefCounted.reference
Object.remove_meta
Object.remove_user_signal
Resource.reset_state
Object.set_block_signals
Resource.set_id_for_path
Resource.set_local_to_scene
Object.set_message_translation
Resource.set_name
Resource.set_path
Resource.set_path_cache
Resource.set_scene_unique_id
Object.set_translation_domain
Resource.setup_local_to_scene
Resource.take_over_path
Object.tr
Object.tr_n
Release one reference this wrapper owns (an engine Ref<T> return, Gd.create, or refInc), destroying the object if it was the last reference. Does nothing when the wrapper owns no reference, so a borrowed object can never be freed from under the engine.
Release one reference this wrapper owns (an engine Ref<T> return, Gd.create, or refInc), destroying the object if it was the last reference. Does nothing when the wrapper owns no reference, so a borrowed object can never be freed from under the engine.
Attributes
- Inherited from:
- GodotScriptClass
RefCounted.unreference
Set the handle and return this (fluent, for wrapping fetched objects).
Set the handle and return this (fluent, for wrapping fetched objects).
Attributes
- Inherited from:
- GodotScriptClass