TileData

gdext.classes.TileData
See theTileData companion object
abstract class TileData extends Object

Generated wrapper for Godot's TileData, extends Object.

Attributes

Companion
object
Graph
Supertypes
class Object
class Object
trait Matchable
class Any

Members list

Value members

Concrete methods

final def addCollisionPolygon(layer_id: Long): Unit

TileData.add_collision_polygon

TileData.add_collision_polygon

Attributes

final def addOccluderPolygon(layer_id: Long): Unit

TileData.add_occluder_polygon

TileData.add_occluder_polygon

Attributes

final def getCollisionPolygonOneWayMargin(layer_id: Long, polygon_index: Long): Double

TileData.get_collision_polygon_one_way_margin

TileData.get_collision_polygon_one_way_margin

Attributes

final def getCollisionPolygonsCount(layer_id: Long): Long

TileData.get_collision_polygons_count

TileData.get_collision_polygons_count

Attributes

final def getConstantAngularVelocity(layer_id: Long): Double

TileData.get_constant_angular_velocity

TileData.get_constant_angular_velocity

Attributes

final def getConstantLinearVelocity(layer_id: Long): Vector2

TileData.get_constant_linear_velocity

TileData.get_constant_linear_velocity

Attributes

final def getFlipH(): Boolean

TileData.get_flip_h

TileData.get_flip_h

Attributes

final def getFlipV(): Boolean

TileData.get_flip_v

TileData.get_flip_v

Attributes

final def getMaterial(): Material

TileData.get_material. Returns an owned reference: release it with unref() or inside Gd.scoped.

TileData.get_material. Returns an owned reference: release it with unref() or inside Gd.scoped.

Attributes

final def getModulate(): Color

TileData.get_modulate

TileData.get_modulate

Attributes

final def getNavigationPolygon(layer_id: Long, flip_h: Boolean, flip_v: Boolean, transpose: Boolean): NavigationPolygon

TileData.get_navigation_polygon. Returns an owned reference: release it with unref() or inside Gd.scoped.

TileData.get_navigation_polygon. Returns an owned reference: release it with unref() or inside Gd.scoped.

Attributes

final def getOccluder(layer_id: Long, flip_h: Boolean, flip_v: Boolean, transpose: Boolean): OccluderPolygon2D

TileData.get_occluder. Returns an owned reference: release it with unref() or inside Gd.scoped.

TileData.get_occluder. Returns an owned reference: release it with unref() or inside Gd.scoped.

Attributes

final def getOccluderPolygon(layer_id: Long, polygon_index: Long, flip_h: Boolean, flip_v: Boolean, transpose: Boolean): OccluderPolygon2D

TileData.get_occluder_polygon. Returns an owned reference: release it with unref() or inside Gd.scoped.

TileData.get_occluder_polygon. Returns an owned reference: release it with unref() or inside Gd.scoped.

Attributes

final def getOccluderPolygonsCount(layer_id: Long): Long

TileData.get_occluder_polygons_count

TileData.get_occluder_polygons_count

Attributes

final def getProbability(): Double

TileData.get_probability

TileData.get_probability

Attributes

final def getTerrain(): Long

TileData.get_terrain

TileData.get_terrain

Attributes

final def getTerrainPeeringBit(peering_bit: Long): Long

TileData.get_terrain_peering_bit

TileData.get_terrain_peering_bit

Attributes

final def getTerrainSet(): Long

TileData.get_terrain_set

TileData.get_terrain_set

Attributes

final def getTextureOrigin(): Vector2i

TileData.get_texture_origin

TileData.get_texture_origin

Attributes

final def getTranspose(): Boolean

TileData.get_transpose

TileData.get_transpose

Attributes

final def getYSortOrigin(): Long

TileData.get_y_sort_origin

TileData.get_y_sort_origin

Attributes

final def getZIndex(): Long

TileData.get_z_index

TileData.get_z_index

Attributes

override def godotClassName: String

The Godot class name for this instance. Engine wrappers override with the baked literal; user classes fall back to their Scala simple name (which is how registration names them).

The Godot class name for this instance. Engine wrappers override with the baked literal; user classes fall back to their Scala simple name (which is how registration names them).

Attributes

Definition Classes
final def hasCustomData(layer_name: String): Boolean

TileData.has_custom_data

TileData.has_custom_data

Attributes

final def isCollisionPolygonOneWay(layer_id: Long, polygon_index: Long): Boolean

TileData.is_collision_polygon_one_way

TileData.is_collision_polygon_one_way

Attributes

final def isValidTerrainPeeringBit(peering_bit: Long): Boolean

TileData.is_valid_terrain_peering_bit

TileData.is_valid_terrain_peering_bit

Attributes

final def removeCollisionPolygon(layer_id: Long, polygon_index: Long): Unit

TileData.remove_collision_polygon

TileData.remove_collision_polygon

Attributes

final def removeOccluderPolygon(layer_id: Long, polygon_index: Long): Unit

TileData.remove_occluder_polygon

TileData.remove_occluder_polygon

Attributes

final def setCollisionPolygonOneWay(layer_id: Long, polygon_index: Long, one_way: Boolean): Unit

TileData.set_collision_polygon_one_way

TileData.set_collision_polygon_one_way

Attributes

final def setCollisionPolygonOneWayMargin(layer_id: Long, polygon_index: Long, one_way_margin: Double): Unit

TileData.set_collision_polygon_one_way_margin

TileData.set_collision_polygon_one_way_margin

Attributes

final def setCollisionPolygonsCount(layer_id: Long, polygons_count: Long): Unit

TileData.set_collision_polygons_count

TileData.set_collision_polygons_count

Attributes

final def setConstantAngularVelocity(layer_id: Long, velocity: Double): Unit

TileData.set_constant_angular_velocity

TileData.set_constant_angular_velocity

Attributes

final def setConstantLinearVelocity(layer_id: Long, velocity: Vector2): Unit

TileData.set_constant_linear_velocity

TileData.set_constant_linear_velocity

Attributes

final def setFlipH(flip_h: Boolean): Unit

TileData.set_flip_h

TileData.set_flip_h

Attributes

final def setFlipV(flip_v: Boolean): Unit

TileData.set_flip_v

TileData.set_flip_v

Attributes

final def setMaterial(material: Material): Unit

TileData.set_material

TileData.set_material

Attributes

final def setModulate(modulate: Color): Unit

TileData.set_modulate

TileData.set_modulate

Attributes

final def setNavigationPolygon(layer_id: Long, navigation_polygon: NavigationPolygon): Unit

TileData.set_navigation_polygon

TileData.set_navigation_polygon

Attributes

final def setOccluder(layer_id: Long, occluder_polygon: OccluderPolygon2D): Unit

TileData.set_occluder

TileData.set_occluder

Attributes

final def setOccluderPolygon(layer_id: Long, polygon_index: Long, polygon: OccluderPolygon2D): Unit

TileData.set_occluder_polygon

TileData.set_occluder_polygon

Attributes

final def setOccluderPolygonsCount(layer_id: Long, polygons_count: Long): Unit

TileData.set_occluder_polygons_count

TileData.set_occluder_polygons_count

Attributes

final def setProbability(probability: Double): Unit

TileData.set_probability

TileData.set_probability

Attributes

final def setTerrain(terrain: Long): Unit

TileData.set_terrain

TileData.set_terrain

Attributes

final def setTerrainPeeringBit(peering_bit: Long, terrain: Long): Unit

TileData.set_terrain_peering_bit

TileData.set_terrain_peering_bit

Attributes

final def setTerrainSet(terrain_set: Long): Unit

TileData.set_terrain_set

TileData.set_terrain_set

Attributes

final def setTextureOrigin(texture_origin: Vector2i): Unit

TileData.set_texture_origin

TileData.set_texture_origin

Attributes

final def setTranspose(transpose: Boolean): Unit

TileData.set_transpose

TileData.set_transpose

Attributes

final def setYSortOrigin(y_sort_origin: Long): Unit

TileData.set_y_sort_origin

TileData.set_y_sort_origin

Attributes

final def setZIndex(z_index: Long): Unit

TileData.set_z_index

TileData.set_z_index

Attributes

Inherited methods

def _can_handle(obj: GodotObject): Boolean

EditorInspectorPlugin: can this plugin handle obj's inspector?

EditorInspectorPlugin: can this plugin handle obj's inspector?

Attributes

Inherited from:
GodotScriptClass
def _enter_tree(): Unit

EditorPlugin/Node: entered the (editor) tree.

EditorPlugin/Node: entered the (editor) tree.

Attributes

Inherited from:
GodotScriptClass
def _exit_tree(): Unit

EditorPlugin/Node: leaving the (editor) tree.

EditorPlugin/Node: leaving the (editor) tree.

Attributes

Inherited from:
GodotScriptClass
def _input(event: InputEvent): Unit

Called for every unhandled-or-not input event (Node._input).

Called for every unhandled-or-not input event (Node._input).

Attributes

Inherited from:
GodotScriptClass
def _parse_property(obj: GodotObject, varType: Long, name: String, hintType: Long, hintString: String, usage: Long, wide: Boolean): Boolean

EditorInspectorPlugin: inspect one property. Return true to take it over (after calling addPropertyEditor), false to let the default editor render.

EditorInspectorPlugin: inspect one property. Return true to take it over (after calling addPropertyEditor), false to let the default editor render.

Attributes

Inherited from:
GodotScriptClass
def _physics_process(delta: Double): Unit

Called every physics frame; delta is the fixed physics step.

Called every physics frame; delta is the fixed physics step.

Attributes

Inherited from:
GodotScriptClass
def _process(delta: Double): Unit

Called every rendered frame; delta is seconds since the last frame.

Called every rendered frame; delta is seconds since the last frame.

Attributes

Inherited from:
GodotScriptClass
def _ready(): Unit

Called when the node enters the scene tree and is ready.

Called when the node enters the scene tree and is ready.

Attributes

Inherited from:
GodotScriptClass
def _shortcut_input(event: InputEvent): Unit

Called for shortcut input before _unhandled_input (Node._shortcut_input).

Called for shortcut input before _unhandled_input (Node._shortcut_input).

Attributes

Inherited from:
GodotScriptClass
def _unhandled_input(event: InputEvent): Unit

Called for input not consumed by the UI (Node._unhandled_input).

Called for input not consumed by the UI (Node._unhandled_input).

Attributes

Inherited from:
GodotScriptClass
def _unhandled_key_input(event: InputEvent): Unit

Called for unhandled key input (Node._unhandled_key_input).

Called for unhandled key input (Node._unhandled_key_input).

Attributes

Inherited from:
GodotScriptClass
def _update_property(): Unit

EditorProperty: refresh the widget from the edited property's value.

EditorProperty: refresh the widget from the edited property's value.

Attributes

Inherited from:
GodotScriptClass
final def canTranslateMessages(): Boolean

Object.can_translate_messages

Object.can_translate_messages

Attributes

Inherited from:
Object
final def cancelFree(): Unit

Object.cancel_free

Object.cancel_free

Attributes

Inherited from:
Object
def cast[U <: GodotScriptClass](using meta: ClassMeta[U]): U

Cast to a (super- or sub-) class U. Returns null if the object is not actually a U. Uses object_cast_to with U's class tag — a real engine type check, not a Scala cast.

Cast to a (super- or sub-) class U. Returns null if the object is not actually a U. Uses object_cast_to with U's class tag — a real engine type check, not a Scala cast.

Attributes

Inherited from:
GodotScriptClass
def free(): Unit

Free a manually-managed object via object_destroy. No-op for reference-counted objects — use unref for those. The wrapper is dead afterwards: calling an engine method on it throws.

Free a manually-managed object via object_destroy. No-op for reference-counted objects — use unref for those. The wrapper is dead afterwards: calling an engine method on it throws.

Attributes

Inherited from:
GodotScriptClass
final def getInstanceId(): Long

Object.get_instance_id

Object.get_instance_id

Attributes

Inherited from:
Object
final def getMethodArgumentCount(method: StringName): Long

Object.get_method_argument_count

Object.get_method_argument_count

Attributes

Inherited from:
Object

Object.get_translation_domain

Object.get_translation_domain

Attributes

Inherited from:
Object
final def hasConnections(signal: StringName): Boolean

Object.has_connections

Object.has_connections

Attributes

Inherited from:
Object
final def hasMeta(name: StringName): Boolean

Object.has_meta

Object.has_meta

Attributes

Inherited from:
Object
final def hasMethod(method: StringName): Boolean

Object.has_method

Object.has_method

Attributes

Inherited from:
Object
final def hasSignal(signal: StringName): Boolean

Object.has_signal

Object.has_signal

Attributes

Inherited from:
Object
final def hasUserSignal(signal: StringName): Boolean

Object.has_user_signal

Object.has_user_signal

Attributes

Inherited from:
Object
final def hostObject: GodotObject

The engine-side object handle for this instance.

The engine-side object handle for this instance.

Attributes

Inherited from:
GodotScriptClass
final def instanceId: InstanceId

This object's stable Godot InstanceId (the null sentinel if unbound). Mirrors Object.get_instance_id, but typed — pass it to APIs that key off a node's identity.

This object's stable Godot InstanceId (the null sentinel if unbound). Mirrors Object.get_instance_id, but typed — pass it to APIs that key off a node's identity.

Attributes

Inherited from:
GodotScriptClass
final def isBlockingSignals(): Boolean

Object.is_blocking_signals

Object.is_blocking_signals

Attributes

Inherited from:
Object
final def isClass(`class`: String): Boolean

Object.is_class

Object.is_class

Attributes

Inherited from:
Object
final def isQueuedForDeletion(): Boolean

Object.is_queued_for_deletion

Object.is_queued_for_deletion

Attributes

Inherited from:
Object
final def isRefCounted: Boolean

True if this object is reference-counted (RefCounted subtree, e.g. a Resource) vs manually-managed (Object/Node subtree). Drives the lifetime methods below.

True if this object is reference-counted (RefCounted subtree, e.g. a Resource) vs manually-managed (Object/Node subtree). Drives the lifetime methods below.

Attributes

Inherited from:
GodotScriptClass
def keep(): this.type

Keep a reference adopted inside Gd.scoped past the end of the block: the caller now owns it and releases it with unref. Returns this.

Keep a reference adopted inside Gd.scoped past the end of the block: the caller now owns it and releases it with unref. Returns this.

Attributes

Inherited from:
GodotScriptClass
final def notification(what: Long, reversed: Boolean): Unit

Object.notification

Object.notification

Attributes

Inherited from:
Object
final def notifyPropertyListChanged(): Unit

Object.notify_property_list_changed

Object.notify_property_list_changed

Attributes

Inherited from:
Object
final def propertyCanRevert(property: StringName): Boolean

Object.property_can_revert

Object.property_can_revert

Attributes

Inherited from:
Object
def refInc(): this.type

Take one more reference on a reference-counted object, owned by this wrapper until a matching unref. No-op for manually-managed objects (nodes). Returns this. (Named refInc rather than reference to avoid clashing with the generated RefCounted.reference(): Boolean method.)

Take one more reference on a reference-counted object, owned by this wrapper until a matching unref. No-op for manually-managed objects (nodes). Returns this. (Named refInc rather than reference to avoid clashing with the generated RefCounted.reference(): Boolean method.)

Attributes

Inherited from:
GodotScriptClass
final def removeMeta(name: StringName): Unit

Object.remove_meta

Object.remove_meta

Attributes

Inherited from:
Object
final def removeUserSignal(signal: StringName): Unit

Object.remove_user_signal

Object.remove_user_signal

Attributes

Inherited from:
Object
final def setBlockSignals(enable: Boolean): Unit

Object.set_block_signals

Object.set_block_signals

Attributes

Inherited from:
Object
final def setMessageTranslation(enable: Boolean): Unit

Object.set_message_translation

Object.set_message_translation

Attributes

Inherited from:
Object
final def setTranslationDomain(domain: StringName): Unit

Object.set_translation_domain

Object.set_translation_domain

Attributes

Inherited from:
Object
final def tr(message: StringName, context: StringName): String

Object.tr

Object.tr

Attributes

Inherited from:
Object
final def trN(message: StringName, plural_message: StringName, n: Long, context: StringName): String

Object.tr_n

Object.tr_n

Attributes

Inherited from:
Object
def unref(): Unit

Release one reference this wrapper owns (an engine Ref<T> return, Gd.create, or refInc), destroying the object if it was the last reference. Does nothing when the wrapper owns no reference, so a borrowed object can never be freed from under the engine.

Release one reference this wrapper owns (an engine Ref<T> return, Gd.create, or refInc), destroying the object if it was the last reference. Does nothing when the wrapper owns no reference, so a borrowed object can never be freed from under the engine.

Attributes

Inherited from:
GodotScriptClass
final def withHost(o: GDExtensionObjectPtr): this.type

Set the handle and return this (fluent, for wrapping fetched objects).

Set the handle and return this (fluent, for wrapping fetched objects).

Attributes

Inherited from:
GodotScriptClass