SignalName
gdext.classes.SignalName
Named built-in engine signals, so connection sites pass a typed value (SignalName.Pressed) instead of a bare "pressed" string. Each case carries its exact Godot signal name. This is not exhaustive — it covers the common BaseButton / Control / Node signals games connect to; add cases as needed. For a signal not listed here, the string-based connect overloads still work.
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trait Enumtrait Serializabletrait Producttrait Equalsclass Objecttrait Matchableclass Any
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