Generated wrapper for Godot's AudioServer, extends Object.
Attributes
- Companion
- object
- Graph
-
- Supertypes
Members list
Value members
Concrete methods
AudioServer.add_bus
AudioServer.add_bus
Attributes
AudioServer.add_bus_effect
AudioServer.add_bus_effect
Attributes
AudioServer.generate_bus_layout. Returns an owned reference: release it with unref() or inside Gd.scoped.
AudioServer.generate_bus_layout. Returns an owned reference: release it with unref() or inside Gd.scoped.
Attributes
AudioServer.get_bus_channels
AudioServer.get_bus_channels
Attributes
AudioServer.get_bus_count
AudioServer.get_bus_count
Attributes
AudioServer.get_bus_effect. Returns an owned reference: release it with unref() or inside Gd.scoped.
AudioServer.get_bus_effect. Returns an owned reference: release it with unref() or inside Gd.scoped.
Attributes
AudioServer.get_bus_effect_count
AudioServer.get_bus_effect_count
Attributes
AudioServer.get_bus_effect_instance. Returns an owned reference: release it with unref() or inside Gd.scoped.
AudioServer.get_bus_effect_instance. Returns an owned reference: release it with unref() or inside Gd.scoped.
Attributes
AudioServer.get_bus_index
AudioServer.get_bus_index
Attributes
AudioServer.get_bus_name
AudioServer.get_bus_name
Attributes
AudioServer.get_bus_peak_volume_left_db
AudioServer.get_bus_peak_volume_left_db
Attributes
AudioServer.get_bus_peak_volume_right_db
AudioServer.get_bus_peak_volume_right_db
Attributes
AudioServer.get_bus_send
AudioServer.get_bus_send
Attributes
AudioServer.get_bus_volume_db
AudioServer.get_bus_volume_db
Attributes
AudioServer.get_bus_volume_linear
AudioServer.get_bus_volume_linear
Attributes
AudioServer.get_driver_name
AudioServer.get_driver_name
Attributes
AudioServer.get_input_buffer_length_frames
AudioServer.get_input_buffer_length_frames
Attributes
AudioServer.get_input_device
AudioServer.get_input_device
Attributes
AudioServer.get_input_frames_available
AudioServer.get_input_frames_available
Attributes
AudioServer.get_input_mix_rate
AudioServer.get_input_mix_rate
Attributes
AudioServer.get_mix_rate
AudioServer.get_mix_rate
Attributes
AudioServer.get_output_device
AudioServer.get_output_device
Attributes
AudioServer.get_output_latency
AudioServer.get_output_latency
Attributes
AudioServer.get_playback_speed_scale
AudioServer.get_playback_speed_scale
Attributes
AudioServer.get_speaker_mode
AudioServer.get_speaker_mode
Attributes
AudioServer.get_time_since_last_mix
AudioServer.get_time_since_last_mix
Attributes
AudioServer.get_time_to_next_mix
AudioServer.get_time_to_next_mix
Attributes
The Godot class name for this instance. Engine wrappers override with the baked literal; user classes fall back to their Scala simple name (which is how registration names them).
The Godot class name for this instance. Engine wrappers override with the baked literal; user classes fall back to their Scala simple name (which is how registration names them).
Attributes
- Definition Classes
AudioServer.is_bus_bypassing_effects
AudioServer.is_bus_bypassing_effects
Attributes
AudioServer.is_bus_effect_enabled
AudioServer.is_bus_effect_enabled
Attributes
AudioServer.is_bus_mute
AudioServer.is_bus_mute
Attributes
AudioServer.is_bus_solo
AudioServer.is_bus_solo
Attributes
AudioServer.is_stream_registered_as_sample
AudioServer.is_stream_registered_as_sample
Attributes
AudioServer.lock
AudioServer.lock
Attributes
AudioServer.move_bus
AudioServer.move_bus
Attributes
AudioServer.register_stream_as_sample
AudioServer.register_stream_as_sample
Attributes
AudioServer.remove_bus
AudioServer.remove_bus
Attributes
AudioServer.remove_bus_effect
AudioServer.remove_bus_effect
Attributes
AudioServer.set_bus_bypass_effects
AudioServer.set_bus_bypass_effects
Attributes
AudioServer.set_bus_count
AudioServer.set_bus_count
Attributes
AudioServer.set_bus_effect_enabled
AudioServer.set_bus_effect_enabled
Attributes
AudioServer.set_bus_layout
AudioServer.set_bus_layout
Attributes
AudioServer.set_bus_mute
AudioServer.set_bus_mute
Attributes
AudioServer.set_bus_name
AudioServer.set_bus_name
Attributes
AudioServer.set_bus_send
AudioServer.set_bus_send
Attributes
AudioServer.set_bus_solo
AudioServer.set_bus_solo
Attributes
AudioServer.set_bus_volume_db
AudioServer.set_bus_volume_db
Attributes
AudioServer.set_bus_volume_linear
AudioServer.set_bus_volume_linear
Attributes
AudioServer.set_enable_tagging_used_audio_streams
AudioServer.set_enable_tagging_used_audio_streams
Attributes
AudioServer.set_input_device
AudioServer.set_input_device
Attributes
AudioServer.set_input_device_active
AudioServer.set_input_device_active
Attributes
AudioServer.set_output_device
AudioServer.set_output_device
Attributes
AudioServer.set_playback_speed_scale
AudioServer.set_playback_speed_scale
Attributes
AudioServer.swap_bus_effects
AudioServer.swap_bus_effects
Attributes
AudioServer.unlock
AudioServer.unlock
Attributes
Inherited methods
EditorInspectorPlugin: can this plugin handle obj's inspector?
EditorInspectorPlugin: can this plugin handle obj's inspector?
Attributes
- Inherited from:
- GodotScriptClass
EditorPlugin/Node: entered the (editor) tree.
EditorPlugin/Node: leaving the (editor) tree.
Called for every unhandled-or-not input event (Node._input).
Called for every unhandled-or-not input event (Node._input).
Attributes
- Inherited from:
- GodotScriptClass
EditorInspectorPlugin: inspect one property. Return true to take it over (after calling addPropertyEditor), false to let the default editor render.
EditorInspectorPlugin: inspect one property. Return true to take it over (after calling addPropertyEditor), false to let the default editor render.
Attributes
- Inherited from:
- GodotScriptClass
Called every physics frame; delta is the fixed physics step.
Called every physics frame; delta is the fixed physics step.
Attributes
- Inherited from:
- GodotScriptClass
Called every rendered frame; delta is seconds since the last frame.
Called every rendered frame; delta is seconds since the last frame.
Attributes
- Inherited from:
- GodotScriptClass
Called when the node enters the scene tree and is ready.
Called when the node enters the scene tree and is ready.
Attributes
- Inherited from:
- GodotScriptClass
Called for shortcut input before _unhandled_input (Node._shortcut_input).
Called for shortcut input before _unhandled_input (Node._shortcut_input).
Attributes
- Inherited from:
- GodotScriptClass
Called for input not consumed by the UI (Node._unhandled_input).
Called for input not consumed by the UI (Node._unhandled_input).
Attributes
- Inherited from:
- GodotScriptClass
Called for unhandled key input (Node._unhandled_key_input).
Called for unhandled key input (Node._unhandled_key_input).
Attributes
- Inherited from:
- GodotScriptClass
EditorProperty: refresh the widget from the edited property's value.
EditorProperty: refresh the widget from the edited property's value.
Attributes
- Inherited from:
- GodotScriptClass
Object.can_translate_messages
Object.cancel_free
Cast to a (super- or sub-) class U. Returns null if the object is not actually a U. Uses object_cast_to with U's class tag — a real engine type check, not a Scala cast.
Cast to a (super- or sub-) class U. Returns null if the object is not actually a U. Uses object_cast_to with U's class tag — a real engine type check, not a Scala cast.
Attributes
- Inherited from:
- GodotScriptClass
Free a manually-managed object via object_destroy. No-op for reference-counted objects — use unref for those. The wrapper is dead afterwards: calling an engine method on it throws.
Free a manually-managed object via object_destroy. No-op for reference-counted objects — use unref for those. The wrapper is dead afterwards: calling an engine method on it throws.
Attributes
- Inherited from:
- GodotScriptClass
Object.get_instance_id
Object.get_method_argument_count
Object.get_translation_domain
Object.has_connections
Object.has_meta
Object.has_method
Object.has_signal
Object.has_user_signal
The engine-side object handle for this instance.
This object's stable Godot InstanceId (the null sentinel if unbound). Mirrors Object.get_instance_id, but typed — pass it to APIs that key off a node's identity.
This object's stable Godot InstanceId (the null sentinel if unbound). Mirrors Object.get_instance_id, but typed — pass it to APIs that key off a node's identity.
Attributes
- Inherited from:
- GodotScriptClass
Object.is_blocking_signals
Object.is_class
Object.is_queued_for_deletion
True if this object is reference-counted (RefCounted subtree, e.g. a Resource) vs manually-managed (Object/Node subtree). Drives the lifetime methods below.
True if this object is reference-counted (RefCounted subtree, e.g. a Resource) vs manually-managed (Object/Node subtree). Drives the lifetime methods below.
Attributes
- Inherited from:
- GodotScriptClass
Keep a reference adopted inside Gd.scoped past the end of the block: the caller now owns it and releases it with unref. Returns this.
Keep a reference adopted inside Gd.scoped past the end of the block: the caller now owns it and releases it with unref. Returns this.
Attributes
- Inherited from:
- GodotScriptClass
Object.notification
Object.notify_property_list_changed
Object.property_can_revert
Take one more reference on a reference-counted object, owned by this wrapper until a matching unref. No-op for manually-managed objects (nodes). Returns this. (Named refInc rather than reference to avoid clashing with the generated RefCounted.reference(): Boolean method.)
Take one more reference on a reference-counted object, owned by this wrapper until a matching unref. No-op for manually-managed objects (nodes). Returns this. (Named refInc rather than reference to avoid clashing with the generated RefCounted.reference(): Boolean method.)
Attributes
- Inherited from:
- GodotScriptClass
Object.remove_meta
Object.remove_user_signal
Object.set_block_signals
Object.set_message_translation
Object.set_translation_domain
Object.tr
Object.tr_n
Release one reference this wrapper owns (an engine Ref<T> return, Gd.create, or refInc), destroying the object if it was the last reference. Does nothing when the wrapper owns no reference, so a borrowed object can never be freed from under the engine.
Release one reference this wrapper owns (an engine Ref<T> return, Gd.create, or refInc), destroying the object if it was the last reference. Does nothing when the wrapper owns no reference, so a borrowed object can never be freed from under the engine.
Attributes
- Inherited from:
- GodotScriptClass
Set the handle and return this (fluent, for wrapping fetched objects).
Set the handle and return this (fluent, for wrapping fetched objects).
Attributes
- Inherited from:
- GodotScriptClass